Ezekiel12 said:
•Fix the preload exploit (by for example not allowing creation of files outside of the directory of the currently started war3.exe)
NONONONONONO! Don't say dat.
That is extremely useful in so many ways not many can even imagine.
Sure its bad, but the same can kind of be said for the return bug except well wouldn't you hate typing a 128 save code to load in a remake of a map you just played just to get all your stuff/hero/hear to start again with all your progress? Preload exploit fixes that by creating a .txt file just for the players to copy and paste.
Tired of string codes? Well there's codeless possibilities.
Want to load stuff to a map outside of the map? Well why not.
Usually for encryption the mapmaker would want to hide the codes elsewhere so people can't play around and edit it to load max level/gear/etc.
Thing is if they fix this, they'll likely just remove the entire block of code for it and give us something else a bit worse in return which is how the first point follows into this. They're not like the old Blizzard, they're too new and don't know how to do stuff. =) Actually they do know how to make movies, but that's about all besides stealing idea's from MtG and other great stories/games.
Otherwise pretty much agree with all your points and idea's. By the way SC2'ers.... Unity and other game engines do stuff much better then SC2 so you should upgrade instead of wasting your time in SC2. =)
Edit: Read up and saw some posts I can help with, hold shift and click fixes the life bar. -1.00 yay.
Ezekiel12 said:
•Allow access to item shadows in Object Editor
Well we have some control over that, we can remove them with
http://www.hiveworkshop.com/forums/tutorial-submission-283/remove-item-shadow-260605/ so that is a bonus.... However it would be nice to have full control.