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Wc3 Fun Mapmaking Challenge

Discussion in 'Contest Archive' started by WaterKnight, Nov 30, 2013.

  1. bhusta

    bhusta

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  2. LordDz

    LordDz

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    1h 37min left... Almost done, almost.
     
  3. rulerofiron99

    rulerofiron99

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    Should be playable, still missing a few features.

    So far it has:
    - King of the hill game mode, teams of up to 3. Points are gained while only 1 team controls the top.
    - Custom cliff collision, you can run down cliffs but not up.
    - 3D Knockback system used by 2 spells, you can get knocked off the cliff and have to run around to get to the top again.
    - Jump spell so that you can jump up cliffs and to avoid ground damage (slam doesn't hit air units, storm bolt projectile checks height, units can only attack ground units)

    To do:
    - Runes (double damage, haste, etc)
    - Custom running system (acceleration-based, means that jumping over cliffs will require a run-up to get enough speed)
    - More spells
    - Creep spawns with AI and spells
    - Team setup selection (FFA, 6v6, etc)
    - Spell combos, e.g. casting thunder clap after landing on the ground should add some effect
     

    Attached Files:

  4. WaterKnight

    WaterKnight

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    Funmap Evening begins in an hour.
     
  5. LordDz

    LordDz

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    Okidoki, thanks for answering.

    *Whistle* Small bug again found, reuploading again... :)
     

    Attached Files:

  6. bhusta

    bhusta

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    Attached Files:

    Last edited: Dec 13, 2014
  7. LordDz

    LordDz

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  8. Ralle

    Ralle

    Owner

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    This map definitely has potential. It reminds me of that Nintendo game Smash Bros
     
  9. LordDz

    LordDz

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    Hopefully patched good enough. :)
     

    Attached Files:

    Last edited: Dec 13, 2014
  10. Gorgonage

    Gorgonage

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    Soo, I fixed now all bugs.

    @edit... I won't talk about it...
     

    Attached Files:

    Last edited: Dec 14, 2014
  11. WaterKnight

    WaterKnight

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    Entries (latest updates) & some replays of the evening added to first post.
     
  12. ldragogode297

    ldragogode297

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    Hey, um... why did you give me rep? I didn't succeed at making the map...
     
  13. Maybe it was spread rep? People spread rep points to give rep again to a person they want.
     
  14. WaterKnight

    WaterKnight

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    Nah, bhusta is just leaking love all over the place.
     
  15. ldragogode297

    ldragogode297

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    Sounds NSFW...

    Jokes aside, thanks anyway. Now I have two golden nuggets! Huzzah!
     
  16. rulerofiron99

    rulerofiron99

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    Thanks, already busy adding more characters.

    Any other feedback on my map?
     
  17. LordDz

    LordDz

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    Stop it from desyncing?
     
  18. rulerofiron99

    rulerofiron99

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    Oh dear.

    When exactly does it desync?
     
  19. WaterKnight

    WaterKnight

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    rulerofiron99 was not playing, afaik. Your entry desynced partially probably due to the combination of GetLocationZ-comparisons and terrain deformations.
     
  20. rulerofiron99

    rulerofiron99

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    Ah, that must be it. I didn't consider that Thunder Clap's terrain deformation could cause issues.

    EDIT: Did some testing with a second PC, can't get it to desync with any combination of thunder clap with and the systems that use GetLocationZ (projectile, leap movement). Heightmap desyncs are probably a bit harder to achieve on a LAN connection, though.