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- Feb 8, 2025
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- 238
Poker Strike - Most advanced poker like custom game
WC3 Tracker - Live Warcraft 3 Lobby Stats
Interesting stuff! Neat little tool. Cheers!
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ApprovedThe name is based on a set of Blizzard games related tools. I started with WhiteoutLib as a reference to old blizzard's StormLib. So evry single tool coming from it has been Whiteout, WhiteoutDex, WhiteoutTex, WhiteoutFlakes. WhiteoutFlakes itself came by when I asked DennisH to get an icon for the 3ds max renderer and he gave me an icon with a window and some cornflakes looking things inside, so I called the renderer WhiteoutFlakes (and redid the icon).How'd you decide on the name?
Also, for someone like me who wants to start learning about basic model editing, how would you describe the differences between this and Blizzard's Reforged Previewer?
Could you pass me the model or send it over PM? I'd like to have a look.Aww yiss!
However, I think I will not delete Preview.exe yet because it supports rendering PopcornFX.
There seems to be an ORM rendering problem. For some ORMs, I packed them without an alpha channel (for lighter size), and in the material I configured the Team Color layer to also use the texture in the Diffuse layer. While this approach works fine in the game, WhiteoutFlakes seems to ignore the Team Color texture that I used in the material, and uses a solid color texture instead.
Sure.Could you pass me the model or send it over PM? I'd like to have a look.
Both of your issues have been fixed. On this new release.Also, the CASC storage cannot be opened by this app if WC3 or WE is open. So you can't have this app with full functionality and WE open at the same time.
Aw yiss! Anyway, I think I've found another issue, albeit minor:Both of your issues have been fixed. On this new release.
New Release 1.1:
- PopcornFX support
- Still experimental and lacks many features.
- Uses an emulation layer called CornFlakes! based on reverse engineering.
- Support for Event Objects.
- Proper DNC lighting support.
- HDR Tonemapping support.
- Walk simualtion.
- NonLooping sequence support.
- Further fixes to particle emitters.
- Optimizations for massive scenes.
- Fixes to Particle emitters 1 when the child models had Particle emitters 2 or Ribbons.
- Implement Shadow cascades.
- The renderer can now run along World Editor or even Warcraft III.
- Fixed an issue where teamcolor layer would always be replaced by team color in HD even if the user set up.
- Added transparent pass and basic priority plane ordering.
weird that works on the campaign screens.Aw yiss! Anyway, I think I've found another issue, albeit minor:
- The camera picker doesn't use the animated Translation/Rotation values configured inside the model's camera.
What do you mean model lights have been broken?Loving the new update using Dear Imgui, but model lights have been broken, and the font is a bit too small for 4K users I think.
You can try again with the model I sent in my earlier post here:What do you mean model lights have been broken?
Can you show an example?
Previewer shows that the lighting is different between Portrait 1 and Portrait 3, but this lighting change doesn't show up with Flakes.Sure.
Ahh right, it's a portrait. Try changing lighting from Ingame to Glue or Dynamic. I still haven't added Portrait DNC.You can try again with the model I sent in my earlier post here:
Previewer shows that the lighting is different between Portrait 1 and Portrait 3, but this lighting change doesn't show up with Flakes.
Yeah currently I use the registry. I can add that.It would be great if you can evolve this tool into an editor.
Also i didnt see an option to set the path of the MPQs of the game from which textures are are used. maybe you only rely on registry which can be an inconvinience.
The hiveworkshop only lets me post a single bundle. So I can only pack all 3 into one.Nice viewer and good to have. Using the game's shaders itself is an interesting way of having pixel perect accuracy.
Just some minor feedback:
View attachment 591259
- The download includes the 3 OS versions, perhaps this could be split into 3 downloads?
- The orientation indicator has its text flipped.
Just thinking how to use this to make a composite custom campaign screen turned all to .webm. I need it for Classic/SD though.Added a new feature to be able to export animated sequences as sequential PNG files, Animated PNGs, GIFs or Animated WebP.
Classic/SD is fully supported. Warcraft 3 1.27 sadly doesn't support webp unless you plan doing SD/Classic stuffs for Reforged client.Just thinking how to use this to make a composite custom campaign screen turned all to .webm. I need it for Classic/SD though.
did you update the shaders as well?View attachment 595911
What exactly is this error in the latest version?
Also, users of this tool should be aware that it can may your display to go black if opened for a long time.
How do I update the shaders?did you update the shaders as well?
The shaders are next to the exe, if you just copied the executable over the old version, you'll be using the old shaders.How do I update the shaders?
Oh the "shaders" folder, yeah I already updated it. I made sure to overwrite everything in the old folder with files from the new version.The shaders are next to the exe, if you just copied the executable over the old version, you'll be using the old shaders.
delete a file called pso_trace.bin then. It could be that.Oh the "shaders" folder, yeah I already updated it. I made sure to overwrite everything in the old folder with files from the new version.
On the right side of the "Contents" part is an "Add resource" button which allows you to upload additional resources to the bundle. That way you can add separate downloads for each OS.The hiveworkshop only lets me post a single bundle. So I can only pack all 3 into one.

