Thanks!
So, I finally finished the campaign and I must say, the work you did is
excellent! Great campaign indeed!
I'm not an English native speaker so I forgot what "WIP" meant and I was actually quite sad when I discovered that this is not finished, after the last chapter

I was enthralled by the story and eager to discover the rest!
I'd just have a couple of feedbacks to give (in no particular order):
- In the first map, getting the treasure in the room with the chief Death Knight is basically impossible... Unless I'm too dumb and I just did not reflect on how to get the treasure enough, in which case, discard this point...
- In the map where Khadgar is knocked out, the section where Khadgar has to flee needs improvement because as of now it is... quite annoying. Khadgar isn't able to escape anywhere in the vicinity and he has to follow a long winded road in order to properly escape... But with the fog of war that road isn't intuitive and the player ends up dying fast and multiple times in a row because it is surrounded by enemies on nearly all sides except the one that is correct. I actually got SO frustrated that I had to use "iseedeadpeople" there.
- In all the rest of the gameplay, I would have liked a general higher difficulty though, I find that the only map that was properly challenging was the one where Orgrim had to destroy Human bases in 1 hour.
- The cooldown for the teleporting orb in Kharazan should be WAY lower. Walking everywhere is quite a pain, but if the orb takes too much time to recharge you're forced to do it anyway rendering the orb itself nearly useless.
- Please, do NOT let Alexstrasza place a recharging health circle on the spot where Sargeras usually goes when you are invisible and he can't see you. It's REALLY hard to damage Sargeras (as it SHOULD be, that's not the issue) and it becomes REALLY frustrating when Sargeras regains, like, all of his health because of Alexstrasza, making you lose the last 10 minutes of gameplay...
- Yeah, I think that you should change the sentence concerning the Vallon's Sight spell so that it points more explicitely to the "far sight"'s related book.
And...That was it, I think. Overall, GREAT campaign with a couple of blemishes here and there. 9.5/10.