Ok. so lets start. What's first? I guess it's the overall idea of the.. game itself. Like... how the spells would work - what will be the (for now 3) basic characters and gameplay. After that comes art - terrain, skins, models, etc., then sounds and music. I guess that's it. But programming is first. Of course, we'll need some Dummy Models or stuff like that to test with, but that's not really "art". So it's gameplay, programming, spells. etc. At least I think so... hm.
My take:
Art is not my strong side, so I'll focus on gameplay.
The core:
Make characters able to move, shoot, cast spells, be knocked, lose health
This is harder than it seems, since such basic things pretty much require the whole core of the engine to be done(unless we have one premade).
Note that this does not require a huge amount of spells yet, just 2-3.
Questions: Who is able to create some or all of this?
Characters:
1. Some good mage - focuses more on defense and enhancement. Perhaps good at turning enemy spells against them or just blocking them in general.
2. Some bad mage - diabolic, benefits somehow from causing chaos(lifesteal?). Good offense, but doesn't have as versatile defensive spells.
3. Some alternative mage/grey area mage - Could be anything, but I'd say balanced. Doesn't excel in anything, but doesn't have any considerable weaknesses either. (This one should probably be the first to make)
There could be way more characters later, but creating lots of them right away is just not worth it, so I'd initially only make the third.
Proposed classic mode:
Pretty much what the Warlock brawl is, but without shops or anything like that yet. All use the same character(until we make others available) and have some preset spells. This is mainly to get the prototype going.
What more(later):
Menus and shiz. Settings/Configurables. Modes.
Out of ideas for now.