Here's the step by step process I used and here is where I am stuck:
1. Designed a house in sketchup and painted textures.
2. Exported to ".kmz" (this is with the free version)
3. Opened the ".dae" file in blender, everything was cool, so I exported to ".obj"
4. Opened the ".obj" file in Milkshape 3D (I know, hop in the time machine...)
5. Used the Warcraft 3 MDL exporter for Milkshape 3D to produces an MDL file
Now I'm encountering errors when I attempt to convert the ".mdl" file to MDX or open in the Warcraft 3 Model Editor.
Here's the Warcraft 3 Model Editor Error:
Expected ",", got "#" in group "Geoset" in C:\...house.mdl!
Here's the error I get when using the Mdlx converter:
Line 97: Expected a normal or closing },
This is a totally static model, with no animations or bones.
Would I be in the same situation if I was using 3DSMax or Maya as the final program before creating a ".mdl" file?
I'm sure you all can see the significance of finding a sound method of importing sketchup models into the Warcraft 3 engine.
1. Designed a house in sketchup and painted textures.
2. Exported to ".kmz" (this is with the free version)
3. Opened the ".dae" file in blender, everything was cool, so I exported to ".obj"
4. Opened the ".obj" file in Milkshape 3D (I know, hop in the time machine...)
5. Used the Warcraft 3 MDL exporter for Milkshape 3D to produces an MDL file
Now I'm encountering errors when I attempt to convert the ".mdl" file to MDX or open in the Warcraft 3 Model Editor.
Here's the Warcraft 3 Model Editor Error:
Expected ",", got "#" in group "Geoset" in C:\...house.mdl!
Here's the error I get when using the Mdlx converter:
Line 97: Expected a normal or closing },
The document does get weird at line 97. It reads:
And that re-occurs throughout the text.
{ -1.#IND00, -1.#IND00, -1.#IND00 },
{ -1.#IND00, -1.#IND00, -1.#IND00 },
{ -1.#IND00, -1.#IND00, -1.#IND00 },
And that re-occurs throughout the text.
This is a totally static model, with no animations or bones.
Would I be in the same situation if I was using 3DSMax or Maya as the final program before creating a ".mdl" file?
I'm sure you all can see the significance of finding a sound method of importing sketchup models into the Warcraft 3 engine.