- Joined
- Jan 16, 2008
- Messages
- 1,244
Indeed. If anyone used python here, i'd say it's a nice example of a hybrid programming language and i'd like to see some of it's features in the new we.
Good point actually... you can compile C code with a C++ compiler, therefore C++ needs to have every feature of C...
Eleandor, U can model this cathedral in 3d application like in 3ds max even better and optimized from scratch .
Or u can simply import all doodads from wc into max and make them as one model . IT is damn easy ! U do not have to texture them or animate . U will have more control on your doodads in 3d app than in wc editor + u can edit its geometry and add some more stuff , make anims if u wish ...... U can make ur city in Max and place it in editor as one model .
It might take less space if you create the buildings using doodads. Then again, we don't use extra texture if we use a 3d modeling application.
It will take more space if u use doodads like the guy in the video . Why ?
Well he used lots of same doodads just to make the roof while u can make the roof with less polygons in 3d app by making one simple model of roof . Or as I said before u can use exactly same doodads to make ur one model in 3d app and u wont loose any of the textures .
Just import all the doodads u need and place them as u wish in 3d app , then export back into wc and here u are
I can not understand quite well what did u mean by saying that we do not use extra texture ?
Nvm I forgot about the less poly stuff.
Reusable texture/skin.
Eleandor, U can model this cathedral in 3d application like in 3ds max even better and optimized from scratch .
Or u can simply import all doodads from wc into max and make them as one model . IT is damn easy ! U do not have to texture them or animate . U will have more control on your doodads in 3d app than in wc editor + u can edit its geometry and add some more stuff , make anims if u wish ...... U can make ur city in Max and place it in editor as one model .
Oh right, for each single small change I wish to make I'll go edit the model and reimport it again? No, thank you, I want to make the changes instantly.Or u can simply import all doodads from wc into max and make them as one model
1) Not everyone has 3ds max
2) Not everyone has 3600 $ to buy it
3) Not everyone just downloads an illegal version
4) Not everyone can use it in the first place, whether you find it easy or not. I mean, I'm still waiting for your model pack of 100 unique high detailed warcraft 3 model houses with total size less than, say, 1Mb.
5) Not having to texture it? Liek wtf? Even using in-game textures will require unwrapping skill and time to do this
6) It's pretty probable there WILL be a file size limit. I'm pretty sure you'll have to watch out for modelsize too in SC2, if not for hardcoded limits, then for download time limitations
7) I have yet to see the first epic sized+detailed warcraft 3 model. Sure, there are good models, but there's a very, very large lack of detail in models of the size of such a Cathedral. I mean, honestly, I don't see any good large-scale building models in warcraft 3, and SC2 will even require much larger detail in their models, making the creation of a successful model even harder, so your argument of simply downloading a unimeshed model totally dies here, because there won't BE any.
8) People WILL make Doodad structures (and other doodad compositions), and they WILL look better than equivalent models. I'm sure of that. So then you better give a decent support for doodad sets right away.
Do the test: Ask a good terrainer to construct a city out of MorpheusX's house parts models, or out of simple doodads such as the ones this Cathedral was made of (mainly made of Dalaran walls, columns, arcs). Then show me a model that looks nicer.
You probably won't find a single model.
Oh right, for each single small change I wish to make I'll go edit the model and reimport it again? No, thank you, I want to make the changes instantly.
There are several 3d apps like milkshape or Gmax which are free to use . U did not understand my point ! What is doodad ?! Doodad is a model , right ?! Well u can import this model into 3d app and build same cathedral with these imported doodads and export back into wc ! And u do not need to texture it coz these doodads are already textured ! My method is the same as u do in Wc map editor but u will get the united doodads . Do I neeeeed to show u a picture example ?!!!!
We're not talking about the terrain. Like I said, making such a cathedral is a process in which you constantly change stuff, save your map and see if it looks good in your map. If I need to change a detail, I want it to be changed instantly in the editor, and I don't want to be importing/exporting the model a thousand times before I'm happy with the result.Maybe u want to have one button which will create u the desired terrain ?!
Right.File size limit ! The dude in the video has used so many doodads that if u sum up all the polys u will get about 5k polys in total . Well if u make few buildings in this way ur map will be laggy on some not so powerful PCs .
FFS don't you get it? You only need ONE model for each type of doodad! That model is stored ONCE. It's the POSITIONS of the doodads which are stored 10k times or whatever. That means just 3 numbers for each doodad. Just 3, ok? Now shut up and stop spamming the thread.
I study computer science.Where did u get this info ?
So if u have five doodads of same kind with five polys each it will give u 25 polys in total in ur game
The best proof I have is, obviously, that if you have a map with 10 000 doodads (each averaging at a very low 300 triangles) and on top of that terrainpolygons (an 128 * 128 map is another 32 768 triangles) would mean you'd be rendering 3032768 per frame, at 60 frames per second that's 181 966 080. Now I know there're powerful gpu's on the market, but even for those gpu's, rendering almost 200 million triangles per second sounds pretty high.Anyway where did u get this info ? Can u prove ur words ?
That'll always be inevitable. But what'll also be inevitable is the fact that people will still make doodad compositions, and probably many too.All the same a model made in 3d app has more advantages
Blizzard should update their import for wc editor . It should convert same objects into doodads after importing into game . Or something in this way I suppose
I think a built in model editor would be sweet.
Also in the sound editor you should be able to edit/cut sound files.
100mb maps that are quick downloads on b.net would be sweet.
A built it image editor for making textures/loading screens/etc.
Ability to change mouse setup.
UI keys/Force UI key should be more dynamic.
Saving caches should be better.
It's been confirmed there will NOT be a model editor included.I think a built in model editor would be sweet. Maybe something like blender, but without the need to convert files.
They're automatically compressed when they're in the MPQ archive. If you need lossy compression methods, there are free programs downloadable that get the job done...Also in the sound editor you should be able to edit/cut sound files. Ability to compress and change formats.
I guess fast downloads will be accessible when you pay for battle.net premium, but otherwise, it'll be as fast as the host's upload is...100mb maps that are quick downloads on b.net would be sweet. Adding even a 60 second sound file increase file size in wc3 tons. Like to be able to import an entire album to a map if I want =D.
I guess fast downloads will be accessible when you pay for battle.net premium, but otherwise, it'll be as fast as the host's upload is...
BATTLE NET WHAT?!?! *Throws down iron fist*
Most of battle.net is still free, only the fancy stuff is going to cost money.
I demand proof to this slander! Really blizzard would never do such a thing...would they...has blizzard the world's greatest game company (besides my employer...>_<) do such slander?..It really does not sound like them...
battlenet will be free lol, if there was a battle net premium the earnings would end up going to the mapmakers probably. Blizzard knows better & at this point its just gossip from a troll.
...
- mapmakers have no right to call theirselves the owner of the map. If you read the EULA of warcraft 3 there's absolutely no reason why they would deserve any earnings.
I'd like to be able to have a thing where you could easily make new models, like a step by step tutorial to go along with model editor that would pwn![]()
Scum Editor includes a protection feature to give authors full credit and ownership...- mapmakers have no right to call theirselves the owner of the map. If you read the EULA of warcraft 3 there's absolutely no reason why they would deserve any earnings.battlenet will be free lol, if there was a battle net premium the earnings would end up going to the mapmakers probably. Blizzard knows better & at this point its just gossip from a troll.
2. Ownership. All title, ownership rights, and intellectual property rights in and to the Program and any and all copies thereof (including, but not limited to, any titles, computer code, themes, objects, characters, character names, stories, dialog, catch phrases, locations, concepts, artwork, animations, sounds, musical compositions, audio-visual effects, methods of operation, moral rights, any related documentation, and "applets" incorporated into the Program) are owned by Blizzard or its licensors.
Question:So Julian Wilson told us that you guys are looking monetize Battle.Net in some way. Is that right?
Answer: Wow, that's an evil way of putting it. Julian's turning into a business guy on me. Here's the way I would put it. We're definitely not looking at turning Diablo into a subscription based game. It's clearly not an MMO, so it's not appropriate to do a business model like that. The way we approach all of our games now, is we come up with what we think is a great game, and then we wrap the appropriate business model around it. If that's just a box price, then that's that.
With Battle.Net we're definitely looking at possible different features that we might be able to do for additional money. We're not talking about Hellgate or anything like that. We're not going to tack things on. I think World of Warcraft is a great example to look at. We charge people if they want to switch servers or if they want name changes, things that aren't core to the game experience, they're really just optional things that some people want. It takes us some development work to do it, so it makes sense to charge for it. We would never do something like say to get the full game experience, you'll have to pay extra.
I wonder if sc editor will support maps that let others join when the game is already up... You know... A perfect ORPG, or general MMO system. And if yes, if it would support multimaps and letting one player play in one map and other in some other and stuff like that
I wonder if sc editor will support maps that let others join when the game is already up... You know... A perfect ORPG, or general MMO system. And if yes, if it would support multimaps and letting one player play in one map and other in some other and stuff like that
Well, multiplayer campaigns are one thing but full mmo system, wouldn't that defeat the purpose of wow?
Depends of how persistant in making a good mmo map we are, or group of maps linked together. But ye that would be a threat to their main money source.
Well, multiplayer campaigns are one thing but full mmo system, wouldn't that defeat the purpose of wow?
Depends of how persistant in making a good mmo map we are, or group of maps linked together. But ye that would be a threat to their main money source.