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Rain of Fire 1
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Events
- Unit - A unit Begins channeling an ability
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Conditions
- (Ability being cast) Equal to Demon_Fire
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Actions
- Special Effect - Create a special effect at Hero_Place using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
- Set Special_FX[1] = (Last created special effect)
- Wait 0.10 game-time seconds
- Special Effect - Create a special effect attached to the orgin of (Last created unit) using Abilities\Weapons\IllidanMissile\IllidanMissile.mdl
- Trigger - Turn on Rain of Fire 2 <gen>
- Wait 5.00 game-time seconds
- Special Effect - Destroy Special_FX[1]
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Events
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Rain of Fire 2
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Events
- Unit - A unit Finishes casting an ability
- Conditions
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Actions
- Game - Display to (All players) the text: TRIGGER 2 WORKS
- Set Demon_Fire_Point = (Target point of ability being cast)
- Unit - Create 3 Lesser Voidwalker for Player 1 (Red) at Demon_Fire_Point facing Default building facing degrees
- Unit - Create 1 Greater Voidwalker for Player 1 (Red) at Demon_Fire_Point facing Default building facing degrees
- Wait 0.90 seconds
- Trigger - Turn off (This trigger)
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Events