It's easier to make a singleplayer game, but it's much harder to make it popular and fun to play again and again and again and again.....

Idk of all those games you speak of, but i've never been much fan of the GTA series from the simple reason that it doesn't have a multiplayer option, but a friend of mines been playing this GTA-like game
APB and i like it a whole lot better just for the fact that you play with other real people!^^
So as you probably understand, i'm not really a fan of single player games in general hehe i just get bored of them so easily, even Prototype which shouldve been like my ultimate game i got bored of pretty quick, didn't buy the sequel cause i knew it wouldn't have multiplayer. Don't need much, just a simple co-op function on some missions or PvP would be enough for me to still be playing it now and then and buy the sequel
Periodically adding stuff and updating the game will ofcourse help it's longevity, but a multiplayer game with periodical updates and add-ons would be much more compelling, atleast to me, and might even become big in the indie game world!

A singleplayer game is bound to lose it's playerbase after a year or so while a multiplayer game might just continue growing forever as long as we keep it updated and balanced with the add-ons they hopefully wont get bored of it, for a singleplayer game thats too much to hope for i'm afraid
A background story is not important in all types of games, an arena game like warlock don't need much background story, maybe just a quick explanation why they have been brought to the arena to fight eachother, but no need for different stories for the different characters and stuff, ofcourse it wouldn't hurt, but i don't think the quality of the game would hurt much without it either

But they're fun to make and many ppl here are great at it so why not though, it will be cool for those that care and notice it

Btw with depth i meant more like how much story there is and how well it's carried out in the game

Like if stuff makes sense or not according to their background story and shit like that^^
Drunken_Jackal said:
Multiplayer games are quite harder to implement, dealing with all the networking stuff, player moderation, making sure everyone gets a meaningful experience, making it balanced/competitive enough (avoiding stuff like Power Creeps, creating proper imbalance), and having proper Counter Play. This usually makes it cost more in the development phase.
The networking stuff idk anything about, but it's been done so many times before i'm sure we can make it happen too!

Having mods shouldn't be too hard if the game gets popular, many ppl would probably gladly wanna moderate if it's needed so they can feel like a total mega-god cause they have some power others dont^^
In PvP games it's up to urself to make it a meaningfull experience, especially in such a game where everyone got the same value be it gold, spell pts or buggers

Making it balanced and competitive would be the most difficult task, but it would also be the most rewarding, the game wont be popular for long if it's completely imbalanced, but i think we have enough ppl here who are used to balancing spells for WC3 maps and i know that if we make a game like this atleast i would be dedicating alot of my time and effort into perfecting this part as it might be the most important since it's so easy to fail at
Pros for pure multiplayer vs pure singleplayer:
-No need for AI
-Much more fun to play
-Easier to sustain a big playerbase
-Many cool possibilities when it comes to modes
-More likely to get it's own community of gamers
Cons for pure multiplayer vs pure singleplayer:
-Much harder to balance
-Advanced networking
-Less room for storywriting
-More timeconsuming to test since you can't just do it all alone
-More difficult to make in general
I tried to get 5 good points in each, but there are probably much more that i missed^^
To me it's like this, okay MP is more work and probably more difficult to make, but the product would also be a whole lot better! And since we have no deadline or costs at all i don't see why we should go for the easy way out, i understand the ppl who say you should start by making smth small and easy first to get to know the engine, but cmooon!^^ It's taken several months just to come up with a few suggestions and then we gonna make a small game just to learn and after that maybe make the big and awesome one??
Well my opinion is my opinion, yours might be different, let me hear it
