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- Feb 19, 2010
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I think FPSes have been made, how about flight simulators?
I dunno, a horror map that is actually SCARY?
I think FPSes have been made, how about flight simulators?
Try making a game where wasd move your character but your mouse control the character facing. If that's not impossible
try pinball
How about an underwater map? Though that might come too close to the flight map I mentioned (unless there's some way to keep flying height constant...).
Make a FullMetal Alchemist Brotherhood-like map?![]()
How about an underwater map? Though that might come too close to the flight map I mentioned (unless there's some way to keep flying height constant...).
And, there's a map with FMA?
^ The guy above made a link to a frankly awesome one. It's an AoS with a submerging system, which makes me wonder if a 3-level system might be possible (Surface, Underwater and Seafloor)... I would really like to see an RPG (or dare I say it, campaign) with that...
Fable - lost chapters has never been done as far as I can tell![]()
Gosh, i never seen it, there's a Wc3 Fighting Game??? If not, you should make it ;p
Spells that uses unit's flying height to check if they will hit.
Playing a "Video/Movie" in game.
Chrono sphere that Pauses all Missiles , and spells for the Effect Duration, when the effect duration finishes, it resumes, and start moving again to the target.
One more, Sticking a unit on a unit, if you could, please post it here, i wanted to see
so that i can stick a rifleman on my tank![]()
a movie on a map... i never thought it could be done...
BTW, the retro system, i have seen it, it can't pull back missiles or magics lol..just unit and its status..
well, about the sticking unit on unit, could you show it in trigger how its done?
i have been looking for it for so long lol...is there a map on it? GUI please...
^ Actually, what it does is have the map split in two separate halves, one with water and one without, and the second has all the SFX used for creating the "underwater" atmosphere (Nighttime, blue fog, lots of underwater doodads...), using a simple trigger for the submerge/surface system. The islands on the surface map correspond to the mountains of the second.
Thus, taking the idea further, you could have a three-part map with the surface, underwater (using swim animations), and the seafloor or very deep rifts.
well, about the sticking unit on unit, could you show it in trigger how its done?
i have been looking for it for so long lol...is there a map on it? GUI please...
I really don't feel like making up some triggers right now - just go ask for help in the WE help section.
My guess here is just created a map with a default init high height and water. Then he used lower so the bottom of the water is deep enough so you can use a game camera to see under it. Then he used a game of cameras for seeing top and bottom of the ocean. Sounsd hard, but it's not.
Well, i think he meant adding something like attaching a unit to another unit attachment point lol Like attaching a rifleman to the overhead of a Siege Engine, where the rifleman would act EXACTLY as an unit, but would move with the engine like it was really on top of it. I've not seen it that way and what would be great. I think it would be possible considering you can manipulate unit's flying height, you could move the unit to the engine position every 0.04 seconds and etc. Also, i think it will be as normal as adding a sword attachment in the galaxy editor.
It's possible something like "Unit - attach (picked unit) to left hand of (casting unit)"? Well, there's no such thing in GUI, and as far as i know, in Jass either (not that i'm very good at jass ;p). I know crap about vJass, but if that's possible i might consider reading about it ;p
There's a trigger - "Play Movie" - so yeah, I'm sure it's possible - though movie files are huge so...
Well if you triggered a custom projectile movement, most likely - but normal spells - no, you have to think what's feasible.
I really don't feel like making up some triggers right now - just go ask for help in the WE help section.
Edit: Here's the Retro system
Retro
Everything here you guys have said can be done, tho some of it would require external use of programs and not just wc3 itself.
I would make all of these great idea's, I just don't want too since I have before and it just doesn't interest me.
a game with 2 screens lol! (2 cameras panning diffrent units) (Divides screen into half)
How bout an rpg where you are an angel which can switch between flying (brings you to a cloud world) and the pesky humans or you having a giant floating city that moves.just some ideas