- Joined
- Nov 26, 2006
- Messages
- 11,136
Meh, it's probably their style. Just like the pokemon games for the DS could probably go 3d (MAYBE) but nintendo doesn't want to because they've always been sprites.
<Triple Finish>
It’s the Pokémon Trainer’s Final Smash: Triple Finish! It combines the powers of Squirtle, Ivysaur, and Charizard!
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Any one of them can get the Smash Ball.
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Go! Triple Finish!
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It’s super effective!
...So, what is with that text window below?
Squirtle = Hydro Pump
Ivysaur = SolarBeam
Charizard = Fire Blast
These are the moves they use. Isn’t it a beautiful combination? A Fire-type attack, a Water-type attack, and a Grass-type attack? (Not really.)
If an opposing Pokémon gets the Smash Ball, at the very least take care to not be standing immediately beside it.
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When you’re particularly close, it hurts. FLEE!
The Animal Crossing characters do have a huge desperate need of higher polies and better textures to sync well with the other characters. Right now they would only fit for N64.
To be quite honest, Mario's overalls look like shit. That denim pattern isn't cartoony at all. And Banjo from Banjo-Kazooie 3 also looks rather shitty. They're beginning to abandon a cartoon-esque look for a more realistic type.Right. "Cartoony" rarely means low poly with a horrible skin. Look at the evolution Mario has gone through...he still looks cartoony, but isn't 200 polies like in Mario 64.
What is Tourney mode?!
This is a mode that determines which player stands victorious on the summit after winning many battles against many foes!
I won’t go into much detail, so just try it out for yourself. Take advantage of its robust tourney-generating functions!
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Of course, if you don’t have a large number of friends, you may not have much need for a tourney.
Still, we’re working seriously to make this mode fun for even those people.
Actually, you can also play this by yourself against computer opponents, so try it out if you’re so inclined.
Just because I still criticize it doesn't mean I haven't gotten over it. Notice how I'm not boycotting this game. Did you notice it yet? Awesome.Personnally, I think the denim pattern makes him look better, and not that much less cartoony, seing as he's still Mario, just with a patterned clothing. Get over it.
To be quite honest, Mario's overalls look like shit. That denim pattern isn't cartoony at all. And Banjo from Banjo-Kazooie 3 also looks rather shitty. They're beginning to abandon a cartoon-esque look for a more realistic type.
I know he's still a midget plumber, etc., but still. I don't like it. I tolerate it, but that's it.As if. Mario's proportions are still scaled outta wack, he's got those nuts eyes and nose...
I would never worry about Nintendo getting too realistic. That's like worrying about the sky falling.
That'd be so awesome, but it would be massive lag, I would assume.Ah, i remember tourny mode... this will be so much better now with online play.
I smell giant hive competition...
--donut3.5--
It's always ze koreans. Online gaming to them is as important as hating the Japanese.It'll be a korean. So don't bother trying.
It's always ze koreans. Online gaming to them is as important as hating the Japanese.
A replacement for Ness?![]()
Lucas
The youth with the psychic powers has appeared—it’s Lucas! He makes his anticipated debut from the Japan-only release MOTHER 3.
While he is timid in nature, he fights splendidly. Is it possible he can surpass even Ness?!
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Oooo...I hope Mega Man is a character!
...no.Just_Spectating said:they are gunna put sonic.
Fuck yeah! Grunties!It's a cute mount from the Hack Sign series.
Blah, word limit.Assist Trophies are trophies that come to the aid of the player that called them out.
But these may not always be solid objects...
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Th-they’re pixel art!
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And there are tons of pixels racing around!
I think that in Smash, though, appearances are rarely what they seem.
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Just because they’re flat doesn’t mean you can
take them lightly.
By the way, there’s also an Assist Trophy for this guy.
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Lakitu and Spinies! He just tosses ‘em down,
one after the other.
Zero Suit Samus: Special Moves
<Standard Special Move: Paralyzer>
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Bzzzzzzzzzzt! I can’t get enough of this.
A personal protection device, the paralyzer stuns opponents. If you can charge it up for a bit, you can land additional attacks while your opponent is stunned.
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A down smash will fire it at your feet!
But this is only self-defense at best. It does not have the power of an explosive attack. Where and when you use this is key.
What really brings out some characteristic Samus skills is when this gun transforms and releases a whip: the Plasma Whip.
<Side Special Move: Plasma Whip>
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The flash at the tip of this short whip is quite powerful!
<Up Special: Plasma Wire>
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Shoot it straight up to pull enemies toward you!
These two moves can be used to grab and hang from an edge. They can reach even if the ledge is pretty far away, so pay close attention to distance and timing and aim to dangle from the edge.
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Pzzzzt! What a magnificent edge grab!
I will announce this right here, right now. In Adventure Mode: The Subspace Emissary, you can also play with two players simultaneously!
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Congratulations! It’s co-op play!
So, whether you’re siblings or close friends, two can play together.
Of the two, one will be the protagonist. Essentially, the camera follows the protagonist, so the other player has to keep up.
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Player 2 is kind of like another option.
Basically, it is the same as a standard Smash brawl, so if you take damage and get knocked off the screen, you lose a life.
However, this mode features a space jump that allows Player 2 to return to where Player 1 is even after getting left off the screen.
If Player 2 gets separated from Player 1 by the screen scroll, he or she will quickly space jump back to Player 1's side. But, if Player 2 gets knocked off the screen by an enemy, that counts as a lost life.
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You just come back naturally.
The Subspace Emissary has the following map screen.
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This is the map!
The protagonists form teams based on the developments in the story, and the characters they encounter join their team.
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Choose a team and enter a stage.
Your stock count, or the number of lives you can lose, is set for each stage.
In single-player mode, each time you lose a life, you switch to a different character on your team and are revived as that new character until you run out of stock lives. (You choose the character order for your team members at the start of each stage.)
In co-op mode, when either player 1 or player 2 loses a life, that player will be revived as another team member until your stock count runs out.
But, if Player 1 loses a life after the stock count has run out, that’s the end! Player 2 is participating simply as an optional player, so be careful.
By the way, you can also choose the difficulty level.
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From Easy to Intense!
If you choose Easy, it will be quite easy indeed, so we definitely want people who aren’t very good at this type of game to give it a try! Even they will be able to make it to the ending.
But, if you choose a harder difficulty, your rewards will be greater. That’s another part of the fun.
And...
There’s a method for powering yourself up as needed to do battle with the Subspace Army—a method that has not been seen before.
I’ll explain this in great detail another time.
Once you know how to attack, the next thing you have to think about is avoiding enemy attacks. That’s where the shield button comes in handy.
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You guard against your enemy’s attack with your shield!!
Shielding against attacks is a top priority. Because if you don’t get attacked, you can’t get done in! However, the more attacks your shield takes, the smaller it gets.
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If your shield breaks, you lose consciousness.
But more important than guarding is dodging.
You just tap the Control Stick in a direction while holding the shield button.
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Tap the control stick down to do a sidestep dodge!
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Tap it backward to do a backward-roll dodge!
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And tap forward to do a forward-roll dodge and get behind
your opponent!
If you can do these moves, your enemies will have a hard time landing their attacks. And they make you momentarily invincible, so using them proactively is OK.
Use these moves as much as you can even before you get used to them. Sometimes things become clearer that way.
<Landmaster>
It’s the brute tank of Team Star Fox—the Landmaster. Surely he wouldn’t bring that thing out?!
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LANDMASTERRR!
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BAROOOMPH!
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Yayyy! It’s a free ride!
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Don’t ride the Landmaster!
Jump to hover. Tilt down to roll. And, of course, fire its cannon with the attack button.
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FIRE! This hurts. A lot! So watch out!
It’s so big, it might be hard to turn around. But it’s law-breaking power and authority is unstoppable.
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Yeah. It’s cool. My heart’s aflutter.
<Cook Kirby>
Kirby is quite the glutton. He apparently even does his own cooking.
Welcome to Kirby’s cooking class!
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The cook puts on his hat!
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He takes out a giant pot!
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Dinner’s ready! He rings his bell.
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He tosses his enemies into the pot...
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Simmers them gently and deliberately...
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OK! Order up!
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Once you take out the stock, your enemy gets blasted off.
But is that a real dish? Something like stone soup, maybe? Can you put just anything in there? Are you sure?