damn, everything i typed disappeared....
anyway, i want some day/night system.
day - like any normal day, its just that simple
night - day monsters hide, go in their houses/dens/caves. night crawlers appears. NPC's sleep. players need to sleep or they collapse.
be in the state of insomia - either 1) be a night patrol or 2) get your ancestral genes checked. if 1, you do some stuff for the night patrol and if you've succeed, you get to be a night patrol that doesn't need to sleep. if 2, you get to ask the "seer" to check your ancestry, then he asks you for stuff like buy a ring, book, look in for tomes, texts, scripts, kill a monster and get a part of it, dig someone's grave, or put your blood in a special bottle. He'll either say yes, you have a special gene running in you, or no, you're just a human. it's a big price to pay, and the changes of having a great ancestral blood is low. though you get to choose if you want to be a human or tap into something your genes have.
other options beside the given - you can look for a cult or a guild or a tribe or a clan. these will permanently turn you into one of them, thus not being able to sleep permanently, unlike tapping into your genes.
all heroes starts as villagers. females also.
jobs -
jobs has certain jobs for different genders.
normal heroes - has secondary jobs
Warrior(footman model), turns into Follower of Sin(human arthas model)/Lone Warrior(undead arthas model on foot)(male)
Mage(sorcerer model), turns into Chakra Wizard(jaina proudmoore model)/Elementalist(
this model)(female)
Archer(night elf archer model), turns into Hunter(same model)/Ranger(alleria model)(female)
Combat Fighter(human villager with blue shirt model), turns into Kickboxer(
this model)/Berserker(
this model)(male)
ancestral heroes - has no secondary job but can turn into human again, which means they can sleep and choose a normal job, but only stays at the first class of that job(ex. forever warrior). and their gene tapping could only make do of little memories left in their genes, thus also staying only at the first class of their secondary job.
Vampire(lower dreadlord model and
this model)(both)
Werewolf(
this model)(male)
Cultist(acolyte model and banshee model)(both)
Satyr(brown satyr model)(male)
Assasin(demon hunter and the dota lanaya model)(both)
Special (which means you only get this in a particular time or while wearing a particular item)
Dragon Warrior(
this model or a blood elf lieutenant turning into a bronze dragon)(male)
Daughters of Mael(night elf runner model and huntress model with no shield)(female)
cult/tribe/guild/clan heroes - they don't sleep, but you won't be able to return to normal after this. though the benefits are good. this jobs takes loads of hard work, some might think of it as a chance, but it'll only require a high level to do so.
Bandit(bandit model), can turn into Bandit Lord(bandit lord model). (male)
Satyr(brown satyr model), can turn into The Corrupted One(
this model). (male)
Cultist(acolyte model), can turn into Lich(lich model)(both)
Assasin(demon hunter and dota lanaya model), can turn into Shinobi (no change)(both)
Centaur Warrior(centaur warrior model) and Dryad(dryad model), can turn into Warchief(centaur warchief model) or High Dryad(some butterflies flies around her). (both)
Vampire(lower dreadlord model and
this model), can turn into Vampire Lord(dreadlord with tattoos model) or Queen of Suffering(succubus model(?)) (both)
Werewolf(
this model), Can turn into Children of the Moon(
this model) (male)
job specialties - what jobs has and why get them
normal heroes -
Warrior - for one, they're tanks. always the ones that are always picked. though their skills are just standard ones, once they turn into a "Follower of Sin"(Sin is actually a code of law that they need to obey that was written by someone named "Sin". he can be seen "and" killed in the dream world. it was very short and simple, "kill the non-believers") which has skills that boosts their strenght by almost 10 fold(wow) though weakening their defenses, it's still a great job to use, considering almost all enemies can die in 1 hit. Or when they turn into a lone warrior, surviving the strongest of damage (which was practiced from their never ending journey to the harshest of climates) while dealing a decent amount still.
Mage - women are the only ones allowed to cast magic and tap mana in their bodies, though there are still the "Order" which is consisted of aged men(around 300 years old or something), there's no other men that can tap into their mana pools and cast magic and not get apprehended. These women are taught how to tap mana cause they have a more "Weaker" desire than men in magic. deals instant large amounts of damage, but is pretty frail. But when they turn into a Chakra Mage(which uses stronger mana/a more purer class of mana), they pretty much turn into a DPS caster because they enchant their weapons. But if they choose to be an Elementalist, they play with nature, summoning creatures and doing magic stuff (4 spells per element).
Archer - Men wield swords while women wield bow and arrows. And that extra range gives them a little edge in fighting. Their weak bodies cannot sustain that much damage, but being able to kill enemies from cliifs is a good thing at start and when they turn into a hunter they can tame a Griffin and ride it, enabling them to fly. But if they choose to be a Ranger, their damage will increase by alot, and they'll be able to fend for themselves long enough to at least kill a boss.
Combat Fighter - A very fun job i can say. just mashing enemies with their fists not needing any weapon at all and being able to sustain a decent amount of damage. Then when they turn into a Kickboxer they can counter attack targets and do fatal attacks. And if they choose to be a Berserker they can attack at rapid speed that can kill anything in a matter of seconds. (berserkers can use weapons, kickboxers don't need one)
Centaur - has 4 legs. if you're a male, you're pretty much a tank that deals mammoths amount of damage. and if you're a girl, you do ranged attacks and support(which means heals).
cult/tribe/guild/clan heroes -
Bandit - You can steal, hide, and when you turn into a Bandit Lord you can steal more, hide more, and lead a faction. Not that strong but has alot of tricks under it's sleeves.
Satyr - their crescent blades only carve death on their foes. dealing alot of damage and evading alot of attacks, it's a pretty good job. And then when you're "Chosen" to be The Corrupted One.... Who knows what your crescent blade will carve next? (or just tap into your genes and be a low satyr)
Cultist - some sort of a wizard, but can summon monsters and casts skills that damages over time rather than dealing instant ones. can also suck life from the living. And when they turn into a blood worshiper, they turn into a semi vampire type of job, stealing health to survive. though their means of stealing health is different. But the good part is summoning more and more and more and more.... (gene tapping is an option to be a lower cultist)
Assasin - fast attacks, can hide, does one hit kills, blurs when attacked, who doesn't want that? too bad there's only "1" assasin that can teach you how to do it.... and that "1" assasin, that is also the one that can turn you into a shinobi, is either in captivity or hiding.... somewhere.... (or you could just be a plain assassin by tapping your genes)
Vampire - can steal life. deals normal damage and has above average speed. Then when they turn into a Vampire Lord they can transform into bats and be invulnerable while in stone form. And like the assassin, there's only "1" vampire, hiding somewhere. And that vampire will pass on to you his Throne and turn you into the next lone leader. (or just gene tap and be a plain vampire)
Werewolf - a dying breed, but still known to have alot of members. you can find them almost everywhere, though it's easier to look for them at night(seriously, who'd ask someone on the street "hey, are you a werewolf?"). they're like vampires, though they eat the corpse of their enemies to gain health again. abit stronger and faster than the vampire. And when they turn into a Children of the Moon their strenght and speed increases more, though they only turn wolves at night, unlike vampires that can stay vampire forever. (you can gene tap and just be a plain werewolf)
Special
Dragon warrior - a endangered clan. they were killed for abusing their strength, and their numbers are almost down to a hundred. tapping humans genes to know if he might be a descendant of the dragon warriors was prohibited for a millenia until people forgot all about the possibility. though there are still some left, they were all just males that were living until now, forever in their dragon forms. all the breeders were killed. but still the possibility of having the genes is still there. Dragon warriors were men who can turn into dragons, and their strength is second to non. though it's not that likely because you're only tapping your genes, you can still take a beating and kill maybe a boss with the right equipment and at max level, not even needing potions.
Daughter of Mael - These women are said to embody Mael herself. by tapping their genes, they can turn into the violet skinned beauty that can tame even the fiercest of jaguars. while unmounted they do strong melee attacks like an assasin and while mounted they throw glaives that can penetrate even the strongest armor and bounce off to targets. a strong warrior able to finish off a whole area alone with their multi targeting attacks..
Why Men cannot be Mages - It happened 300 years ago, The war of Old and New. The war was known to be the shortest and most dangerous war in history. But the war was only won by 5 men. and all of them are still alive, they are the so-called "Order". It all started a guy named "Sir" started training young men into magic, which is chosen from different places. everyone chosen was strong, strong enough that their bodies were absorbing only mana and consists of only mana. they were new, but their strength is enough to destroy a whole town in just a matter of minutes. Then the "Order" interfered. These 5 men who were once 6 now fought the one traitor along with his strong, new magic casters. If seen by a normal person, the new ones and "Sir" would win, but even "Sir" himself knows that even if these new ones are trained for a hundred years, they won't have a chance to even lay a strand of hair at the "Order". But wanting to see it himself, he lost in a matter of seconds, from one flicker of a hand, all of the new ones lost all of their mana, and after that, the large amount of mana stored by the new ones were too much that it combusted by itself thus killing "Sir" and his legion. no men besides the members of "Order" dared to tap into their mana since.
Order - a group of 5 men, which was actually six and was called "Orders".
(will add more later)