I know this doesn't really help, but have you tried to "google" it?
>.< I wouldn't recommend it tbh.That youtube tutorial looks nice, ima get more into it later.
>.< I wouldn't recommend it tbh.
Well. You shouldn't rig the model like that. You should only select the verticles and attach them to the joints (=bones), not the whole groups. The mesh itself is made out of pure shit too. Besides, the outcome looks bad. You should practice on simple things first. My first home animated model was a living sword. It only needed one joint (=bone).
Stand,1-100
Stand - 2,110-200
Stand - 3,210-300
...
You'll have to reanimate it (not rerig)...
Delete all keyframes and run zero joints under tools section, then you can start animating again. When you're done, you go to "comment" and write down
something similar.Code:Stand,1-100 Stand - 2,110-200 Stand - 3,210-300 ...
"Stand" should be whatever you want to name your animation.
Then "," without any spaces!
then "1-100" representing the first and last keyframe of the animation. No spaces! Don't forget to put 10 frames between the animations, else it'll fuck up. Then just export (don't forget to turn off the animation mode, if you don't do this, it'll fuck up)
Great thanks to you devine! Now I'm all set to begin animating
EDIT: last questio, how di I speed up/slow down the animation using magos?
You can't. =/
If you want an animation to play slower, you'll have to edit the ms3d file.
I think you've got keyframes confused with "frames"
Keyframes do take more space but regular frames.
If your animation lasts from 1-200 and has 5 keyframes, it'll have the same filesize as when it lasts from 1-1000 when still having the same amount of keyframes.
A keyframe is a frame in which a bone's position is set (the ctrl+k thing)