- Joined
- Aug 12, 2019
- Messages
- 88
Hey guys,
I have a pretty big HD map War Quest World that you can DL and take a look, but when I play multiplayer it tends to desync 1 player on load right around where it prints out "..." but before the wait 7 seconds. Any ideas? Im wondering if I should just rewrite this trigger in JASS but I can't see what specifically would be wrong here. (this is triggered from a elapsed game time 0.00 seconds)
I have a pretty big HD map War Quest World that you can DL and take a look, but when I play multiplayer it tends to desync 1 player on load right around where it prints out "..." but before the wait 7 seconds. Any ideas? Im wondering if I should just rewrite this trigger in JASS but I can't see what specifically would be wrong here. (this is triggered from a elapsed game time 0.00 seconds)
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