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What do you wanna see in an rpg?

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Level 5
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Jun 27, 2008
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Ok, strategy, is that it? My favorite thing in a WarCraft map is a unique boss battle. Not like RuneScape, but like the boss moves around, teleports onto cliffs and does ranged moves, fun but not annoyingly using pwnge moves before he dies, requiring you to run for your life, and kill him from an unexpected area.
 
Level 5
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Tryin to make one of eveything, my Brawl map's a hero arena, my Final Solution TW i never finished, but could VERY easily, and I really wanna make an rpg, once i'm done with my Empire Azeroth altered melee map. In my opinion, save the longest for last. (It will be VERY long, maybe fourty playable chapters, and a fully navigatable world.
 
Level 6
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Sep 13, 2008
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Jass enhanced spells and items.
Theres nothing like finding that epic item with scripted effects that own everything.
 
Level 9
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Well in My opinion something...well.....EPIC. Something with great cinematic, with a very good story line. A map like Kingdom of Kaliron. I thought this was fun to an extent but boring to. There needs to be more of a choice in a role playing game, where you get to create your character. I really think people should sit down and create a great rpg map one of these days. If anyone ever does, I be very happy to help create a story board, or at least parts for it :smile:
 
Level 9
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hmm. well if your making an rpg, got any details on it? Maybe screenshots of it if you've gotten that far? Or maybe just some specific details on the story. And If you need help with quests or parts of the story line maybe I could help? I could probably help with testing to if you needed it.
 
Level 10
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Epic story, A great boss fight and mini-boss fight that will need strategy, many well made unique item, unique and fun game play, well made ability, and many choice in-game (that will influence the story), all of that will make the RPG great and "difference" from other.
 
Level 17
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What do I like in an RPG? Well, of course I like it to be epic. But of course, many others have already stated that. An RPG should not be boring, or bland. I mean if you look at 'The Kingdom of Kaliron', it has a vast array of heroes, a creative storyline, great terrain, most things you can imagine. I am also one for creativity, which I believe relieves an RPG of being utterly boring. I do not want quests like "go kill ten wolf pups" or whatever, I want the quest to actually clearly have been thought about. And also, heroes... You don't want bland heroes like this:
Ice Mage
Ice Bolt - Fires a ball of ice at an opponent and stuns them.
Frost Breath - Deals out AoE damage of ice.
Ice Dragon - Summons an ice dragon.
Icy Aura - Grants +XX mana regeneration.
Cone of Cold - Deal XX AoE damage.

No, I certainly do not want that, I want...
Draconian Zealot
Chilling Immunity (Innate) - Grants the Draconian Zealot a chance to reflect any kind of magick.
Icicle Uprising (Channel) - The Draconian Zealot channels his icy energies into a target area. Icicles rise from the ground and impale any target enemy in that target area.
Frozen Orbs (Active) - The Draconian Zealot conjures a shield of frozen orbs that slow a target on impact.
Glacial Stare (Passive) - The Draconian Zealot has an XX% chance of freezing a unit solid with his "glacial stare" for X seconds.
Polar Shredder (Active) - The Draconian Zealot splits himself in three parts, his two "dubs" deal 50% of his damage and take 75% percent damage.
Blizzard (Channel) - A channeled ability, the whole area is covered in snow and every foe in that small area is struck by icy bolts and glacial spikes. All units in this area are also either slowed, frozen or stunned.

Note: Do not steal the Draconian Zealot idea. I am using it in my RPG, if I see it anywhere else, I will kill whoever took it. -_-

That is exactly what I want for an RPG hero. Simplicity, creativity and utility. And, I also love great spell effects, I also look for an epic plot/storyline that the players follow.
And there, you have my opinion of what I want an RPG to be like.
 
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Level 2
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Aug 10, 2008
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Pirates whit epic sea terrain and lots of races in the same boat like a troll with a gnome
 
Level 9
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A good ORPG in my oppinion would be an ORPG with lots of choices and opportunities. The ORPG should include hundreds of scripted spells, hundreds of well thought quests (but simple kill X of Y can also be fun sometimes.), crafts, a dynamic world with tons of NPC's, stunning terrain, a great storyline, a wide selection of scripted bosses, instances which has been worked on for days, tons of items, some extraordinary stuff which none has ever seen before. It should also include something, which makes it unique from other ORPG's.
Bad-ass bosses are also a must in my oppinion, as their really fun to fight and you never get tired of grinding them for their epic artifacts.
 
Level 9
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Unique bosses are really a plus to any rpg map,

The bosses are boring when you just need to attack, attack and attack them, this will result in defiances rpg, the bosses are killed with only hackslash, attack, attack and attackk!!A cool rpg must have unique bosses, that you have to do something,Example: like a huge Abomination in a laboratory with a mad gnome scientist, if the abomination is immune to attacks, you have to purge it by activating a lever that is hidden and guarded by enemyes, than it will be vulnerable for some seconds, than smash it down as long as you can, it will be up again when the purge wears off, than you must do something to make it vulnerable again and blablçabla than fight the gnome and his contraptions, another Example : a necromancer in a graveyard that keeps raising the dead to kill you, than when you try to attack him, he in a few seconds become a ghost invulnerable to melee, than you have to cast spells to continue dealing damage, he summons another dead dudes but then you remember that in the graveyard there is the tomb of a Paladin that still has power, wich damages undead that come near it with light or something similar

THIS would do a cool rpg, where u need skills and inteligence, not a hero with lotsa attack and stats and a boss that you need only to buff yourself and then press A on the ground and wait....
 
Level 7
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Dec 18, 2008
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400
This might sounds wierd but anyway a rpg with AI players :grin: :grin:, instances, fun boss fightes , cool items, new kind of quests not just go kill .....

Thats what i think would be cool
 
Level 8
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Jan 23, 2008
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334
Definitely more stradigy.

I would like to know, whats a really cool different strategy to add to a RPG do you guys think? Like random event's that happen every once and a while or
unique and fun game play
But again what would be the best choice for this? A cool custom combat system where you have stamina? Woops that's been done.. using the keyboard as attacking system.. Also been done. Does anyone have any interesting thoughts on custom combat systems anyway?


And on the issue of attachments whats the vs. like for "against and for", I ask this because in my ORPG I didn't want attachments so I could increase the size of the map more than with imported item models. I will use many different models for classes so that everyone can use one that they like to use or do you guys think that attachments just own all?
 
Level 3
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Jan 17, 2009
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Working basics.

- Good terrain.
- Story that is told in interesting way and dialogue isn't full of typos(doesn't need to be unique as long as it's interesting!).
- Interesting characters(especially heroes).
- Working inventory and item system, like hero can equip only one weapon etc.
- Scripted boss-fights, and some tips how to fight against them. Tips could be found from local tavern, or around the battlefield...

Anyway, working basics.
 
Level 10
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Sep 6, 2008
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423
You could also make a experience gain system like the one in fable, where when you use spells you get "wisdom" experience, when you go melee you get "strenght" experience, when you attack with a ranged weapon you get "agile" experience and when you kill something you get general experience.
The str exp used for str abilities like hp bonus/armor bonus/melee dmg bonus/melee critical chance
The agi exp used for agi abilities like evade chance/ranged critical chance/attack speed bonus (ranged and melee)
The wisdom exp used for spells of all kinds and more mana
The general exp used as exp that works in every category (if you need 200 exp for a spell and you have 150 wisdom exp and 200 general exp you will first use you 150 wisdom exp then use 50 exp from the general exp)

This with a "unique" quest system like fables (where you choose if you want to do a certain quest or not, there could also be multiple ways of completing quests like lets say you get a quest to protect a castle but you could eliminate the threat by killing every bandit from a specific region or you could join the attackers and attack the castle) would be the most fun ever!
 
Level 1
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Feb 20, 2009
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I'd like something that combines the best or Deathring's RPG and SOL's. In other words, upgradable heroes (they would change form at level checkpoints, perhaps) with custom models or skins and upgradable bases. I'd also like to see it have no save/load function, and no overpowered agility heroes.
 
Level 2
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Feb 18, 2009
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To be honest, I find that a compelling narrative is the most important thing in an RPG. As long as the combat does not get boring and the quests and areas have enough variation to keep me interested, a game with a rich narrative will often give me enough incentive to keep going.

I find that often some of these games are too open. I would much rather be given a well rounded Hero with good characterisation than a blank, choice of a million class "YOU" Hero. That's just me though, in some cases I see a game being somewhat linear as a good thing.
 
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Level 19
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Oct 12, 2007
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A forest called Oakwood Forest?:grin:

Well I always like PvE and PvP in an RPG. And classes that require brains to make up a good way of doing your dps job. Like it's not one-button spamming, but 4 button spamming!:)
Think that's basically why I started an RPG on my own, because none of the RPG's I know have this included.
 
Level 9
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I think instead of spending a bunch of time on the leveling and making it so players can get to a higher level. You should try to make multiple AI for the lower level monsters making it more strategy based than just mindless killing.
 
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