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Warcraft Modelers: A must have!

Discussion in 'Modeling & Animation' started by Chriz., Dec 5, 2006.

  1. Chriz.

    Chriz.

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    3D Modeling Tools: A must have!

    Art Tools

    This is the plug in for 3DsMax 5, Warcraft III Art Tools.

    This is a MUST have if you plan to make models for Warcraft III.

    Download it here.

    Warcraft III Viewer

    This is a useful tool to export in game skins, or to view the model you have made.

    Download it here.

    Oinkerwinkles MDL Editing Tools

    These are for the less privileged few who can not get their hands on 3DsMax 5. A basic, but effective modeling program.

    Download it here.

    MDX Pather

    This is useful for changing texture paths quickly and easily.

    Download it here.

    Magos's Model Editor

    Very handy tool, with lots of helpful gizmos, also better viewing capabilities than that of the Viewer. Shows particles well too.

    Download it here.
    Version 1.07

    Milkshape

    A good modeling program for those less privileged to have access to 3DsMax.

    Download it here.

    The Vertex Animation Exporter and the IK Animation Exporter

    If you know anything about animation in max, these are very useful tools for you.

    Download it here.
    Download it here.

    MDLX Converter
    [​IMG]

    This program converts between Warcraft III MDX and MDL
    files. Unlike Yobguls' converter, it will not crash
    constantly. Also, it will give somewhat niceerror
    messages instead of just yelling at you. However,
    because it does not used the game DLLs, it can not be
    entirely trusted too. If you find a bug, please do tell.

    Usage:
    - Click "Convert" and choose one or more files to convert.
    - Click "Repeat" to do the last batch over again. This
    is useful if you had an error in your MDL and just went
    back to fix it.
    - You can also click and drag files onto the program
    from Explorer or open MDL/X files with it. This makes
    converting a file as easy as going into the right click
    menu in Explorer.


    Change log
    1.03
    Bug fix on ParticleEmitter2s
    Bug fix for single-dimension Bezier animations.

    1.02
    Handles ParticleEmitters
    File dialog remembers the type

    1.01
    Public release

    Download mdlxConv.exe here!


    Now go out there and start modeling!

    Chriz. - Your friendly Animation Moderator.
     
    Last edited by a moderator: Aug 22, 2008
  2. The Last Istari

    The Last Istari

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    Last edited: Apr 22, 2007
  3. Illidan(Evil)X

    Illidan(Evil)X

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    Discreet GMax

    Discreet’s gmax is a free 3D modeling and animation tool based on their award-winning 3ds max.

    Download it here.
    Magos' GMax tutorial.

    Dex' Exporter Script (.60/.186)

    A script that converts scenes from gmax/3ds max into warcraft models (*.mdl)

    Download it here.
     
  4. Chriz.

    Chriz.

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    Warshape & Warforger - Good free animation tools! Guide and download here! [Nasrudin]

    Warshape
    Find the guide and download here:

    Warshape - dowload+guide - Wc3campaigns

    Guide by Nasrudin, tool by Oinkerwinkle.

    -Chriz.
     
    Last edited by a moderator: Jul 30, 2008
  5. HappyTauren

    HappyTauren

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  6. Rao Dao Zao

    Rao Dao Zao

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  7. Mechanical Man

    Mechanical Man

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    Pros and cons of some modelling programs

    Here I wrote an article to guide a newcomer to chose the best program for his purposes. I sorted them from the weakest to strongest. Notice that for the tools from gmax and below you will need some time to get familiar with it.

    Text editor (MDL)
    + theoretically can change every aspect of the model
    + the most reliable way to transfer animations (although tedious)
    + can fix some stuff, where magos fails
    - require extensive knowledge of MDL format
    - must be very careful to not cause errors
    - tedious management with object id, node count, ...
    - basically useless in geometry, animations, etc. due to its text format

    Use it for: fixing stuff where magos fails, animation transfer

    Magos' model editor
    + user friendly
    + good as viewer
    + quite easy adding new nodes, like particles, events, .... which makes it a indispensable tool with some better modelling programs which do not support those nodes (milkshape, gmax, oinkerwinkle)
    + mpq browser inside
    - some tasks it cannot perform or perform correctly, like texture animation, bone animations (RDZ: it consumes rotations), sometimes particles are buggy, no setting texture path, often these tasks should be perform in plain MDL
    - very limited geometry modifying and no chances to UWV modfying
    - basically no animation modifying possible

    Use it for: making minor changes to the model, like adding/removing simple nodes and change geoset visibility and other stuff if you cannot add it in other programs. Models modified only with this program should not be accepted in model section.

    Oinkerwinkle tools
    + easy to learn
    + no import and export issues
    + wide range of tools allowing to change also UWV, transfer animations, ...
    - bad interface
    - need to be based on existing models (although there are some primitives included so you can also model from 'scratch')
    - very limited animation support

    Use it for: editing existing warcraft models, because you will not have problems with importing/exporting the model in/from the program. You can also try with beginning with primitives, but it is quite difficult with oinkerwinkle to do something good and it won't have animations. Actually, use this if you have no desire of custom animations, you can always transfer animation from other models (your model will have your base model's animation). If you are planning only to edit models, use this.

    Gmax
    + free 3D professional program
    + good interface
    + it can be useful also for other games
    + it can be used in conjunction with other tools (look tutorials)
    - not able to create wc3 particles, events, attachments, ...
    - buggy exporter, which often does not export the animations correctly
    - not good importer (although it appears that it at least rigs the model correctly)
    - rigging (skinning) the model is horrible

    Use it for: Creating models with no complex animations or no animations at all, like spaceships and doodads. You can model from scratch or use the importer to edit existing model or with some tricks you can export your geometry to another (animated) models. But do not even try to animate a humanoid model for warcraft! Note that the animations are not even imported correctly. Use this for simple models.

    3ds max 6+
    It shares many characteristics with gmax (uses the same scripts) when it comes to warcraft with some differences:
    + has more options
    - very expensive

    Use it for: I think that is not much different than gmax.

    Milkshape 3D
    + good interface
    + it can be useful also for other games
    + fairly good exporter
    + animating is much better that in gmax
    - not free (however 25$ is not much)
    - no decent importer
    - pretty simple program (it has however everything you need for making game models)

    Use it for: Its usage is somewhat similar to gmax's, but with the difference that trying to animate is no longer a waste of time. As I heard, there are no good importers which do not screw animations. So, basically a model in milkshape should be reanimated from scratch. So a good tool for a scratch modeler.

    3ds max 4,5 with art tools
    +++ perfect tool for making the models for warcraft!
    - very expensive
    - hard to get (the newest version is currently 9)

    Use it for: everything warcraft modelling related. All importers/exporters work correctly, this is actually the only program which let you edit animations and also you are not forced to make every animation since ProFet's script imports the model correctly (except visibility) and you can leave other animations intact. The only bad side is that the textures have no path when the model is exported so this is to make manually. Anyway, this program beats all of others at everything (war3 ofc), if you manage to get your hands on it. :wink:

     
    Last edited by a moderator: Oct 11, 2007
  8. Firestorm1

    Firestorm1

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    ok, i seriously have to know if there are any lightwave importers. i can't find any.
     
  9. Rao Dao Zao

    Rao Dao Zao

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    There are none I've ever heard of.

    Your best bet is to export to something that Milkshape or Max can handle, and pass it on to somebody with one of these tools.
     
  10. HappyTauren

    HappyTauren

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    ms3d has lightwave (*.LWO) importer, so use it.
     
  11. Duke

    Duke

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    Will the plugin work for 3DS max 9 too?
     
    Last edited: Feb 5, 2008
  12. brad.dude03

    brad.dude03

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    No, sadly it is only compatible with the now-ancient 3DS Max 5.
     
  13. BudSmoke

    BudSmoke

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    Where can I get ProFet's script?
     
  14. NO_exe

    NO_exe

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  15. AirHead

    AirHead

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    I use GMax it's a hassle but very usefull you can animate wc3 models on it but its annoying to export the animations properly still possible but annoying i would go with GMax although ive never used Milkshape i do know 3DS is way better then GMax so (if you can) get it. and model like crazy for the GMaxers who have to use crappy dex exporter.
     
  16. kc102

    kc102

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    Anyone know of an import & export script for max 9, for .mdx or .mdl files?
     
  17. skrab

    skrab

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    here is just exporter 'DeX
     
  18. gohan43

    gohan43

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    what shaping options?? ive only used 3dsmax once and i didnt get a chance to play with everything so from what ive seen it's similar except for all the added shit that makes it beautiful (and about $2975 more than ms3d)
     
  19. HappyTauren

    HappyTauren

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    err dude.
    There are things like chamfer, cut, and bevel. They are simply crucial to shaping. In max you work with POLYGONS and in ms3d you work with FACES. Polygons are much easyer to work in it. In ms3d you can only improvise, while in max you can actually make a scratch mesh hell of easily. I have used both, and once you try max, you will never return to milkshape.
     
  20. GluKoBug

    GluKoBug

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