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Hey fellas. Just like the title said, will creating a quest locally desync? As my PC broke and my laptop is unable to run multiplayer emulator so I can't test it myself. Thanks for any help.
You are asking for trouble when doing this. Since many natives can ask the quest state (and you might want to use these natives in triggers), a desync might result depending on what you do with the return value.
At some point in the game, you surely want to check if a quest is completed for a player or not and use that information for gameplay relevant stuff. Common example: spawning an NPC for a follow-up quest.
Tbh, it's not worth the trouble. I'd just create one quest copy for every player and always be one the secure side.
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