scenario 1:
you finish casting a spell,it creates like 10 units (dummys) and you dont do anything to remove them, you just gave them an expiration timer of 1-2 seconds, this means these units will dissapear from the map after a while (depends on your map configuration, on mine it is 20 seconds) (when the dead bodys dissapear)
keep in mind there could times where theres like 4 people casting these spells on the screen
scenario 2:
you finish casting a spell,it creates like 10 units (dummys) but this time you create another trigger to remove their "dead bodys" 2 seconds after they die
keep in mind the trigger will run around 10 times after each spell is casted
you finish casting a spell,it creates like 10 units (dummys) and you dont do anything to remove them, you just gave them an expiration timer of 1-2 seconds, this means these units will dissapear from the map after a while (depends on your map configuration, on mine it is 20 seconds) (when the dead bodys dissapear)
keep in mind there could times where theres like 4 people casting these spells on the screen
scenario 2:
you finish casting a spell,it creates like 10 units (dummys) but this time you create another trigger to remove their "dead bodys" 2 seconds after they die
keep in mind the trigger will run around 10 times after each spell is casted
-
Event
- Unit - A unit dies
-
Conditions
- (Unit-type of (Triggering unit)) equal to Dummy94
-
Acciones
- Wait 2.00 seconds
- Unit - Remove (Triggering unit) from the game