• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Wind Walk doesn't work on amphibians

Status
Not open for further replies.
Level 4
Joined
Oct 11, 2008
Messages
90
I am making a map where units can walk on water. For this i have added Movement Type - Amohibious to all units. The problem is that 1 unit has the Wind Walk ability. When it casts Wind Walk, it does become invisible, but it can't move unitil the Wind Walk buff dissapesrs. Why does this happen?
 
After some research i get to the point that the unit becomes land unit during Wind Walk. But i dont know why this happens and how should i make so as the unit will still be an amphibian while having the buff.
 
Try this:
Instead of Wind Walk put the ability Invisibility of the sorcerer. Then use triggers and a dummy aura:

Event: Unit Begins casting an ability.
Conditon: Ability being cast equal to Invisibility.
Action: Add ability (Unholy Aura) to casting unit.

Dummy aura is Unholy Aura. Put the movement speed bonus where you want and erase the life regeneration bonus. To dont show the animation of the aura go to the buff and erase the Art - target.




I didnt understand the post of Sparten1one7, so i hope i didnt said the same in other words :xxd:.
 
Status
Not open for further replies.
Back
Top