One of sad things about reforged is that most of its good points are sorta unnoticed to most of average players.
Havent toyed with wc3 much yet, dont have a lot of time. But here is what I have noticed / heard so far:
Lua scripting is awesome. Actually, this alone made me return to wc3 mapping, lol. But ppl who dont make maps cant really care less about it. Ppl who use GUI probably dont care too.
New natives are really good. However many of things they do were more or less achievable without them. Not all ofc. But players maybe dont rly notice much changes in the maps. Except those some maps which actually now have legit custom UIs, instead of those clunky trackables UIs. But is it such a big deal tho ? Probably not. As far as I can tell, most of popular maps never used any custom UIs to begin with.
Maximum file size of maps for online play is big like never before, I think its 512 now, (correct ?) and this is amazing. Because people make so many super good models and skins these days. Not to mention models from "Ported models" section. However, not many popular maps has very big file size. And btw, so many ppl whined so much about having to download 30 gb of reforged data. So maybe they wont want to download too big map too, who knows, lol.
Reforged also doesnt have RAM usage limit AFAIK. While old patches had only, like , 1-2 gb I think. Most of maps never reached that limit tho, unless they had a lot of memory leaks. But its still amazing imo, that the limit is gone now.
I cant be sure, but havent they also removed that annoying "artifical delay" thing in online play in reforged ? if they have, its awesome.
Also, that new menu. It has performance issues. But looks like its very customizable . I mean, look at that custom ladder WC3champions. Was such thing even remotely possible to do in old menu ? I think it wasnt. Correct me if I am wrong. Now, in theory, its possible to make ladders, and automated game search / matchmaking for ANY custom map. Potential is huge !
Also, reforged graphics fit some custom maps rly rly well. I personally kind of like reforged graphics. But I can understand why so many ppl dont.
And I feel sorry for ppl who play melee mode only. Because for them in reforged literally nothing changed except some of the ingame menu features like ladder and etc are gone.
All in all, it feels like devs try to upgrade the game, make it run fine on modern hardware, make it future proof, etc. I definitely heard some ppl saying that reforged in classic mode runs better than older versions on their PCs.
Now WC3 has a future at least in theory, if they fix the issues, polish things , etc. Without reforged, wc3 likely would just stop working at some point. Or should I always somewhere have an old laptop with win XP just to play a 2002 game ? No thanks.
Ah yes let's pretend patch 1.31 is also Reforged so we can say more positive things about it.
I heard ppl reporting some weird bugs / desyncs about LUA in older patches. And some of new important natives actually got added only in reforged, especially UI related. Like getting childs of frames for example, or access to some of origin frames, etc.
Not to mention those patches are buggy overall, for example saving and loading game could break specific unit events etc. A lot of ppl reported FPS issues. And probably 99% of ppl who play online on old patches play on pre 1.29. Soo, ye, imo we can pretend that some of those good things mentioned in this thread happened in reforged. And those 1.3xx patches were made only as preparations to reforged anyway.