🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Is it possible to remove the invisibility from a hero when he activates it? Cause I want it to be like a charge wheer you move fast and the first attack will do bonus damage, but I dont want the hero to be invisible.
event:
- a unit takes damage
condition:
- damage source has buff berserk
action:
- remove buff berserk from damage source
- make damage source deal X damage to triggering unit
event:
- a unit takes damage
condition:
- damage source has buff berserk
action:
- remove buff berserk from damage source
- make damage source deal X damage to triggering unit
You can't; you can only remove buffs, and removing the Wind Walk buff would, of course, render the unit visible, but it would also make it move at normal speed and there would be no bonus damage its first attack.
Yea I was just going to say that and I tested it in editor too. If you do Shift+Enter with the "Transition time" field highlighted then enter in a value of "99999.00" it will virtually make the unit not fade. You remain visible to enemy units and they can attack you.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.