- Joined
- Sep 26, 2009
- Messages
- 9,534
Siege Engine changes make it WAY less effective against buildings, would now be more offensive as anti-light air, while becoming very weak to capital air units. I think they added the ability to target ground units as recompense.
The Circlet semi-nerf, but with a toggle is a creative solution to that controversial item.
The Animate Dead thing is very welcome. It always frustrated me that my reanimated units could not absorb any damage to protect my other units. The disease cloud thing is flavorful. It would be decent against Dryads and Spellbreakers.
Surprised to see Demon Hunter getting a buff, but at least we're not seeing 100/200/300 Mana Burn.
The Mountain Giant rework is interesting.
The Circlet semi-nerf, but with a toggle is a creative solution to that controversial item.
The Animate Dead thing is very welcome. It always frustrated me that my reanimated units could not absorb any damage to protect my other units. The disease cloud thing is flavorful. It would be decent against Dryads and Spellbreakers.
Surprised to see Demon Hunter getting a buff, but at least we're not seeing 100/200/300 Mana Burn.
The Mountain Giant rework is interesting.