Wind Walk without invisibility

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Not without triggers.

I would use berserk as a base, then you trigger:

event:
- a unit takes damage
condition:
- damage source has buff berserk
action:
- remove buff berserk from damage source
- make damage source deal X damage to triggering unit
 
You can't; you can only remove buffs, and removing the Wind Walk buff would, of course, render the unit visible, but it would also make it move at normal speed and there would be no bonus damage its first attack.
 
Yea I was just going to say that and I tested it in editor too. If you do Shift+Enter with the "Transition time" field highlighted then enter in a value of "99999.00" it will virtually make the unit not fade. You remain visible to enemy units and they can attack you.
 
Hm, but if it doesn't fade, will it deal bonus damage (I think movement bonuses still apply)?
 
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