First of all if they cant meet the requirements they are probably not gamers.
Most games are played on phones now, which in theory could run WC3 but certainly not anything better.
i dont believe this is a reason not update the game (gfx) and rise the requirements.
It violates the contract they made with the user. You cannot say "you need X" but then change it to "you need Y" just because you feel like it. Imagine if they did that with Warcraft III where back during the Xbox360/PS3 period they decided to dump all x86 support in favour of the PowerPC like instructions for consoles making the game unplayable on any PC.
they cant alienate some one that is already alienated from to days tech.
They can because a lot of the players of WC3 are playing it on second hand computers using technology from yester year. That is why they are not playing StarCraft II as despite its comparatively low system requirements today it is still too high for them.
with your reasoning we dont need a patch at all
We do, to fix issues like "local keyword declared local handle variable reference counter leak on return bug" and to re-enable ambient sound on Mac as well as add wide-screen support. All of them massive quality improvements.
by they way did you think about the "Options" button? the one that lives in the game menu? if you dont like the massive requirements you could turn them OFF,did you think about that?
Except it is not that simple. In order to support a modern shader pipeline you would have to change the entire graphics API from the fixed shader pipelines from D3D7 technology to the programmable ones of D3D8 and 9. If you were to change to D3D10/11 that would need yet another set of API calls with complete changes to the render code. Using D3D12 would need even more changes as now everything is done at a low level for faster and fewer API calls.
Each of which to implement is a massive amount of code work, needs maintenance, can be subject to unique bugs, and cannot all be supported at once as one cannot static link to higher APIs on older systems without it throwing a DLL not found exception.
bro you acting like we talking about how to steal your lollipop,no offence mate but come on.
Um what? So by pointing out that what people are saying is not at all viable suddenly I have lost something?
Yes that is what happens if you change system requirements. The Wii emulator "Dolphin" as well as PS2 emulator "PCSX2" suffered from this a lot as they often raised the requirements in order to boost performance. Many of their old builds worked on really ancient systems but since they now use SSE2 or even newer they only work on fairly recent systems. The justification for this was that the emulation would never perform well on such systems anyway however it did fill their boards with complaints from the odd person who played at 50% speed. Oh and a simple compiler switch would not suffice as the JIT recompiles have to output native machine code and they are often where the instructions are most needed.
As it is the last patch secretly raised WC3's requirements so that it needs D3D9 and a modern version of MSVC++ runtime distributable. At least a few people ran into issues with this.
if they cant they are so poor i doubt they have internet connection to start with or even a legit copy of the game.
They are much more likely to have internet than a good computer as you do not need a good computer to use the internet and the internet is far more useful. Additionally most of the WC3 community
are pirates so unless you want to kill off the majority of the player base...
Why else do you think non-battlenet methods of hosting are so popular? So that all the pirates can play multiplayer of course. One of the reasons why the game has had so little support in the past is that unlike BattleNet 2.0 games, it can be pirated and played multiplayer very easily.
Do note I do own a genuine copy of the game. Just that many of the people who use this site and you meet in bot games do not. Piracy is wrong and I still tell them to buy the game.
move to starcraft 2? well thats expensive.i mean if we think like that then fuck it!
Yes free is so expensive. All StarCraft II arcade can be accessed for free. You only need to own a licence to use the editor, the campaign or to play melee and other features like allied commander mode.
If you have the computer to run a visually improved version of WC3, then you obviously can run StarCraft II. So it is not any more expensive. It also offers you everything you need/want. As such there is no need to raise the system requirements of Warcraft III when you can just use the already higher StarCraft II to do what you want.
Companies like GOG should close up if they start thinking like you.
GOG does not modify games at all... It fixes them to be playable and removes protection schemes and that is it. Many former employees complained that some new features or fixes could be easily made but they were not allowed to because they want only the minimum amount of work done.
The Gaming industry is growing up,we must too and along with it.
Yes, PC games are dead and even consoles are in decline. It is time we throw our PCs away and get a new, dumbed down freemium Warcraft III phone/tablet app to use on the go with inbuilt twitter and facebook integration and pay2win model.
PC games are already a "dinosaur" in the modern gaming industry. If people were to adopt your idea of "growing up" that would quite literally mean to throw away what we already have.