- Joined
- Jun 9, 2008
- Messages
- 734
ok here's my WIP...nothing special 

Okay everyone, I'm down to the last bug.
Temp_Loc doesn't save correctly in this trigger, it defaults to center of playable map area every time. I don't know why. Does anyone else know?
Target Choosing
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Choose Target!
Actions
Unit - Order (Triggering unit) to Stop
Unit - Remove Choose Target! from (Triggering unit)
Set Temp_Loc = (Target point of ability being cast)
Set Temp_Group = (Units owned by (Owner of (Triggering unit)) matching ((Unit-type of (Matching unit)) Equal to Troubled Treant))
Unit Group - Pick every unit in Temp_Group and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Load Caster of (Key (Picked unit)) in Troubled_Treant_Hash) Equal to (Triggering unit)
Then - Actions
Hashtable - Save Handle OfTemp_Loc as Landing_Loc of (Key (Picked unit)) in Troubled_Treant_Hash
Hashtable - Save True as Has_Target of (Key (Picked unit)) in Troubled_Treant_Hash
Else - Actions
Custom script: call RemoveLocation(udg_Temp_Loc)
Custom script: call DestroyGroup(udg_Temp_Group)
The issue is that it only fixes one of the treants.... Here, i'll post my 99% completed WIP... 1 sec
Here you are, see if you can figure it out
View attachment 84622
And give me a review too, please
EDIT:THE PROBLEM HAS BEEN FIXED!
Here is the final spell, but not my final submission (i'ma make the map nicer). Please leave me comments!
View attachment 84631
ok here's my WIP...nothing special
My Final Submission Has Arrived!!!!
Thanks for the review Kercyn, i've reformatted the tooltip (tell me if you like it), and yea, i've added moar bookz.
Force Of Nature Gone Awry
Converts a small area of trees into Treants. The caster has ADD, however, and loses focus halfway through casting the spell. This causes unrestrained magic to fling the newly made treants up into the air. The hero can then choose a target (using a spell given after launch) for the high-flying treants to land around. If a target is not chosen, they land around the hero. The hero has 5 seconds before the treants land. When they reach the ground, each treant deals 65 damage and depletes 25 mana in a 250 AoE. Each level increases the number of treants spawned.
View attachment 84641
Deadline's not up yet, so any further comments would be greatly appreciated.
nothing special lols
you always do good god damn it
just a question, you zinced this or just vjass?
btw looking good
Grrrrrr I can't still find nice idea to replace my spell Wrath of Nature!
Why nature always must be trees and green stuff![]()
I got a nice idea.
Im joining this.
i'm using vjass, but i can do both![]()
So the judges are allowed to give feedback? Hmm
Spencenator
Aside from the things I told you about (the exclamation mark and icons), you have a bug.
The targeting spell is being given twice for the unit (for some strange reason) in the first seconds after spell cast, if the target is chosen within the 2nd second after spell cast the ability appears again and another target can be chosen leaving the first exclamation mark on the ground forever!
perhaps your war3 bugged?
@kilingo
I think the poison needs to deal more damage, it doesn't currently do a whole lot
It was difficult to tell what stasis they got and who got it, perhaps have individual sfx above effected creeps?
It's still very difficult to hit anything with, although i'm not sure how you would fix that.
Otherwise it's good, good luck!
So what did poison do? perhaps you should explain the buffs in tooltip better
Hahaha here my Early WIP.... not close to done....you have to wait
I just starting working on it... forgot bout the Comp...so i must make haste
Hahaha here my Early WIP.... not close to done....you have to wait
I just starting working on it... forgot bout the Comp...so i must make haste
Well here it is: Click@ -Kobas- serious!... DAMNIT