All DISBTNs, none need triggering just need to see which ones I wanted to put but I dont remember, Velm ok, Luthion take the old map for screenies, nothing new added yet. When I am done I will send it, probably in the next 1-3 days. I also need the UI and the DISBTNs so it will take some time, but after this we will only need victory conditions to make the Alpha version. So it is for good!
IDEA TO ADD: In-game events!
Ok this system will be made by me, cause it is too easy and I will ask Luthion to add whatever he can if I have trouble or just run them through and tell me what bugs there are.
We need two variables - Event_Timer and Event_Name
They will be integer type.
Now for the triggers: One will be at 15 seconds that will Init both of them the Timer one will take a random value from 90 (seconds) to 300 (seconds) and the Name one a value from 1 to 5 possible or the max will be less based on how many different events we have.
Ok after the trigger is run it will be disabled to prevent any problems for later.
There will be a trigger for every event that will have no events and conditions just to be run.
There will be a trigger which will run every XX seconds (XX = value of Event_Timer) and it will run the ZZ trigger (ZZ = value of Event_Name). Then it will just set both values of the integers to some other random value between the same limits and when it is triggered it will run again. Simple and useful!
Now for the events:
I have though of three and you will find me more!
1) All units are infected with a disease losing life over time for some time.
2) All units get to miss more often than normally.
3) Special monsters from the Worm Gods will spawn in all lanes and will give lots of gold and resources to the player that kills them.
Find me more events!