- Joined
- Jun 23, 2009
- Messages
- 297
Im trying to make a leaderboard with everyone's kills, but it doesn't appear... I have it like this:
What am I missing?
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Inicio
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Events
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Map initialization
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Conditions
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Actions
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Leaderboard - Create a leaderboard for (All players) titled Kills
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Player 1 (Red) controller) Equal to User
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(Player 1 (Red) slot status) Equal to Is playing
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Then - Actions
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Player Group - Add Player 1 (Red) to JugadoresConectados
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Unit - Create 1 Builder for Player 1 (Red) at (Center of Construccion 1 <gen>) facing 270.00 degrees
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Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label (Name of Player 1 (Red)) and value Kills1
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Else - Actions
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Do nothing
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Player 2 (Blue) controller) Equal to User
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(Player 2 (Blue) slot status) Equal to Is playing
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Then - Actions
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Player Group - Add Player 2 (Blue) to JugadoresConectados
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Leaderboard - Add Player 2 (Blue) to (Last created leaderboard) with label (Name of Player 2 (Blue)) and value Kills1
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Else - Actions
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Do nothing
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Player 3 (Teal) controller) Equal to User
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(Player 3 (Teal) slot status) Equal to Is playing
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Then - Actions
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Player Group - Add Player 3 (Teal) to JugadoresConectados
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Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label (Name of Player 3 (Teal)) and value Kills1
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Else - Actions
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Do nothing
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Player 4 (Purple) controller) Equal to User
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(Player 4 (Purple) slot status) Equal to Is playing
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Then - Actions
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Player Group - Add Player 4 (Purple) to JugadoresConectados
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Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label (Name of Player 4 (Purple)) and value Kills4
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Else - Actions
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Do nothing
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Player 5 (Yellow) controller) Equal to User
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(Player 5 (Yellow) slot status) Equal to Is playing
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Then - Actions
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Player Group - Add Player 5 (Yellow) to JugadoresConectados
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Leaderboard - Add Player 5 (Yellow) to (Last created leaderboard) with label (Name of Player 5 (Yellow)) and value Kills5
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Else - Actions
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Do nothing
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Player 6 (Orange) controller) Equal to User
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(Player 6 (Orange) slot status) Equal to Is playing
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Then - Actions
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Leaderboard - Add Player 6 (Orange) to (Last created leaderboard) with label (Name of Player 6 (Orange)) and value Kills6
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Player Group - Add Player 6 (Orange) to JugadoresConectados
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Else - Actions
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Do nothing
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Player 7 (Green) controller) Equal to User
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(Player 7 (Green) slot status) Equal to Is playing
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Then - Actions
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Leaderboard - Add Player 7 (Green) to (Last created leaderboard) with label (Name of Player 7 (Green)) and value Kills7
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Player Group - Add Player 7 (Green) to JugadoresConectados
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Else - Actions
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Do nothing
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Player 8 (Pink) controller) Equal to User
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(Player 8 (Pink) slot status) Equal to Is playing
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Then - Actions
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Player Group - Add Player 8 (Pink) to JugadoresConectados
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Leaderboard - Add Player 8 (Pink) to (Last created leaderboard) with label (Name of Player 8 (Pink)) and value Kills8
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Else - Actions
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Do nothing
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Player 9 (Gray) controller) Equal to User
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(Player 9 (Gray) slot status) Equal to Is playing
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Then - Actions
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Player Group - Add Player 9 (Gray) to JugadoresConectados
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Leaderboard - Add Player 9 (Gray) to (Last created leaderboard) with label (Name of Player 9 (Gray)) and value Kills9
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Else - Actions
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Do nothing
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Player 10 (Light Blue) controller) Equal to User
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(Player 10 (Light Blue) slot status) Equal to Is playing
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Then - Actions
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Player Group - Add Player 10 (Light Blue) to JugadoresConectados
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Leaderboard - Add Player 10 (Light Blue) to (Last created leaderboard) with label (Name of Player 10 (Light Blue)) and value Kills10
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Else - Actions
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Do nothing
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Player 11 (Dark Green) controller) Equal to User
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(Player 11 (Dark Green) slot status) Equal to Is playing
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Then - Actions
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Player Group - Add Player 11 (Dark Green) to JugadoresConectados
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Leaderboard - Add Player 11 (Dark Green) to (Last created leaderboard) with label (Name of Player 11 (Dark Green)) and value Kills11
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Else - Actions
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Do nothing
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Player 12 (Brown) controller) Equal to User
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(Player 12 (Brown) slot status) Equal to Is playing
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Then - Actions
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Player Group - Add Player 12 (Brown) to JugadoresConectados
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Leaderboard - Add Player 12 (Brown) to (Last created leaderboard) with label (Name of Player 12 (Brown)) and value Kills12
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Else - Actions
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Do nothing
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Leaderboard - Change the display style for (Last created leaderboard) to Show the title, Show labels, Show values, and Show icons
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Leaderboard - Show (Last created leaderboard)
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Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Construccion 1 <gen>
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Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Construccion 1 <gen>
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Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Construccion 1 <gen>
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Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Construccion 1 <gen>
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Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Construccion 1 <gen>
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Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Construccion 1 <gen>
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Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Construccion 1 <gen>
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Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Construccion 1 <gen>
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Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Construccion 1 <gen>
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Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Construccion 1 <gen>
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Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across Construccion 1 <gen>
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Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across Construccion 1 <gen>
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Camera - Pan camera for Player 1 (Red) to (Center of Construccion 1 <gen>) over 0.00 seconds
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Camera - Pan camera for Player 2 (Blue) to (Center of Construccion 1 <gen>) over 0.00 seconds
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Camera - Pan camera for Player 3 (Teal) to (Center of Construccion 1 <gen>) over 0.00 seconds
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Camera - Pan camera for Player 4 (Purple) to (Center of Construccion 1 <gen>) over 0.00 seconds
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Camera - Pan camera for Player 5 (Yellow) to (Center of Construccion 1 <gen>) over 0.00 seconds
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Camera - Pan camera for Player 6 (Orange) to (Center of Construccion 1 <gen>) over 0.00 seconds
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Player - Set Player 1 (Red) Current gold to 10
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Player - Set Player 2 (Blue) Current gold to 10
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Player - Set Player 3 (Teal) Current gold to 10
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Player - Set Player 4 (Purple) Current gold to 10
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Player - Set Player 5 (Yellow) Current gold to 10
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Player - Set Player 6 (Orange) Current gold to 10
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Player - Set Player 7 (Green) Current gold to 10
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Player - Set Player 8 (Pink) Current gold to 10
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Player - Set Player 9 (Gray) Current gold to 10
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Player - Set Player 10 (Light Blue) Current gold to 10
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Player - Set Player 11 (Dark Green) Current gold to 10
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Player - Set Player 12 (Brown) Current gold to 10
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What am I missing?