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WoW: Clash of Legends +AI [1.2]

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World of Warcraft: Clash of Legends is another World of Warcraft total conversion project of mine, it is a fun-to-play classic Hero Arena play-style featured with memorable characters from World of Warcraft franchise. Play as Team Alliance or Team Horde and join the battle conflict between two great faction on Team Battle Mode, or even team up between the two faction and try Boss Mode; challenging the mighty Lich King himself which made some people rage quit! Mediocre AI included, enough to keep you entertain the whole game.

Check out my other World of Warcraft total-conversion project: Heroes Return , The Battleground and Battle of Azeroth


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Lore Characters from World of Warcraft
Over 10 playable characters from the oldschool Paladin Arthas Menethil into the most recent "corrupted looks" of once, kindly sorceress Jaina Proudmoore. Including filler yet cool characters from lore that nobody cares about: Teron Gorefiend and Dranosh Saurfang!

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Total Conversion Materials from WoW
All materials has re-created, poly reduced, geomerged and edited by myself for the multiplayer project usage purpose.

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Attributes Scaleable Abilities
Q-W-E-R and D-F active spamable abilities up to level 10 with comfortable hotkeys to use! All abilities are scaleable by attributes and base level.

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Enchanting, Total-Conversion Terrain
Featuring an arena based off from the looks of Stormwind city theme! (Which actually a garden concept from a long-ago project) Terrain theme might be change from time to time.

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Moving Creeps
All creeps are able to walk around the arena instead of only standing there doing nothing, chillin', including Boss when you activated Boss Mode - So it's not you that come to them, but it's them that come to you. Aww!

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Custom BGM and Voice Clips
Featuring an intense battle themed BGM and voice clips of the characters screaming, yelling - whatever you name it on Q and R abilities like in typical Hero Arena map nowadays. "why not include voice clips on all Q W E and R instead?" Because this isn't a live concert.

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Upgradeable Items
All items are upgradeable up to level 5 by using materials like Ore, more higher the tier, more higher the price of the Ore. Improve your equipment to higher tier for higher bonus!

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And More!


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The terrain featuring arena based-off from a garden-ish version of Stormwind City blended with moon-ish theme of Night Elves. Here are some first impression in-game screenshots. Terrain layout concepts might be change as the update progressing by.

In-Game Screenshots 001
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In-Game Screenshots 002
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In-Game Screenshots 003
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In-Game Screenshots 004
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In-Game Screenshots 006
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Currently over 10 playable characters from Team Alliance and Team Horde with my own lowpoly rendition on them, others will be applied as well!

Team Alliance
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Team Horde
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Credits
Blizzard Entertainment (original World of Warcraft meshes, textures, icons and artworks), LongbowMan (WoW Models - Stormwind Lion Statue and Street Lamp), Judash and JetFangInferno (SFXs), CRAZYRUSSIAN (Command Interface Icons), JesusHipster (CastingBar Model), AnimE (Dropped Items)

Most of the materials are: Re-created, geomerged, edited, poly reduced and Re-UVs by myself for this multiplayer project purpose usage.

Original Artwork for Loading Screen: Siege of Orgrimmar by mad-jill @DeviantArt

Special Thanks: Blizzard Entertainment Various Artists

Changelog

• Version 1.2
- All Abilities tooltips revised
- Some tooltips fixed
- Fixed Player 9 and 10 starting gold
- Tyrande: Changed Moonbolt attribute damage type from Intelligence to Agility
- Tyrande: Changed Tears of Elune attribute damage type from Intelligence to Agility
- Cast bar now using Red color instead of multiple Player color
- Elite: Echo of Jaina revamped
- Elite: Echo of Tyrande revamped
- Elite: Echo of Kael'thas revamped
- Elite: Echo of Garrosh revamped
• Version 1.1
- Terrain revised
- All Tome price changed from 400 gold to 300 gold, 1 honor
- Re-arranged Tree on the middle arena which blocking the view
- New Confirmation and Cooldown UI
- Minimap Preview Revised
- Questlog Revised
- Tooltips fixed
- Tyrande: starting attack speed cooldown reduced by 0.20
- Kael'thas: starting attack speed cooldown increased by 0.25
- Kael'thas: starting base damage reduced by 3
- Jaina: starting attack speed cooldown increased by 0.20
- Jaina: starting base damage reduced by 5
- Velen: starting attack speed cooldown increased by 0.30
- Velen: starting base damage reduced by 4
- Arthas: starting attributes revised
- Tirion: starting attributes revised
- Arthas: Daybreak R mana restore increased from 10% to 20%
- Tirion: Holy Shock now deals 100% Strength instead of 100% Intelligence as a bonus damage
- Tirion: Holy Shock health restore reduced from 9% to 5%
- Velen: Holy Smite now also restore 15% health
- Velen: Holy Smite base damage reduced from 73 to 42
- Velen: Holy Nova base damage reduced from 70 to 38
- Velen: Holy Nova cooldown reduced from 8 to 5 seconds
- Velen: Holy Nova now also restore 10% health
• Version 1.0.c
- Fixed some bugs (no longer found any at the moment, tell me if you found so!)
- Global Death Knight: Anti-Magic Shield duration reduced from 15 to 10
- All heroes starter attributes revised
- Changed Basic Border Line with Night Elf one to matching with the UI
- Valiant Maul, Mace of Serenity and Eye of Hakkar Health Regeneration rate each upgrade has been reduced from 2 to 1
- Nozdormu Ring sell price each ugrade fixed
- All AI now can cast their (D) ability (refixed)
- AI Kael'thas now can cast his Flame Strike ability
- AI Kael'thas now can cast his Scorch ability
- AI Garrosh now can cast his Hellscream's Warsong ability
- AI Garrosh & Lor'themar now can cast his Battle Shout ability
- AI Velen now can cast his Holy Nova ability
- AI Arthas now can cast his Devotion ability
- AI Arthas now can cast his Divine Shield ability
- AI Jaina now can cast his Frost Nova ability
- AI Lor'themar now can cast his Impending Victory ability
- AI Tyrande now can cast her Tears of Elune ability
- Tyrande: Moonbolt base damage increased from 63 to 92
- Kael'thas: Combustion base damage increased from 62 to 114
- Kael'thas: Combustion level multiple scale damage increased from 22 to 24
- Kael'thas: Flame Strike base damage increased from 61 to 110
- Kael'thas: Flame Strike level multiple scale damage increased from 21 to 23
- Kael'thas: Scorch no longer has cast time
- Kael'thas: Inferno Blast fixed and revised
- Kael'thas: Inferno Blast base damage increased from 73 to 128
- Kael'thas: Inferno Blast level multiple scale damage increased from 180 to 185
- Jaina: Frostbolt base damage increased from 61 to 112
- Jaina: Frostbolt level multiple scale damage increased from 21 to 24
- Jaina: Cone of Cold base damage increased from 60 to 110
- Jaina: Cone of Cold level multiple scale damage increased from 23 to 25
- Jaina: Frost Armor no longer has cast time
- Jaina: Frost Nova base damage increased from 66 to 119
- Jaina: Frost Nova level multiple scale damage increased from 178 to 183
- Velen: Holy Smite base damage increased from 42 to 73
- Velen: Holy Smite level multiple scale damage increased from 21 to 23
- Velen: Circle of Healing area of effect reduced from 600 to 500
- Velen: Holy Nova base damage increased from 44 to 70
- Velen: Holy Nova level multiple scale damage increased from 21 to 22
- Velen: Prayer of Healing base heal reduced from 600 to 400
- Velen: Prayer of Healing level multiple scale damage reduced from 600 to 300
• Version 1.0.b
- Fixed some tooltips
- AI now can use their (D) ability
- Added No Creeps Mode
- Decrease Creeps movement speed by 60 points (including The Lich King)
- New upgradeable item: Nozdormu Ring
- Global Death Knight: Anti-Magic Shell cooldown increased from 40 to 50
- Global Death Knight: Anti-Magic Shell duration reduced from 20 to 15 seconds
- Dranosh: Frost Strike double damage effect removed
- Dranosh: Frost Strike damage reduced from (54+22*Ability Level) into (52+21*Ability Level)
- Garrosh: Wild Strike base damage reduced from 55 to 50
• Version 1.0.a
- Kael'thas: Fire Blast now no longer use cast time
- Kael'thas: Fire Blast ability cooldown reduced from 8 to 4
- Jaina: Shatter now no longer use cast time
- Jaina: Shatter ability cooldown reduced from 8 to 4
- Velen: Divine Fury now no longer use cast time
- Velen: Divine Fury ability cooldown reduced from 8 to 4
- Velen: Prayer of Healing AoE bouncing range increased from 500 to 1000
- Lor'themar: Execute damage fixed
- All creeps now has a chance to drop runes that heals area health/mana in 6oo AoE
- All creeps now has a chance to drop extra gold
- AI now can pick up items on ground

Keywords:
wow, world of warcraft, cataclysm, mist of pandaria, stormwind, hero arena, PvP, total conversion, AI, garrosh
Contents

WoW: Clash of Legends +AI [1.2] (Map)

Reviews
16:38, 25th Aug 2014 Orcnet: A very unique experience of hero arena by using a fully modified World of Warcraft models to give a different modding world, the use of models is very fascinating and well implemented, The use of AI in the game is...
Level 5
Joined
Apr 20, 2014
Messages
143
Me and my best friend, played this map, it was so fun! We both went to The Alliance force. I went to Arthas and he went to Tirion. We had three AI allies, and five AI opponents. The game was finished when we, the Alliance players, scored a number of 50 kills, while the Horde scored 48 kills. The fight was so close!! Without cheats, Arthas, my character, didn't die in the game. Unfortunately for my best friend, was killed 14 times.

The MOST interesting part of this map is that it had a programmed AI, so single players won't be lonely.
 
Level 9
Joined
Jul 29, 2014
Messages
531
This...is...freaking...amazing! This is just so cool and fun map to play. I could just play this for hours. Would be cool if you would add more bosses. Like Illidan. Also for playable characters i would love to see Grommash Hellscream and maybe even Xavius or maybe even Ragnaros. I would love to play Grommash. Would just go to Garrosh and be like you failed to defeat Horde and Alliance in SoO now comes your punishment :D
 
Level 13
Joined
Aug 19, 2014
Messages
1,111
Ive played this map with my friends too and we have lots of fun and becuz of that i forgot to compliment hahaha. 5/5 i loved this game becuz it has ai and I really liked caster characters with cool spells,amazing. Maybe you can add some characters that arent humaniod? For example giants,elementals,beast or dragon bosses as characters, lol anyway its amazing as it is now.
 
Level 1
Joined
Mar 8, 2015
Messages
3
Good map, some new playable heroes would be great.

4 dragon aspects in their human form would be great, just saying.
 
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