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Pick Heroes Copy
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Events
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Player - Player 1 (Red) Selects a unit
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Player - Player 2 (Blue) Selects a unit
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Player - Player 3 (Teal) Selects a unit
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Player - Player 4 (Purple) Selects a unit
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Player - Player 5 (Yellow) Selects a unit
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Player - Player 6 (Orange) Selects a unit
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Conditions
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Has_Picked[(Player number of (Triggering player))] Equal to False
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Or - Any (Conditions) are true
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Conditions
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(Owner of (Triggering unit)) Equal to Neutral Passive
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(Owner of (Triggering unit)) Equal to Neutral Passive
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Triggering unit)) Equal to (Unit-type of Select_Hero[(Player number of (Triggering player))])
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((Triggering unit) is A Hero) Equal to True
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Then - Actions
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Set SpeciaFX = (Last created special effect)
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Set Has_Picked[(Player number of (Triggering player))] = True
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Set TempPoint = (Center of hero spawn team 1 2 3 <gen>)
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Unit - Create 1 (Unit-type of (Triggering unit)) for (Triggering player) at TempPoint facing Default building facing degrees
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Or - Any (Conditions) are true
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Conditions
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(Unit-type of (Triggering unit)) Equal to Kil'jaeden
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(Unit-type of (Triggering unit)) Equal to Arthas
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Then - Actions
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Unit - Set mana of (Last created unit) to 0.00%
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Else - Actions
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Set Player_Unit_Heroes[(Player number of (Triggering player))] = (Last created unit)
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Cinematic - Clear the screen of text messages for (Player group((Triggering player)))
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Camera - Reset camera for (Triggering player) to standard game-view over 0.00 seconds
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Camera - Pan camera for (Triggering player) to TempPoint over 0.00 seconds
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Custom script: call RemoveLocation( udg_TempPoint )
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Selection - Select (Last created unit) for (Triggering player)
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Else - Actions
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Animation - Play (Triggering unit)'s attack animation
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Animation - Queue (Triggering unit)'s stand animation
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Cinematic - Clear the screen of text messages for (Player group((Triggering player)))
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Set Select_Hero[(Player number of (Triggering player))] = (Triggering unit)
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Set TempInt = (Point-value of (Triggering unit))
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Set TempPlayer = (Triggering player)
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