- Joined
- Aug 21, 2009
- Messages
- 408
Ok. So im making a trigger were if you select a unit it creates one for you.
Here it is:
I need help with this:

NOTE: The variable 'HasChoseACar' has already been set to false.
Here it is:
-
Unit - Siege Engine 0001 <gen> Is selected
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-

If - Conditions
-


(Triggering player) Equal to Player 1 (Red)
-


HasChoseACar[1] Equal to False
-
-

Then - Actions
-


Unit - Create 1 Siege Engine for Player 1 (Red) at (Center of Create car red <gen>) facing Default building facing degrees
-


Unit - Make (Last created unit) face (Center of face direction red <gen>) over 0.00 seconds
-


Selection - Select (Last created unit) for Player 1 (Red)
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Set race_car[1] = (Last created unit)
-


Set acceleration[1] = 12
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Set Handeling[1] = 8
-


Set HasChoseACar[1] = True
-


Camera - Set (Triggering player)'s camera Rotation to (Facing of race_car[1]) over 0.11 seconds
-


Camera - Pan camera for (Triggering player) to (Position of race_car[1]) over 0.11 seconds
-


Sound - Play Rescue <gen>
-
-

Else - Actions
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




(Triggering player) Equal to Player 2 (Blue)
-




HasChoseACar[2] Equal to False
-
-



Then - Actions
-




Unit - Create 1 Siege Engine for Player 2 (Blue) at (Center of Create car blue <gen>) facing Default building facing degrees
-




Unit - Make (Last created unit) face (Center of face direction blue <gen>) over 0.00 seconds
-




Selection - Select (Last created unit) for Player 2 (Blue)
-




Set race_car[2] = (Last created unit)
-




Set acceleration[2] = 12
-




Set Handeling[2] = 8
-




Set HasChoseACar[2] = True
-




Camera - Set (Triggering player)'s camera Rotation to (Facing of race_car[2]) over 0.11 seconds
-




Camera - Pan camera for (Triggering player) to (Position of race_car[2]) over 0.11 seconds
-




Sound - Play Rescue <gen>
-
-



Else - Actions
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Triggering player) Equal to Player 3 (Teal)
-






HasChoseACar[3] Equal to False
-
-





Then - Actions
-






Unit - Create 1 Siege Engine for Player 3 (Teal) at (Center of Create car teal <gen>) facing Default building facing degrees
-






Unit - Make (Last created unit) face (Center of face direction teal <gen>) over 0.00 seconds
-






Selection - Select (Last created unit) for Player 3 (Teal)
-






Set race_car[3] = (Last created unit)
-






Set acceleration[3] = 12
-






Set Handeling[3] = 8
-






Set HasChoseACar[3] = True
-






Camera - Set (Triggering player)'s camera Rotation to (Facing of race_car[3]) over 0.11 seconds
-






Camera - Pan camera for (Triggering player) to (Position of race_car[3]) over 0.11 seconds
-






Sound - Play Rescue <gen>
-
-





Else - Actions
-
-
-
-
-
I need help with this:
-
Unit - Siege Engine 0001 <gen> Is selected
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-

If - Conditions
-


(Triggering player) Equal to Player 1 (Red)
-


HasChoseACar[1] Equal to False
-
-

Then - Actions
-


Unit - Create 1 Siege Engine for Player 1 (Red) at (Center of Create car red <gen>) facing Default building facing degrees
-
-
NOTE: The variable 'HasChoseACar' has already been set to false.


