- Joined
- Dec 29, 2006
- Messages
- 359
Heres my trigger for spawning waves in a TD.
This action
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Next Level Timer
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Events
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Time - Timer expires
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Conditions
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Actions
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Countdown Timer - Destroy (Last created timer window)
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Set TempPoint = (Center of Spawn <gen>)
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Unit - Create Levels_Units_Count[Levels_Current] Levels_Units[Levels_Current] for Player 12 (Brown) at TempPoint facing Default building facing degrees
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Unit - Create Levels_Units_Count_Type2[Levels_Current] Levels_Units_Type2[Levels_Current] for Player 12 (Brown) at TempPoint facing Default building facing degrees
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Custom script: call RemoveLocation( udg_TempPoint )
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Unit - Create Levels_Units_Count[Levels_Current] Levels_Units[Levels_Current] for Player 12 (Brown) at TempPoint facing Default building facing degrees
This action
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Unit - Create Levels_Units_Count_Type2[Levels_Current] Levels_Units_Type2[Levels_Current] for Player 12 (Brown) at TempPoint facing Default building facing degrees
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Levels_Units_Count_Type2
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Levels_Units_Type2