Vote
Ok, here are my vote/ratings after reviewing the final entries.
UchihaSasuke.gr - Divine Spell
• The Spell idea [2/5]
Not entirely sure what the spell idea was here. The Entry, Map name, and triggers all had different names. Felt very random and unpolished.
• Interest [1/5]
Due to the randomness mentioned above, intrest was low. The spell description did not fit the spell. I did not feel the spell was demonstrated properly, the tooltip stated it randomly healed 25 units, but there were only 9 units total in the map including the caster. It also did not appear to work as stated in the tool tip, the caster recieved no stat bonus, and the spell effects did not seem to fit what was happening.
• Coding [2/5]
Coding was sub par. No loops were used for effects and no effects were removed, resulting in leaks.
Overview
This spell felt thrown together in 30 minutes or less, or possibly borrowed from elsewhere. It is possible the author is new to mapping, which I took into consideration, but that would only forgive coding for the most part. The lack of cohesion between names, tooltips, and the actual spell left me scratching my head as to why this spell is here.
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Jacek - Smite
• The Spell idea [3/5]
While not entirely original, I did like this spell. It fit the criteria of the contest guidlines and seemed lag free while giving us a little eye candy. Lost a point here due to the spell name. Smite is typically an offensive ability, and did not suit what the spell does in my opinion.
Smite
a. To inflict a heavy blow on, with or as if with the hand, a tool, or a weapon.
b. To drive or strike (a weapon, for example) forcefully onto or into something else.
2. To attack, damage, or destroy by or as if by blows.
3.
a. To afflict: The population was smitten by the plague.
b. To afflict retributively; chasten or chastise.
4. To affect sharply with great feeling: He was smitten by deep remorse.
v.intr.
• Interest [4/5]
I'm a fan of oldschool spell effects. The Anhk/Cross got bonus points from me, it seemed to always display properly and worked as intended.
• Coding [3/5]
Coding seemed fine, locs and effects were removed. Nothing grabbed me off the bat that would be overly detrimental. Lost a point in this category due to lackluster tool tips.
Overview
I liked this spell, I just feel it wasnt a full package. Better tool tips and naming would have ranked this one a bit higher.
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wyrmlord - Redemption Aura
• The Spell idea [4/5]
This was an excellent spell, felt original, and was very polished. A great spin on an aura/passive type spell. This spell would easily fit onto any support hero.
• Interest [4/5]
Intrest was high. It was clear this would be an above average spell. I really like the mix of passive/free healing with a balanced downside of having to kill/lose units. The amount healed felt balanced and the test map was laid out nicely and allowed the user to fully experience all elements of the spell.
• Coding [5/5]
Wyrm's documentation was excellent. Im fairly sure anyone could get this spell into thier map thanks to the large amount of foot notes. Tooltips were excellent.
Overview
This spell was planned and executed very well. I found it extremely difficult to find anything wrong with it. If I HAD to nit pick, I would say better FX could have been used, but honestly for a passive it was fine. This spell will be tough to beat.
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Diablo-dk Spiritual Bond
• The Spell idea [4/5]
Spell idea was solid and I liked it. At first I thought it would be too similar to spirit link, but it was actually pretty cool. It followed the contest theme.
• Interest [2/5]
My interest went down a bit after playing with the spell for a while. While the regen/heal rate amounts felt about right, the dragging aspect of the link was a turn off. If this was an intended feature, it needs a cut off switch in my opinion. It could be exploited easily in a hero vs hero encounter.
• Coding [3/5]
I saw no obvious flaws that jumped out at me, but I felt it might be hard to import the spell unless the user was already moderately versed in JASS. There were few breaks in the code and little notation.
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Overview
Overall this is a great spell, I just had a hard time getting over the dragging aspect of the link. On the flipside, this could be made into a cool containment spell locking 2 heroes together.
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1)ark_NiTe Holy Conversion
• The Spell idea [3/5]
While a bit simplistic, Dark has entered a solid spell. It fits the contest guide lines and was executed well.
• Interest [3/5]
Interest was moderate. I wanted something with bit more "oompf" but there is nothing technically wrong with the spell. The knight makes a good bodyguard, and though the blind is nice, it feels like an after thought. However, it's usefullness may increase depending on the caster's other abilities. The knight looked kinda cool, but some effects were of little notice, the crown and divine shield graphics would probably have been enough.
• Coding [3/5]
The code appears clean, however it loses points here from me due to it's size. Given what the spell does I would expect it to be much more compact. I believe the intent here was to make it so you simply pasted the code and avoid ability useage, but it felt overdone a bit on the addition of effects.
Good notation and extensive removal of leaks.
Overview
Overall this is a good spell entry. While probably more suited to a melee map, it could be used in any map. Thought was put into making this spell transferable and that deserves noting.
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Summary
My official vote is for Wyrmlord for overall quality. Everything about Redemption Aura was executed with artisian quality.
My 2nd place: Dark Nite, for user friendly transfer
My 3rd place: Jaceck, for cool factor