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Wind Walk without invisibility

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Level 7
Joined
Jul 18, 2009
Messages
272
Not without triggers.

I would use berserk as a base, then you trigger:

event:
- a unit takes damage
condition:
- damage source has buff berserk
action:
- remove buff berserk from damage source
- make damage source deal X damage to triggering unit
 
Level 11
Joined
Feb 14, 2009
Messages
884
You can't; you can only remove buffs, and removing the Wind Walk buff would, of course, render the unit visible, but it would also make it move at normal speed and there would be no bonus damage its first attack.
 
Level 18
Joined
Jan 21, 2006
Messages
2,552
Yea I was just going to say that and I tested it in editor too. If you do Shift+Enter with the "Transition time" field highlighted then enter in a value of "99999.00" it will virtually make the unit not fade. You remain visible to enemy units and they can attack you.
 
Level 11
Joined
Feb 14, 2009
Messages
884
Hm, but if it doesn't fade, will it deal bonus damage (I think movement bonuses still apply)?
 
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