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World Editor?

Discussion in 'StarCraft I & II' started by splashy5, Aug 6, 2008.

  1. Just_Spectating

    Just_Spectating

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    i was thinking, As you create a region, you edit the region, √ Free-Hand Morph, then you can drag along the sides of the region to form shapes. Similar to Photoshop --> that one Wavey Line Tool
     
  2. Serbianbeast

    Serbianbeast

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    or simply put dots, which represent peaks and as you put dots lines connect them forming sides, and at the end you put the last dot on the first one to finish the region. Similar to things u can see in Corel Draw or PS
     
  3. PurplePoot

    PurplePoot

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    You can already do that, redmarine, you just have to script it, which is admittedly a little annoying.
     
  4. redmarine

    redmarine

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    Yeah, but it would be better if it was a bit more visual. :D
     
  5. The_wand_mirror

    The_wand_mirror

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    They should indeed add functions like that, it would make things that are complicated in War3 to make very easy to create in SC2.

    And that of the freehand regions was also something i once thought about, that would be so awesome.
     
  6. Just_Spectating

    Just_Spectating

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    better event triggers.
     
  7. Skudgemuffin

    Skudgemuffin

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    Multiple pathing levels. And by that I mean being able to walk under bridges and stuff.
     
  8. redmarine

    redmarine

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    If they don't add that then we will trigger it.
     
  9. Serbianbeast

    Serbianbeast

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    But they could add it, it would make our job way easier
     
  10. redmarine

    redmarine

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    Yeah, also that would allow us to make multiple hight level like labyrinths etc.
     
  11. Serbianbeast

    Serbianbeast

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    Not to mention complex buildings, which would be great since there is that cool platform tileset, perfect for some sort of facility building, like the ones we could saw back in ONI game
     
  12. Anything.

    Anything.

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    Ability to link your brain to the computer, so the editor will make everything for you without using any effort whatsoever.

    I cbf spending hours of my time making moar maps D;
     
  13. Just_Spectating

    Just_Spectating

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    Gradual Animation - Change Size
     
  14. PurplePoot

    PurplePoot

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    Change Size doesn't need a time parameter, these things are really easy to script.

    As for multiple pathing levels, it makes no sense from a 3rd-person perspective.
     
  15. redmarine

    redmarine

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    Dungeons and elevators.
     
  16. Just_Spectating

    Just_Spectating

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    Caves and Underground. without triggering.
     
  17. Serbianbeast

    Serbianbeast

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    And once again - buildings with multiple floors
     
  18. Just_Spectating

    Just_Spectating

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    Easy to do Slide/Jump triggers.
     
  19. Rhodesy

    Rhodesy

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    you could have like a build in model editor as well a viewer and texture thing so you make you own models without havin to get all these tools you could also havesomething that changes Mdx. and Blp. and all that like wc3 file conventor
     
  20. Just_Spectating

    Just_Spectating

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    making models for SC2 would just look too low poly for the game.

    unless you can make such a great model worthy enough for the graphics.