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- Jul 24, 2009
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The Halo series are my favourite video games of all time, greatly surpassing even my liking for Warcraft 3. It seemed logical for me to try to make a Wc3 map as a tribute to the franchise. Many may not know Halo, I understand; this is a Wc3 modding site, most of the members are European or Asian and mainly play on the PC, and Halo is not well known in Europe (save maybe a few big countries around and including Britain) or Asia and it is primarily played on the xbox, but FUARRRRRRRK you need to experience it.
It was originally going to be an FPS map based on this. However, I have decided that it will now be a third-person shooter.
Gameplay consists of the classic golden trio; guns, melee, and grenades. In addition, you can Evade (commando roll....awesome I know) by default, and you can use 'armour utilities'.
What Armour utilities are: a cross between Equipment and Armour Abilities that change the way battles are fought. You choose 1 utility before a match begins and before you respawn. You cannot swap these utilities from ones you find on the battlefield, thus it is essentially a 'loadout', making this shooter semi-class based. How utilities work: you need Energy (mana) to use your utilities. You can gain Energy by fuelling up in an Energy Station. Planned utilities:
-Pulse - creates a sonic boom, knocking back players and vehicles in the area
-Shield - deploys a large energy shield to deflect projectiles
-Heal - heals all players in a target area
-Drain - drains shields of all players in target area and EMPs vehicles
-Cloak - deploys a small cloaking field to conceal anyone in its vicinity
It is recommended you download this, which will allow you to use WSAD as arrow keys.
In game, there will be menus for you to edit settings and start matches within the 'lobby'. You can customise your player character, changing armour, colour, species (from Spartan to Elite), and service tag (a small text tag that will appear overhead of your character model to allow other players to recognise you). Some armour sets I plan to include are Mk.VI, Mk.V, ODST, Recon, and EVA.
When beginning matches, you can edit the game settings, including the mode, teams, and maps.
What Armour utilities are: a cross between Equipment and Armour Abilities that change the way battles are fought. You choose 1 utility before a match begins and before you respawn. You cannot swap these utilities from ones you find on the battlefield, thus it is essentially a 'loadout', making this shooter semi-class based. How utilities work: you need Energy (mana) to use your utilities. You can gain Energy by fuelling up in an Energy Station. Planned utilities:
-Pulse - creates a sonic boom, knocking back players and vehicles in the area
-Shield - deploys a large energy shield to deflect projectiles
-Heal - heals all players in a target area
-Drain - drains shields of all players in target area and EMPs vehicles
-Cloak - deploys a small cloaking field to conceal anyone in its vicinity
It is recommended you download this, which will allow you to use WSAD as arrow keys.
In game, there will be menus for you to edit settings and start matches within the 'lobby'. You can customise your player character, changing armour, colour, species (from Spartan to Elite), and service tag (a small text tag that will appear overhead of your character model to allow other players to recognise you). Some armour sets I plan to include are Mk.VI, Mk.V, ODST, Recon, and EVA.
When beginning matches, you can edit the game settings, including the mode, teams, and maps.
Weapons planned as follows (note not all weapons will be in a single map):
BR55 E Variant Mk.2 'Battle Rifle' - one shot variant of the standard BR. Akin to the DMR in some ways, but rounds pierce armour more easily.
MA5B E Variant 'Assault Rifle' - three round burst variant of the standard AR.
M6D B Variant 'Magnum' - faster firing variant of standard M6D. Lacks the standard pistol's range and accuracy, as well as having half the magazine size.
SMG - light submachine gun with high rate of fire. Good at CQC, but highly inaccurate.
M90 CAWS 'Shotgun' - primary CQC UNSC rifle. Packs a punch at close range, but is useless at long ranges.
99C-S2. AM 'Sniper Rifle' - primary long range UNSC rifle. Useful for blaining.
M19 SSM Mk.2 'Rocket Launcher' - good at blowing things up.
M32. I/A.GL C Variant 'Claymore Launcher' - somewhat a relative of the M3. Grenade Launcher series, it launches land mines at places.
Type-25 DER 'Plasma Rifle' - excellent at draining shields. Will drain shields in 3 shots, will drain shields with 1 shot with a headshot.
EMP Cannon -
Type-32 BML 'Needler Rifle' - somewhat of a cross between the Type-31 and Type-30 rifle, fires pink 'needles' which can subercombine. Rounds travel much faster than the Type-33 GML, and do not home.
Carbine - accurate, and effective at rending shields. Covenant counterpart of the BR.
Railgun - a miniature Covenant MAC cannon, highly effective against vehicles, and capable of piercing through multiple infantry.
Sentinel Beam - fires a continuous laser that is effective at taking shields out quickly. Based on forerunner technology.
Type 1 EW/S 'Energy Sword' - good for cutting stuff. Able to lunge a short distance.
M9 HE-DP 'Frag Grenade' - anti-personnel grenade for UNSC. Launches shrapnels when thrown. Detonates only after the grenade hits a hard surface.
Type-1 APG 'Plasma Grenade' - who doesn't love blueberries? Only downside is they are kinda sticky.
Slayer is classic deathmatch. You can select up to how many kills decides the win. Slayer pro variant will have more competitive settings.
Shotty/Snipes is a variant of Slayer, where you start with a Shotgun and Sniper.
Oddball has players try to hold a skull-like ball for as long as possible.
Juggernaught chooses one player to be the juggernaught. The juggernaught holds a melee weapon, and gains points by killing other players. The other players have to face off with him, and the one who kills the juggernaught becomes the juggernaught.
Capture the Flag is classic action, where both teams try to capture each others flags.
King of the Hill sets players territories, which teams must try to hold by staying within the territory.
FFA
-Slayer
-Shotty/Snipes
-Oddball
-Juggernaught
Team
-Slayer
-Slayer Pro
-CTF
-KotH
So far I have only planned one:
Inspired by Blood Gulch mostly. Red/blue circles = team spawns. Two green things behind red/blue are two-way teleporters. Two green things on the top left and bottom right are two-way teleporters. Purple triangles are ghosts. If there are more than 2 teams, ghosts and teleporters will be removed.
You are in a Clover-shaped gulch. There is a forerunner structure in the centre with two levels. Below is rocket spawn. Above is a Scorpion.
Inspired by Blood Gulch mostly. Red/blue circles = team spawns. Two green things behind red/blue are two-way teleporters. Two green things on the top left and bottom right are two-way teleporters. Purple triangles are ghosts. If there are more than 2 teams, ghosts and teleporters will be removed.
You are in a Clover-shaped gulch. There is a forerunner structure in the centre with two levels. Below is rocket spawn. Above is a Scorpion.
Weapons:
Get word out there, that Ghostie is starting a Halo project...again. Support this by copy-pasting this code to your signature:
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I'm a huge believer in open source, so this map will be unprotected, unless it comes to dire circumstances (ie. filesize is too big). I will be making this in GUI. I am also attaching any resources I make to post no. 1 (just below this), in case you want to use them early or I don't finish this. Just give credits!
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