- Joined
- Jan 29, 2010
- Messages
- 213
Hi all I need some help with Tower Defense map levels.I want to make it easy but I can't Do that by my self...
There's some of the triggers It may look like that:
I need only thing like that: If Total_Levels = 2 than turn on Level2 <gen>, Total_Levels = 3 then turn on Level3 <gen>.
There's some of the triggers It may look like that:-
level changer
-

Events
-


Map Initialization
-
-

Conditions
-

Actions
-


Set Total_Levels = 1
-
-
-
creep check
-

Events
-


Time - Every 1.00 seconds of game time
-
-

Conditions
-

Actions
-


Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
-



Loop - Actions
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Number of units in (Units owned by Player 12 (Brown))) Equal to 0
-
-





Then - Actions
-






Set Total_Levels = (Total_Levels + 1)
-
-





Else - Actions
-
-
-
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




Total_Levels Equal to 2
-
-



Then - Actions
-




Trigger - Turn on level 2 <gen>
-
-



Else - Actions
-
-
-
-
level 1
-

Events
-


Time - Every 15.00 seconds of game time
-
-

Conditions
-

Actions
-


Unit - Create 1 Footman for Player 12 (Brown) at (Center of wstart spawn <gen>) facing Default building facing degrees
-


Wait 1.00 seconds
-


Unit - Create 1 Footman for Player 12 (Brown) at (Center of wstart spawn <gen>) facing Default building facing degrees
-


Wait 1.00 seconds
-


Unit - Create 1 Footman for Player 12 (Brown) at (Center of wstart spawn <gen>) facing Default building facing degrees
-


Wait 1.00 seconds
-


Unit - Create 1 Footman for Player 12 (Brown) at (Center of wstart spawn <gen>) facing Default building facing degrees
-


Wait 1.00 seconds
-


Unit - Create 1 Footman for Player 12 (Brown) at (Center of wstart spawn <gen>) facing Default building facing degrees
-


Wait 1.00 seconds
-


Special Effect - Create a special effect at (Center of wstart spawn <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
-


Trigger - Turn off (This trigger)
-
-
-
level 2
-

Events
-


Time - Every 15.00 seconds of game time
-
-

Conditions
-

Actions
-


Unit - Create 1 Rifleman for Player 12 (Brown) at (Center of wstart spawn <gen>) facing Default building facing degrees
-


Wait 1.00 seconds
-


Unit - Create 1 Rifleman for Player 12 (Brown) at (Center of wstart spawn <gen>) facing Default building facing degrees
-


Wait 1.00 seconds
-


Unit - Create 1 Rifleman for Player 12 (Brown) at (Center of wstart spawn <gen>) facing Default building facing degrees
-


Wait 1.00 seconds
-


Unit - Create 1 Rifleman for Player 12 (Brown) at (Center of wstart spawn <gen>) facing Default building facing degrees
-


Wait 1.00 seconds
-


Unit - Create 1 Rifleman for Player 12 (Brown) at (Center of wstart spawn <gen>) facing Default building facing degrees
-


Special Effect - Create a special effect at (Center of wstart spawn <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
-


Trigger - Turn off (This trigger)
-
-
I need only thing like that: If Total_Levels = 2 than turn on Level2 <gen>, Total_Levels = 3 then turn on Level3 <gen>.
Last edited:




