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- Sep 24, 2006
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So, instead of what do you want to see in an ORPG. What do you want to see in a singleplayer RPG?
So good you forgot them.
Everyone already knows the basics of warcraft3 melee map combat. We need something new and easy to use. I mean the thing I said before and that is given in link.
Custom Heroes
The RPG teaches you Techniques on how to fight
-Priority of which Unit(s) to attack first
-Focus Firing on certain Enemies
-If you Have Slow Poison, you want to Attack every unit instead of following the focus fire
-Using Alt Key And Healing your Allies before they die
-Tank, Ranged, Spell Caster (You should have one Hero that can turn into all three)
-No Poly Morph/Stun/Silencing/slow Abilities (Makes game too easy) (Unless they are only for a quick second to act as COunter Spells)
-TOns of Mana/Life Watching and talking
-No Uber Items, the only items you'll ever get will
-No Health Regeneration (So the game is about skill, not Getting over 9000 strength)
-Mana cap is at 100, Intel raises Regeneration (It will make spells easier to balance, trust meh, I would know, I'm an expert [Boondocks Reference])
-Attack spells will change in terms of power depending on area of Effect and range (Chain Lightning, Finger of pain, Rain of Fire, Warstomp)
-Items have Engineering upgrade that allows your spells to cost less mana but have a longer cooldown or casting time
-Mirror Image (Yes) Invisibility (no) Invincibility (Maybe it is momentary and acts as a "dodge")
-Summoning only gives units that have kaboom or Heal and are temporary
-Attack speed upgrade does not exsists inorder to allow people to time Divine sheild with enemy attacks
An Arena Aspect just for shets and giggles
Those are my thoughts I had more but forgot them
There are certain aspects of your list that sounds weird and confusing, like no uber items and no health regeneration. What kind of RPG would it be if there was no uber items? You can put in uber items if there was a difficult side quest to obtain it. And if the part about people getting too much of one attribute is bothering you, triggers are there for those kinds of problems.
I mean...
It starts feeling like a lot of RPGs get really easy at a certain point......
And Health Regen is an aspect of that....
I'd say Potions yes, Health Regen no
You can make it so, that everytime you put into Strength, you get a puny fraction of HP regeneration. It doesn't have to be a lot. And there can be less items with small HP regeneration. It's just simple.
True, But whats the point of the health regen if its so small?
It would only be useful if you weren't in battle.
I figure, Health Regen is another form of armor.
Armor is another form of HP...
Just simplify it all....
So, if everyone's HP was set at 100 at the start of the game and it stays that way, it would make them focus on one type of protection, which is armor. I guess it sounds better that way. But, there's no need to take out HP regeneration, Formula1. I like your ideas of an RPG, just that single part is what goes against my beliefs of an RPG.
IS THAT WHAT YOU WANT OUT OF AN RPG?!
We all know that everyone has already experienced warcraft3 combats and understands them pretty well. And now it comes time for something different than just clicking a unit to attack and waiting until it dies.
I suggest the new combat system (it's also described in link I gave somewhere on first page of this thread) - evading and attacking for melee fights (mana will be energy - when mana drops to 0, you fall asleep. Energy is also used by mages to cast spells. Yeah, mana will be fatigue) - each hit, each strike (there are many of them - each takes different amount of mana to cast) are made by you. When two fighters hit each other at the same time, their swords cross and do not hurt anyone, but take much more fatigue as punishment. When shooting - aim carefully and don't run out of arrows.