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//MOD EDIT// - PLEASE CHECK "UPDATE 2" below before posting if you have ISSUES USING MAGOS
This Model Editor is not made by me, but is made by Magos.
War3 Model Editor is as the name suggests a Model Viewer and a Model Editor dedicated to Warcraft 3. It supports both loading and saving of .mdl and .mdx model formats which are used in Warcraft 3. It also supports .bmp, .tga, .png, .jpg, .jpeg, .pcx and .blp texture formats.
There is a built-in MPQ Browser that allows you to browse any MPQ archive, which also includes Warcraft 3 map files (.w3m and .w3x). The MPQ Browser has been optimized for speed and is very fast to load and use. The Browser is customizable so you can add/remove your own icons and filters.
Features
* Model Viewer
* Model Editor
* Geoset Importing/Exporting
* Can save/load the model formats *.mdl and *.mdx
* Can save/load the texture formats .bmp, .tga, .png, .jpg, .jpeg, .pcx and .blp
* Can import other model formats (importers stored in DLLs)
* Ability to convert between the model formats
* Ability to convert between the texture formats
* MPQ Browser (very fast loading)
* Support for custom listfiles
* Support for custom MPQ filters & icons
Extras
* Loading Screen Creator
* A tool to create colored text for Warcraft 3
Supported Importers
* md2 (Quake 2)
* ms3d (Milkshape)
UPDATE 1 //by Rui
Hey people, it's Rui. I have updated the tool to v1.07 and added some keywords for searching. Enjoy!
UPDATE 2 //by Khyrberos
In recent years, both with modern OSes & with Reforged, W3ME might require a few adjustments to work properly.
(Doesn't apply to beta v1.09)
A new issue with 1.30+ is its use of the CASC data system, replacing the old MPQ system. As described by Hermit in this post, you will need to have/find a copy of the old MPQs & put them where War3 Model Editor can find them in order for it to work properly. It appears 1.28 files work the best in v1.07
UPDATE 3 //by BogdanW3
The v1.07 zip has been repacked to include the dll needed to make it run without having to install the DirectX runtime, thank you to @Dr Super Good for researching and finding out that it's the proper way to do things now with deprecation of Direct3D9 taking place.
You can now also download a new version, v1.09 beta, which was updated by me (@BogdanW3) and has some nice new, albeit still to be thoroughly tested.
Requires Warcraft III 1.29+ to work without errors, but you can probably ignore errors and continue using it even with old versions.
* Choose Warcraft III folder from the preferences dialog
* Small fixups all over the place
* Saving v1100 SD MDX models!
* Fixed a regression with ribbon emitters
* Edit texture paths directly from the textures window (no need for MDL for this)
* Support for v1000 (1.32) and v1100 (1.33, only loading for now) SD MDX models
* DDS texture support
* Hierarchical loading of textures (a texture referenced as tga in a model will no longer fail to load if the file is for example blp)
* Loading assets from CASC (no CASC browser at this time due to library limitations)
* 24 team colours
* Replaceable IDs 36 and 37, as well as a few more event objects are added from entries in the game data (thank you @Hermit)
* And more!
Feel free to contact me if there's any bugs or regressions you wish to report. MagosX has given me permission to post it, so I would like to thank him for that as well as making a great model editor with a very readable codebase!
This version currently works best with 1.29 MPQs or 1.31+ CASC. Requires the 64-bit Visual C++ 2015 runtime.
PS, applies to all versions of W3ME:
To set up the War3 Model Editor to load data (be it MPQs, or also CASC in v1.09+) from a specific folder, you will want to set up the string Registry value InstallPath in the registry key HKEY_CURRENT_USER\Software\Blizzard Entertainment\Warcraft III\ to point to the Warcraft 3 data folder you wish to use.
For a more step-by-step explanation, check this comment by StormKnight.
In 1.09 you can use the Properties dialog or edit the Data/Properties.txt file to tell W3ME where to load the data from, but InstallPath can still be useful as it sets the initial value.
It Dont Work For me it Says "the application has failed to start Because d3dx9_35.dll Was not found Re-Installing the application may fix the problem." pls help Comment me if you have idea
Does it work with Gmax and if so does it work with Version 1.2
Okay it does not need a max progarm
But it came up with another error saying cannot load Warcraft 3/model editor/spalt data
what should i do
never mind i got it to work
I have no trouble downloading the program or extracting the files. However when I try running the program it brings up a white box. I don't think it's a DirectX problem I went and got that. What is wrong?
it keeps saying This application has failed to start because d3d9.dll was not found. Re-installing may fix this problem What's happening ive downloaded it about 7 times now
"This application has failed to start because d3d9.dll was not found. Re-installing may fix this problem." This is what happens when I try to run the program. Any suggestions on what's wrong? I've re-downloaded this 4 times now in hopes something changed, yet nothing has.
PLEASE P.M. me or post back to tell me what's wrong or if you can give me one that you have that works.
Hey can someone help me? When I tried opening the program it leeps saying 'This application has failed to start because d3dx9_35.dll was not found. Re-installing the application may fix this problem.' Yes I have reinstalled this program alot of times but they kept saying the same thing!
SOMEONE PM ME!!!
How can i make this work for Vista? when i run the Executable file to install it it always says: Unable to open "C:\Users\me\appdata\local\temp\data\Splatdata.txt" could it be my unzipper "winzip" which is the problem? or am i just too much of a noob? please help i want to make maps.
I have to set a warning. If you ever tick the Open With function in the Register Extensions option, you need
to
1. Open Regedit (STARTBTN + R and type regedit)
2. Travel to HKEY_LOCAL_MACHINE\SOFTWARE\Classes\AllFilesystemObjects\Shell\
3. delete the key after Shell
That should solve the problem where Magos' tries to open folders..
"This application has failed to start because d3d9.dll was not found. Re-installing may fix this problem." This is what happens when I try to run the program. Any suggestions on what's wrong? I've re-downloaded this 4 times now in hopes something changed, yet nothing has.
PLEASE P.M. me or post back to tell me what's wrong or if you can give me one that you have that works.
"This application has failed to start because d3d9.dll was not found. Re-installing may fix this problem." This is what happens when I try to run the program. Any suggestions on what's wrong? I've re-downloaded this 4 times now in hopes something changed, yet nothing has.
PLEASE P.M. me or post back to tell me what's wrong or if you can give me one that you have that works.
is there any other model editors? cuz this one doesnt work at me, and i mean DOESNT WORK AT ALL, maybe my computer doesnt want to run it, i said it before and i will say it now, it runs it for a sec then it closes.
is there any other model editors? cuz this one doesnt work at me, and i mean DOESNT WORK AT ALL, maybe my computer doesnt want to run it, i said it before and i will say it now, it runs it for a sec then it closes.
If you Are Downloading This Program, And You Are Missing The ' d3dx9_35.dll ' File, Then Simply Go To This Link: http://www.dll-files.com/dllindex/pop.php?d3dx9_35 Click The ' Download d3dx9_35.dll ' Button And When You Get The File, Place it Into the same folder that you have your Model Editor In, This Should Solve The Problem, As It Did For Me.
It doesn't have a virus, maybe it could be false. Just ensure your computer isn't been infected that it also infects other files; it worked fine for me.
Man!!!
GREAT STUFF!!!!!
THANK YOU, Pha0001!!!
I think your download maked it work, but i dont know =D.
But, when i import a model, it's totally black, and i cant find out, how to set the texture on. Could someone please tell me?
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