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i need help with milkshape

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Level 2
Joined
May 1, 2006
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16
-how i can convert ms3d (milkshape files) to mdx?
-how i can make animations?
-the path of the textures need to be determinate or
-warcraft find it in imported files?
-what are the joints?
-sorry for bad english.
-sorry for my stupidity.
 
Level 2
Joined
May 1, 2006
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i have maked a leather armol (i think that can be usefull i only find 3 armols) but i can export to mdl or mdx only import. what i need? sorry for bad english
 
Level 2
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May 1, 2006
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damn damn damn all now i can import into the game


-fist a have maked the stupid model
-then i get the stupid PeasantMilitia.blp and i convert it to bmp
-then i go to my model and put the texture
-i create a folder called armol in the warcraft 3 main folder
-i put my model converted to mdx with magos model editor and the texture returned in blp into the folder
-i import into warcraft with these paths:
-war3mapImported\armol.mdx
-PeasantMilitia.blp
-no work .what i must do?. its no suposed that PeasantMilitia.blp are in the mpq and not its necesary to be imported?
- then i go to kill sheeps with a phone
 
Level 2
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May 1, 2006
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now, how i can have more than 1 animations on the model i can make one but how can swith to the next frame bar and put a name to the animations ??
 
Level 23
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Mar 29, 2004
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You create different "animations" by assigning sequences to periods on the animation timeline; for example, birth might be between 1 and 25, stand between 30 and 60 etc etc. Have to convert that to 1000fps, though. Take the frame in milkshape, divide by 24 then multiply by 1000.
 
Level 2
Joined
May 1, 2006
Messages
16
ehh i must get the total frame divide by 24 and multiply by 1000? to get first person shooters ?
m_(ò_ó)_m or a only need to create a animation go 5 frames after it and create other?
-sorry por my stupidity ,again :?
 
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