- Joined
- Dec 30, 2005
- Messages
- 1,382
Thanks to Gekigengar for noticing that the current combat system actually doesn't have a blood effect on taking damage.
Anyway, I've decided to create a completely custom blood effect since the ones already in game are a bit too random and underwhelming.
Here's current progress:
(The dust is part of the knockback system and is not related to the blood fx)
(the gifs are slightly faster and have slightly screwed colors)
So..
Anyway, I've decided to create a completely custom blood effect since the ones already in game are a bit too random and underwhelming.
Here's current progress:
(The dust is part of the knockback system and is not related to the blood fx)
(the gifs are slightly faster and have slightly screwed colors)
So..
- Got any improvement suggestions?
- Yeah the .gifs are pretty messy but any feedback is welcome!
- Got ideas for a related sound effect?
- The sound should be a simple but fitting indicator which tells that the player has been hit.
- It should be an in-game sound that can be used as an event object for the effect model.
- I'm currently using the "Arrow hit" sound and "Artillery death" but I'm wondering if there's better alternatives.
- Other feedback?
- Is the effect too excessive? Or could something be added?