- Joined
- Dec 29, 2006
- Messages
- 359
Heres my trigger for spawning waves in a TD.
This action
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Next Level Timer
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Events
- Time - Timer expires
- Conditions
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Actions
- Countdown Timer - Destroy (Last created timer window)
- Set TempPoint = (Center of Spawn <gen>)
- Unit - Create Levels_Units_Count[Levels_Current] Levels_Units[Levels_Current] for Player 12 (Brown) at TempPoint facing Default building facing degrees
- Unit - Create Levels_Units_Count_Type2[Levels_Current] Levels_Units_Type2[Levels_Current] for Player 12 (Brown) at TempPoint facing Default building facing degrees
- Custom script: call RemoveLocation( udg_TempPoint )
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Events
- Unit - Create Levels_Units_Count[Levels_Current] Levels_Units[Levels_Current] for Player 12 (Brown) at TempPoint facing Default building facing degrees
This action
- Unit - Create Levels_Units_Count_Type2[Levels_Current] Levels_Units_Type2[Levels_Current] for Player 12 (Brown) at TempPoint facing Default building facing degrees
- Levels_Units_Count_Type2
- Levels_Units_Type2