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[General] water walk

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Level 13
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Mar 24, 2013
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1,105
Unit enters Region

Passive Hero Transformation to amphibious movement



Leaves Region

Passive Hero Transformation to regular form with foot movement

And I'm not sure but Purge's system might be able to manipulated so you "walk on water" since all its doing is moving the unit while playing its walk animation (Edit: Not to belittle it, but that is what's is doing in a nutshell).

I haven't checked to see if it would difficult to do though.
 
Level 37
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Mar 6, 2006
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9,243
Here is how to detect water.

  • Untitled Trigger 001
    • Events
      • Time - Every 0.20 seconds of game time
    • Conditions
    • Actions
      • Set p = (Position of u)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Terrain pathing at p of type Floatability is off) Equal to False
        • Then - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Terrain pathing at p of type Walkability is off) Equal to True
            • Then - Actions
              • Game - Display to Player Group - Player 1 (Red) the text: deep water
            • Else - Actions
              • Game - Display to Player Group - Player 1 (Red) the text: shallow water
        • Else - Actions
          • Game - Display to Player Group - Player 1 (Red) the text: not water
      • Custom script: call RemoveLocation(udg_p)
 
I think you must put invisible platform into water . Then If you want walk the unit into top of the water, you can change the height of the invi platform . .
 

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Level 6
Joined
Nov 5, 2013
Messages
132
Type of movement cant be changed via triggers. I think you need to use object editor for this, or really transform into unit that can fly.

If you want you can try to simulate water with doodads, and only allow your unit to enter this region, and restrict for others.

The triggers works, if you don't know look the rexxar campaign part 2, the intoduction cinematographic scene; the dirigible reduces that height
 
Level 6
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Nov 5, 2013
Messages
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Look the pictures
You can use specific units, I'm using the blue footman. It is in plataforms in the water, use obstacles to block the plataforms from other units

References:
Encendido = On
Apagado = Off

XD--
 

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