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Warcraft III - Fall of Draenor

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It is now. We plan to change the head fully.

Well Arakkoa have a caste system. Guild is from a completely different type of society. Farm on the other hand is a universal thing.

Plus assasins of arakkoa serve the talonpriests or are independant, instead of having a hierarchal society of a guild
 
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Guild:
1.
an organization of persons with related interests, goals, etc., esp. one formed for mutual aid or protection.
2.
any of various medieval associations, as of merchants or artisans, organized to maintain standards and to protect the interests of its members, and that sometimes constituted a local governing body.

In other words, a bunch of people who work together towards one goal; in your case, the assassination of designated targets.
The 'local governing body' would be the Talon Priests, or no one at all(sometimes implies that the local governing body was not always there).

Farm, on the other hand, is almost always referring to domesticated livestock. Why are the 'kaliri' bred for? Are the kaliri some form of domesticated animal, or do they simply have connections(spiritual or otherwise) with the Arrakoa or something similar to that? I'm going to assume they are birds. Do Arrakoa eat kalliri or produce some kind of material from them(e.g. feathers for armor or talons for weaponry or whatever)? Even if they do, they would grow them in (bird-)pens or nests, not in farms.
 

deepstrasz

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Ka-Ching!
JM productions presents at : 31.08.2010 11.12 AM CET
163117-albums2996-picture34773.jpg

:fp: Dude, this is Grom Hellscream. Edit his face, make his beard shorter (or something), maybe stretch his eyes in a mongoloid form. His chest, put something there some spiral tattoos or a leather armor. Change the color of his skin... THINK of something impressive.
 
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As the 2nd description says, it is usually associated with a medieval group of merchants or artisans. Naming it guild would create associations to Middle Ages and similar things.

Kaliri are domesticated owls, who are bred for eggs, meat and especially for their feathers which are used for different rituals, clothing e.t.c.
So the term farm fits them perfectly.
 

deepstrasz

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As the 2nd description says, it is usually associated with a medieval group of merchants or artisans. Naming it guild would create associations to Middle Ages and similar things.

Kaliri are domesticated owls, who are bred for eggs, meat and especially for their feathers which are used for different rituals, clothing e.t.c.
So the term farm fits them perfectly.

Daddio,

A farm is an area of land, including various structures, devoted primarily to the practice of producing and managing food (produce, grains, or livestock), fibres and, increasingly, fuel. It is the basic production facility in food production.[1] Farms may be owned and operated by a single individual, family, community, corporation or a company. A farm can be a holding of any size from a fraction of a hectare to several thousand hectares.

A farm is not a stable or barn:

A stable is a building in which livestock, especially horses, are kept. It most commonly means a building that is divided into separate stalls for individual animals. There are many different types of stables in use today such as the American barn which is a large barn with a door each end and individual stalls inside or free standing stables with the classic top and bottom opening doors. The term "stable" is also used to describe a group of animals kept by one owner, regardless of housing or location.

Information is the base of things...
 
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Alagremm... Honestly, I'd expect at least some common sense. The "2nd description", as you describe it, is a second definition; a second meaning. It does not directly relate to the 1st or 3rd or any other definition.

In simple words... It has nothing to do with the "1st description". And the 1st description is a good enough example for me.

Oh, and... Avians are not kept in 'farms', they are kept in pens. If anything, call it a Kaliri Pen or something.
 
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I meant definition, forgot the word >>

Well farm is the most fitting word for the model and overalldescription, as Pens and Nest both sound like a unit training building. Pens sound like they're a place where kaliri are trained for hunting and war and nest is already used in Warnest.

Deepblade tell that Blizzard. Human farm of WCIII is clearly for keeping animals, especially since its soundset.
 

deepstrasz

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I meant definition, forgot the word >>

Well farm is the most fitting word for the model and overalldescription, as Pens and Nest both sound like a unit training building. Pens sound like they're a place where kaliri are trained for hunting and war and nest is already used in Warnest.

Deepblade tell that Blizzard. Human farm of WCIII is clearly for keeping animals, especially since its soundset.

About that Blizzard made houses where they kept domestic animals :))). A farm is hectares long. They could've called it barn. Orcs have burrows more likely than farms, undead have ziggurats and the NE moon wells (all of which are kind of like the silos from Dune 2: Battle for Arrakis). Therefore if you insist with the farm thing no one should be alarmed because Blizzard made that issue too and I haven't heard of anyone complaining.
 
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:fp: Dude, this is Grom Hellscream. Edit his face, make his beard shorter (or something), maybe stretch his eyes in a mongoloid form. His chest, put something there some spiral tattoos or a leather armor. Change the color of his skin... THINK of something impressive.

Have you ever looked at the concept art? It looks exactly like grom... Beside i am not a skinner i don't know how to do it , but if you do, go ahead make him a new texture. And why should his beard be shorter? It's normal sized, also he doesn't waer armor on the art just a few scars...
 

deepstrasz

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Have you ever looked at the concept art? It looks exactly like grom... Beside i am not a skinner i don't know how to do it , but if you do, go ahead make him a new texture. And why should his beard be shorter? It's normal sized, also he doesn't waer armor on the art just a few scars...

I'm not a very good texturer as I like to call it but I can make something (i need the model for that). The idea is not to make things as others have drawn or imagined. You can improvise. For instance why should he be half-naked ? It's not like WarCraft imported the Spanish naked fanatics.
 

deepstrasz

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Why spanish? Uhh whatever... I'll try my best also the basemodel was Hellscream not the BM jus to say.

Throughout history there were many warriors that battled half-naked or actually naked. Spain had such infantry and the Gauls also had such fighters. They were quick not being pushed down by the weight of an armor.
 
I had brainstormed (yes, Alagremm and I are talking privately ;P) most of the orc abilities. I'll post it later (don't have time).

When I post it, I could use some feedback.

Todo:
  • Think of two more abilities for the Warlock.
  • Think of a ability name that starts with "C" and "T" that can be opposite of Curse of Terror (an ability of the Felsworn). It's for the Spirit Champion.
  • Think of anything special for the rest of units = Grunt, Wolfrider, Catapult, Clefthoof Rider, and Talbuk Ram.
  • Think of a new name for Kennel, because it doesn't fit with the units it trains.
  • Rework the orc building models lol.
  • Brainstorm for the other races.

That's all.

Cheers!
~supertoinkz
 
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For the warlock i think the basic spell would be Shadowbolt, II spell curse III spell summon a imp/fellguard/succubus.
The Grunt should have berserking or something. Catapult could have flaming missiles. And i think it was all from me...
 
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Okay here it goes!

Grunt - ?
Spearthrower - Ensnare
Hunter - Ensnare (Spiked Ensnare?)
Wolfrider - ?
Catapult - ?
Clefthoof Rider - ?
Talbuk Ram - ?
Shaman - Tranquil (New name?), Lightning Armor, Purge
Pyremaster - Raise Flaming Bones (New name please!), Immolate, Fiery Lasso
Warlock - Blood Rage
Necrolyte - Raise Dead (New name?), Rot, Unholy Armor
Spirit Champion - (Name please!)
Feslworn - Curse of Terror

And here are the abilities:

Ensnare - ordinary ensnare?
Tranquil - Main healing spell of the Orcs, don't know how it will work, but I'm thinking something like a lesser Rejuvenation and removes the Blood Rage buff.
Purge - ordinary purge (can't dispel the Blood Rage buff).
Lightning Armor - ordinary lightning armor?
Raise Flaming Bones - uh...raises Ranged/Mage Skeletons instead melee ones?
Immolate - Flaming Shield lol
Fiery Lasso - Aerial Ground Shackles
Blood Rage - Single Target or AoE? Gives the target (any orc) a Blood Rage buff, can't be dispel by any means (except Tranquil). This makes the target degenerates, but it gives them buff-ups. Also gives them the ability Blood Thirst which works like Berserk and it gives them lifesteal.
Raise Dead - raises melee skeletons?
Rot - Single Target/AoE? Makes the target Rot, which slows nearby enemies.
Unholy Armor - wc1/wc2 spell
Curse of Terror - When a Felsworn dies, he will create a rune that curses nearby enemy units. The killer will be affected greatly than the surrounding enemy units. Don't know what stat should be affected.

I expect feedbacks.
 
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Yes, Ensnare is excellent for Hunter and Spearman! ^^

Agree with Pyremaster ability, but lasso could be a little too much...

Otherwise its pretty good and Warlocks should have a Summon Daemon ability like in WCI and WCII.
 
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First the spirit shield. I think it should be a 15% dodge chance.
Second the spirits give the warior some tips how to fight directly in his mind(weird...) think this one should be an attack bonus or a critical strike like thingy.
Next the spirits connection with the spirit master/champion allows him to travel to the spirit world (kinda windwalk for 15~30 sec) what do ya think?
 
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Hmm maybe read this...And why some sort of a hero? It's a t3 meele unit, they are regullary more powerfull than a grunt or footman. Also i've got an idea. I think we should make it so any race has a powerfull t3 unit wich is heavily overpowered and can be trained only 1 per player( if the old t3 unit dies you can make a new one)
 
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SO I HEARD SOMEBODY NEEDS MY HELP SO I'VE COME HERE TO HELP SO YOU CAN HELP WHILE YOU HELP.

Nah, serously, Alagremm send me a message about this project, so...

IM BACK.
 
attachment.php


Okay. Orc Barracks

  • Add the decay mesh
  • Add a particle emitter in Stand Work anim
  • Think for a better texture for the rock
  • Edit the skin of the hut, so it will have teamcolored stripes

--------------------------------------------------------------
Originally Posted by dead-man-walking
You mean a demi-hero system like in AWSLR? Or unique units like Naisha and the likes in Campaign?

What's AWSLR? Googled it and negative results.
 

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Oh god. Blizzard spells? Really? I think I'll just unsubscribe now. There was literally no actual progress since this started. You didn't even do the basic things a mod needs. You don't KNOW what the basic things a mod needs are. You have no vJASS coder, you have no one to hack Blizzard's .j files either. You don't know how to create a mod, that's basically what I'm saying.

supertoinkz, the rock entrance halls have a horrendous wrap.
 

deepstrasz

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Okay here it goes!

Grunt - ?
Spearthrower - Ensnare
Hunter - Ensnare (Spiked Ensnare?)
Wolfrider - ?
Catapult - ?
Clefthoof Rider - ?
Talbuk Ram - ?
Shaman - Tranquil (New name?), Lightning Armor, Purge
Pyremaster - Raise Flaming Bones (New name please!), Immolate, Fiery Lasso
Warlock - Blood Rage
Necrolyte - Raise Dead (New name?), Rot, Unholy Armor
Spirit Champion - (Name please!)
Feslworn - Curse of Terror

And here are the abilities:

Ensnare - ordinary ensnare?
Tranquil - Main healing spell of the Orcs, don't know how it will work, but I'm thinking something like a lesser Rejuvenation and removes the Blood Rage buff.
Purge - ordinary purge (can't dispel the Blood Rage buff).
Lightning Armor - ordinary lightning armor?
Raise Flaming Bones - uh...raises Ranged/Mage Skeletons instead melee ones?
Immolate - Flaming Shield lol
Fiery Lasso - Aerial Ground Shackles
Blood Rage - Single Target or AoE? Gives the target (any orc) a Blood Rage buff, can't be dispel by any means (except Tranquil). This makes the target degenerates, but it gives them buff-ups. Also gives them the ability Blood Thirst which works like Berserk and it gives them lifesteal.
Raise Dead - raises melee skeletons?
Rot - Single Target/AoE? Makes the target Rot, which slows nearby enemies.
Unholy Armor - wc1/wc2 spell
Curse of Terror - When a Felsworn dies, he will create a rune that curses nearby enemy units. The killer will be affected greatly than the surrounding enemy units. Don't know what stat should be affected.

I expect feedbacks.

My opinion and impros:

Ensnare: maybe a rope tied to the rope cage and to the creature whom the spell belongs to. This way the creature could move and bring the ensnared unit with it for how long it lasts.
Tranquill: Yeah, a healing spell (over time or instant, linked or a timed healing aura), that can take off any negative buff.
Purge: Hm, maybe something different, so we keep the slowing effect and add a inhibition of magic casting for some seconds. If the unit has no effect or buff on it, the spell won't work. If the unit has positive buffs the spell will last more depending on how many buffs there are (eg: inner fire and roar = 6 seconds for magic inhibition and slow, knowing that only one positive buff takes 3 seconds; only for enemy units). If the unit has negative buffs and is an ally or belongs to the user the spell will eradicate the negativism and throw it to the nearest random enemy units. If the unit is an enemy with negative buffs, the spell will double the time effect of the previous buffs and effects.
Lightning Armor: Armor that shocks only those who attack the carrier resulting in a sort of nova ?
Raise Flaming Bones: Immolation skeleton carriers ? After they are destroyed maybe release a spot of fire which burns entering enemy units ?
Immolate: I don't think we should... But then again maybe a whirl of fire that can release buff type fire on enemy units.
Fiery Lasso: Not really... Maybe 3 units of the same type with this ability could contain a creature or even a hero for more seconds to stand still and be damaged by the spell itself and by other units. After it's release the unit is slowed for recuperation.
Blood Rage: If your life is drained by the spell, there is no sense in draining life from other units on that time. Maybe some sort of rage to increase attack speed and damage by every hit when your unit sees the enemy unit's blood :). Of course your life should be draining at this point because the bonus gets too powerful so the life drain system should increase itself by every hit.
Raise Dead: Raise something powerful or different than mere skeletons, maybe some sort of zombies or big undead reptiles, whatever.
Rot: Aye, the enemy targeted unit becomes ill and the others are forced to slow down their movement speed. The ill loses life and can infect the others as well ?
Unholy Armor: Yes, life draining and invulnerability at the same time. Good for when a healer comes to aid. Improvise only if you must.
Curse of Terror: I think that killing that unit without it having some buff on it to produce that cursing is quite too powerful for a spell. The creature should have something to manually activate before it's death or the creature has mana and it consumes with every hit it does. So we would need a sorcerer to fill the creature's mana so the cursing spell could take effect. (say like the creature has 100 mana, every hit takes 10 or 25, the spell needs 75 or something to take effect).
 
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Oh god. Blizzard spells? Really? I think I'll just unsubscribe now. There was literally no actual progress since this started. You didn't even do the basic things a mod needs. You don't KNOW what the basic things a mod needs are. You have no vJASS coder, you have no one to hack Blizzard's .j files either. You don't know how to create a mod, that's basically what I'm saying.

supertoinkz, the rock entrance halls have a horrendous wrap.



Blizzard spells? That's the reason why I posted here. To get better ideas, to get feedback. And a vJASS coder isn't needed. And, do you think Blizzard.j is in vJass form or any other form of coding?No, it's just simply JASS. And also, I know how to use the Blizzard.j; from the very top constant, to the very bottom function.

So if you're just here to insult and mock the team/mod, go, unsuscribe the thread and leave, we don't need your help.


Long Post...
I'm reading it.
 
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Those spells are all lame, and that's my point. They're all Blizzard rip-offs. I mean, Ensnare? Seriously? You can't even bother changing the name. If you want this to be a mod, EVERY spell has to be unique and a lot more awesome than Blizzard's spells. At the moment, this is very much like Blizzard's Warcraft 3. If you just want some new races, make an altered melee. If you want a campaign to go with those races, make separate campaigns. :/
 
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At this point Debode has right, a mod should be much more original. According to the ensnare ability call it atleast Nets or somehow ...
 
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What I'm talking about is that, for example, instead of using Ensnare, you could use... Say, Bear Trap: Places a trap on the ground. The first unit, enemy or allied, to stand on it will be dealt some damage and will be unable to move. The unit will also be dealt damage based on how much will it try to move: Every time the unit receives an order to move it will be dealt damaged.

Or something like that.

For Purge, you could have something like: "Cleanse: Cures a target enemy or ally, removing all buffs from it. Based on the unit's allegiance and the amount of buffs cured, the unit will be either damaged or healed
 
Long Post...

Ensnare ~ We need another name here, as Debode said. I'm thinking this could go to the Wolfrider, because he can drag longer distances because of its wolf. Well, discuss.

Tranquil ~ (You spelled it wrong lol). This can cost too much mana, seeing that it can heal and at the same time, remove buffs.

Purge ~ I like the idea :p, and ofc, more mana cost! Also think of another "nice" name.

Lightning Armor ~ Hmmm... I think we could change this. Like we should add an Earth spell right?

Blazing Bones ~ (just thought of new name :p) The leftover fire is a good idea, but the immolation...don't think so. But maybe, an upgrade than can give them Immolation? Like Greater Blaze or through the Adept/Master Caster upgrades.

Immolate ~ What ability can replace this?

Fiery Lasso ~ So you mean, three units are needed to channel the spell?

Blood Rage ~ Good.

Raise Dead ~ I'm thinking this is not an autocast spell, this is an instant-cast spell like the wc1/wc2 does. More brainstorming is needed.

Rot ~ Yes, the target is also draining life, but isn't slowed. Nearby enemy units will be damaged and slowed. I'm thinking if the target unit dies while under the rotten buff, it will spawn parasites/maggots.

Unholy Armor ~ Okay.

Curse of Terror ~ I didn't understand what you mean there. You mean, the unit starts with 0 mana? And some sorceror will refill it's mana? By how?


I still take opinions/suggestions/feedbacks/criticisms/comments/replies/ideas.

Those spells are all lame, and that's my point. They're all Blizzard rip-offs. I mean, Ensnare? Seriously? You can't even bother changing the name. If you want this to be a mod, EVERY spell has to be unique and a lot more awesome than Blizzard's spells. At the moment, this is very much like Blizzard's Warcraft 3. If you just want some new races, make an altered melee. If you want a campaign to go with those races, make separate campaigns. :/

I'm ending this quarrel/discussion to prevent it from becoming worse.
 

deepstrasz

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Ensnare ~ We need another name here, as Debode said. I'm thinking this could go to the Wolfrider, because he can drag longer distances because of its wolf. Well, discuss.

Tranquil ~ (You spelled it wrong lol). This can cost too much mana, seeing that it can heal and at the same time, remove buffs.

Purge ~ I like the idea :p, and ofc, more mana cost! Also think of another "nice" name.

Lightning Armor ~ Hmmm... I think we could change this. Like we should add an Earth spell right?

Blazing Bones ~ (just thought of new name :p) The leftover fire is a good idea, but the immolation...don't think so. But maybe, an upgrade than can give them Immolation? Like Greater Blaze or through the Adept/Master Caster upgrades.

Immolate ~ What ability can replace this?

Fiery Lasso ~ So you mean, three units are needed to channel the spell?

Blood Rage ~ Good.

Raise Dead ~ I'm thinking this is not an autocast spell, this is an instant-cast spell like the wc1/wc2 does. More brainstorming is needed.

Rot ~ Yes, the target is also draining life, but isn't slowed. Nearby enemy units will be damaged and slowed. I'm thinking if the target unit dies while under the rotten buff, it will spawn parasites/maggots.

Unholy Armor ~ Okay.

Curse of Terror ~ I didn't understand what you mean there. You mean, the unit starts with 0 mana? And some sorceror will refill it's mana? By how?


I still take opinions/suggestions/feedbacks/criticisms/comments/replies/ideas.



I'm ending this quarrel/discussion to prevent it from becoming worse.

Purge: renamed to... uhm.. i'll think about it if ye can't find something.

Fiery Lasso: Yes the three channel, instant would be too powerful.

Curse of Terror: The creature consumes it's mana only when it attacks. It needs to be refilled for it has no regeneration because the on death casting spell is too powerful to activate everytime that type of creature is killed, get me ?
 
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A pyremaster is a very importaint role in the orcish culture. He can summon the fire , wich he mostly uses to burn the corpses of the fallen warriors(orcish culture says hello!) beside he can speak with the ashes of the burned warrior and gain from him informations about his life dead and so.
 
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