- Joined
- Mar 9, 2012
- Messages
- 1,557
Eagle XI Presents
Naga Glaive
Created by Eagle XI
Map Info:
This is an altered melee with Naga race available at round begin through faction choice
dialogue. Choose nightelf to have their UI, cursor and rallypoint. The Naga have an
expanded tech-tree. They are an amphibian race, composed of mostly high damage units,
generally lack speed, can have problems with wood income and are slower to tech upgrades.
Features:
The naga race. Otherwise its just an regular melee.
Map and gameplay changes:
-Swapped central Goblin Merchant with Bronze Dragon roost.
-Increased gold at initial bases to 15000 from 12500.
-Lowered gold at expansion points to 7500 from 12500.
-Maximum Food capped at 120.
-Upkeep set to 60+ for low and 90+ for high.
-The naga has primitive AI but dont expect it to play properly.
-Peasant and Peon speed set to 220.
Change Log:
Published the map into Map Development for testing
Fixed:
- Command Aura working with ranged
- Automaton skill incorrectly summoning Misha bear
Added:
Removed:
- 'Feedback' passive on Tidal Guardians
- 'Cleaving Attack' passive to Naga Myrmidon and Nautilan units, and an research to unlock it in the Spawning Pool
Changed:
- 'Cleaving attack' from Spider Crab summons
- Naga now start vith 3 naga spawn and 1 slave wagon
- Naga Spawn no longer harvest lumber
- Slave wagon no longer requires Tide Ziggurat
- Lowered Hydra regeneration rate to 5.00 from 10.00
- 'Improved Hydra Tail-fins' upgrade renamed into 'Hydra Regrowth', no longer gives movespeed bonus, gives +2.50 health regeneration instead
- Hydras can no longer reincarnate but split into 2 Hydra Hatchlings upon death
- renamed Snap Dragon into Snap Drake
- renamed Sea Drake into Storm Dragon
- Fixed button positions of Naga Enchanter, Snap Drake, Naga Myrmidon in the command card
- Spider crab summon health reduced to 450 from 600, base damage changed to 22 from 18
- Given 150 Manapool for Hydra units, with 25 initial mana
- Felfire Breath on Hydras now requires 125 mana to cast
- Felfire Breath maximum range reduced
- Hydra Hatchling benefits from damage and armor upgrades of parent unit
Fixed:
Changed:
- Color tinting of Snap Drakes so they are blue
- Barricade ward item not functioning correctly
- Poison buff appearing as Strong Poison before upgrade
- Prequisites of 'Cleaving Attacks' and 'Taunt' researches not including prequisites of the unit they are for
- 'Cleaving Attacks' research hot key set to V
- 'Burrow Charge' ultimate not requiring lvl 6
- 'Poison arrows' skill on Sea witch hero not draining 9 mana with each shot fired
- Changed spell-fx of Nazjatar gate teleportation
- Flare gun item ability cast range down to 1200 from entire map
- Flare gun item number of charges dropped to 2 from 3
- Barricade ward item number of charges increased to 3 from 2
- Re-named 'Cleaving Tridents' into 'Cleaving Attacks'
- Enchanted Vial item now requires an Coral Bank to be built
- Enchanted Vial item charges dropped to 3 from 5
- Enchanted Vial item price dropped to 350g from 450g
- Snap Drake attack range up to 650 from 550
- Swapped 'Monsoon' skill with 'Evasion' on Sea Witch
Credits:
Models:
Icons:
- AndrewOverload519
- Tarrasque
- Ujimasa Hojo
- PROXY
- kellym0
- armel
- LiOneSS
- Callahan
- Misha
- Fan
Systems:
- HandCLAW
- AndrewOverload519
- Tarrasque
- Morbent
- Darkfang
- Ujimasa Hojo
- Sin'Dorei 3000
- Mr.Goblin
- CRAZYRUSSIAN
- Ginufe
- Golden-Drake
- bigapple90
Spells:
- Spellbound
- Tank-Commander
- Mephestrial
UI:
- Andreszej
original Map:
- viiva
- AlienAtSystem
- Blizzard Entertainment
Author's notes:
AI cant use the Slave Wagon, cant link Nazjatar Gates and possibly never uses the Makrura hero.
Im deeply sorry if i happent to use your resource but you did not find yourself listed amongst the credits.
If that happens to be the case simply message me and i will fix it.
Find more here: Map Description - Templates
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