-
Rain of Fire 1
-

Events
-


Unit - A unit Begins channeling an ability
-
-

Conditions
-


(Ability being cast) Equal to Demon_Fire
-
-

Actions
-


Special Effect - Create a special effect at Hero_Place using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
-


Set Special_FX[1] = (Last created special effect)
-


Wait 0.10 game-time seconds
-


Special Effect - Create a special effect attached to the orgin of (Last created unit) using Abilities\Weapons\IllidanMissile\IllidanMissile.mdl
-


Trigger - Turn on Rain of Fire 2 <gen>
-


Wait 5.00 game-time seconds
-


Special Effect - Destroy Special_FX[1]
-
-
-
Rain of Fire 2
-

Events
-


Unit - A unit Finishes casting an ability
-
-

Conditions
-

Actions
-


Game - Display to (All players) the text: TRIGGER 2 WORKS
-


Set Demon_Fire_Point = (Target point of ability being cast)
-


Unit - Create 3 Lesser Voidwalker for Player 1 (Red) at Demon_Fire_Point facing Default building facing degrees
-


Unit - Create 1 Greater Voidwalker for Player 1 (Red) at Demon_Fire_Point facing Default building facing degrees
-


Wait 0.90 seconds
-


Trigger - Turn off (This trigger)
-
-






