Stathisdjs: Rui
bout that power field idea
i kinda dislike it
it would give them them a protoss feel
i had another idea
making buildings that work like this
2 autocast abilities
1 being a +defense w/e
and 1 being +production speed
kinda like the chrono boost
but
only 1 can be built within the range of another
err
you can't build more than 1 inside each field
Rui: That was the idea, actually, while giving it a Warcraft feel
Grey Nightmare: I like it, sept I would make dispel completely nullfied "IN" the field
rather than 50%
Stathisdjs: heh
what about
other units getting slowed by 10%?
including projectiles
Grey Nightmare: Sure do you want to code that?
Stathisdjs: Erhem.
No coding required
This is the data editor we are talking about
brb, drop all ideas here
Rui: The only thing I dislike about having them as summons is that games with Demons would always be about dispelling them. That's why I want strong units, but with a considerable supply cost and a few spellcasters who are good at countering possible dispels, so that the enemy will not always go for them.
Stat, I don't think people would want to use abilities from buildings all the time.
Stathisdjs:
AUTOCAST
Rui: Why have the ability at all, then?
Stathisdjs: *cough*
increase production speed of buildings
weak
so it's the main target of attackers
*cough*
increase production speed of buildings
weak
so it's the main target of attackers
Grey Nightmare: "The only thing I dislike about the dispels is that games with Demons would always be about dispelling them."
Exactly why I suggested nullifying this effect inside the fields
Rui: [replying to Stathisdjs] Doesn't work with my idea; my idea is to have workers interchange with military. They're similar to Protoss in the way they summon structures, but similar more to Zerg in the way unit training is handled.
Buildings don't train units at all; they only research upgrades. And allow new units to be interchanged.
Grey Nightmare: Yeah fits the lore to
It has a lot of potential

the idea
I like it better than our orginal one anyway
Stathisdjs: How about giving a twist to their workers
like
all workers within those building's range
move faster
etc etc
Grey Nightmare: I <3 the diabolist and temporary fields
How long were you thinking, 5-10mins?
Rui: For example, you have a Felguard that costs 3 food. So, to get a Felguard, you need to select 3 workers, and press the Interchange with Felguard button. You know how two High Templars or two Dark Templars merge to form an Archon? It'd be similar. The three Gan'arg mingle and a cool special effect is spawned;
Do you know how Undead buildings (or dying heroes) had «spirits» that went [from their death location] to the air? This is similar. Red lights would spawn and «travel» in a vertical way, just like those «Undead spirits», for half of the unit's «interchanging» time. In the second half, those lights have the opposite direction: from «space» (or whatever) to the place where the workers mingled.
Lol, no, 5 or 10 minutes would be insane =P a maximum of 60 seconds, preferably between or equal to 45 and 30. The idea with allowing the Demons to «space shift» buildings is mainly for adaptation purposes, much like the Undead can Unsummon their buildings. The difference is that Space Shifting takes more time, requires Warping Fields, and saves 100% of the resources
While Unsummon returns only 50%
Grey Nightmare: but buildings wouldn't even build within 60secs?
Rui: Space shift allows buildings to directly reposition themselves, and takes half of the time a normal structure would take to be built/warped in. What we don't want is the Demon player warping in towers directly into a player's base, similarly as to why Blizzard did not allow a Planetary Fortress to lift up.
Turminator8: so basically if TBL get rushed they are fucked?
Rui: Actually, the Demons would be pretty immune to rushes. I actually have to be careful with that. If they can interchange from workers to military units and from military units back into workers, what the player could do when rushed is pick all his workers and interchange with military. This would also make a demon rush quite tough to handle.
Grey Nightmare: Wow
Changing back?
THat's pretty cool
Perhaps potential for imba though..
GottA BE careful
Rui: Yes. You required 3 workers to interchange with a Felguard, right? If you interchange the Felguard back, you get back the 3 workers.
Turminator8: Maybe that should have some type of charge or energy cooldown like how the protoss main base has that excelerator
and at the beginning it starts at 0 and it slowly regenerates
Grey Nightmare: Kinda like how druids have to wait
to change back form
but longer
yeah
Rui: The waiting time to interchange can't be too long, but it has to be significant.
Grey, depends. The workers themselves have a waiting time to be trained. Making interchanging too short allows the Demon player to adapt way too fast to be balanced, but making it too long will also make the sum of unit training time too long to catch up with other races... of course they can interchange multiple units at once, that's a fact... perhaps I should look into Zerg macro a bit to make a decision (they can mutate various units at once).
Stathisdjs: I just had an idea
random number X
every X units
an improved version of the unit is created
instead of the trained unit
Rui: The problem with inserting arbitrary elements is that they're just that: arbitrary. They have no logic whatsoever.
An improved version of a unit comes off as completely unexpected in a bad way.
And strategy is about that: having the data and rationalizing a way out of it. By inserting this arbitrary value you're denying the players a piece of data. If you get lucky, good for you, sucks for your enemy. If not, too bad for you. But ultimately you did not give either of the players a chance to do anything about it.