War of the Guardians ORPG Idea Thread
So, I have decided to create a map wherein the heroes will be very unique and it will only be usable by only one player. That player himself will decide what hero he will have, what skills his heroes will have, and what it looks like. So Im going to start gathering hero ideas here. Once you have stated your hero, I will create it as soon as possible and I will make a thread wherein the map will be updated there everytime there will be something new in the map. e.g. Heroes added, Items added, Bosses added
Items that will drop, enemies you will fight will also be up to you. just tell me and I will try to do it.
Models of heroes or neutrals should only be the models available on the original mpq pack.
And for the one I have stated above, that a hero can only be used by one player, I will give a pincode for the hero where you state it yourself. (arrow keys + escape combination confirmation after the code for the hero has been entered).
Of course, I will be very active on this map and will start events everytime I think of something. This events will give the winner privileges of custom models or an item that cannot be received from the original map.
I hope some people are interested in this, thank you
I will update this status everytime I am available. I will bring out the thread once at least one hero is finished.
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STATUS : Offline
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Last 10 Updates
- Finished Alek - Pandaren Hermit Base Hero.
- Finished RPG.Infinity - Holy Knight's Ability Video.
- Finished RPG.Infinity - Holy Knight's Pincode Protection.
- Finished Holy Knight's Level 39 Ability "Paladin's Sacrifice". Ability added to the 1st post.
- Finished Holy Knight's Level 35 Ability "Light Mastery". Ability added to the 1st post.
- FInished Holy Knight's Level 31 Ability "Holy Leak". Ability added to the 1st post.
- Finished Darkgrom - Necromancer's Pincode Protection.
- Finished Holy Knight's Level 27 Ability "Nature's Help". Ability added to the 1st post.
- Finished Holy Knight's Level 23 Ability "Strength Balance". Ability added to the 1st post.
- Finished Holy Knight's Level 19 Ability "Call of the Light". Ability added to the 1st post.
- Finished Holy Knight's Level 15 Ability "Holy Knight's Armor". Ability added to the 1st post.
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Current Heroes in the map :
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Current Items in the map :
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So, I have decided to create a map wherein the heroes will be very unique and it will only be usable by only one player. That player himself will decide what hero he will have, what skills his heroes will have, and what it looks like. So Im going to start gathering hero ideas here. Once you have stated your hero, I will create it as soon as possible and I will make a thread wherein the map will be updated there everytime there will be something new in the map. e.g. Heroes added, Items added, Bosses added
Items that will drop, enemies you will fight will also be up to you. just tell me and I will try to do it.
Models of heroes or neutrals should only be the models available on the original mpq pack.
And for the one I have stated above, that a hero can only be used by one player, I will give a pincode for the hero where you state it yourself. (arrow keys + escape combination confirmation after the code for the hero has been entered).
Of course, I will be very active on this map and will start events everytime I think of something. This events will give the winner privileges of custom models or an item that cannot be received from the original map.
I hope some people are interested in this, thank you
I will update this status everytime I am available. I will bring out the thread once at least one hero is finished.
-----------------------------------------------------------------------------------------------
STATUS : Offline
-----------------------------------------------------------------------------------------------
Last 10 Updates
- Finished Alek - Pandaren Hermit Base Hero.
- Finished RPG.Infinity - Holy Knight's Ability Video.
- Finished RPG.Infinity - Holy Knight's Pincode Protection.
- Finished Holy Knight's Level 39 Ability "Paladin's Sacrifice". Ability added to the 1st post.
- Finished Holy Knight's Level 35 Ability "Light Mastery". Ability added to the 1st post.
- FInished Holy Knight's Level 31 Ability "Holy Leak". Ability added to the 1st post.
- Finished Darkgrom - Necromancer's Pincode Protection.
- Finished Holy Knight's Level 27 Ability "Nature's Help". Ability added to the 1st post.
- Finished Holy Knight's Level 23 Ability "Strength Balance". Ability added to the 1st post.
- Finished Holy Knight's Level 19 Ability "Call of the Light". Ability added to the 1st post.
- Finished Holy Knight's Level 15 Ability "Holy Knight's Armor". Ability added to the 1st post.
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Current Heroes in the map :
zlowly - Tauren BenderAbilities:
zlowly
Tauren Bender
Prime Attribute - Strength
Strength - 21 + 2.20
Agility - 13 + 1.70
Intelligence 16 + 1.10
Base HP : 165
HP Regeneration : 0.40
Base MP : 135
MP Regeneration : 0.30
Sight Radius :
Day : 1700
Night : 800
Equipabble Weapons :
Branch
Totems
Hooves
Totem Smash (Level 1)
zlowly slams the ground using his weapon to deal damage to the opponent equivalent to 2.5x his strength. All units who received damage will be stunned for 2.5 seconds.
Increase Strength (Level 3)
zlowly will deal an additional damage to his target equivalent to 0.5x his strength in every ability he casts.
Shock Explosion (Level 7)
Tauren Bender hits the ground causing the ground to be rippled by a wave and when the wave reaches its destination, it explodes dealing 1.2x the strength of the Tauren Bender as damage. After the explosion, rocks will emerge from the ground then will crash down causing 0.6x the strength of the Tauren Bender as damage to any opponent who will get hit by the rocks.
Fissure (Level 11)
Tauren Bender slams the ground with full force creating cracks going through the target point. any unit who was caught in the force of the slam will be damaged by 100 damage + 2x the str of the Tauren Bender. Units who was caught will also get stunned for 2 seconds.
Tauren Strength (Level 15)
Tauren Bender buffs himself up to deal bonus damage on his next attack. He deals 2x his str as bonus damage.
Earthwave (Level 19)
The Tauren Bender creates a ripple of waves with his massive strength. Anyone who gets hit by the wave will get damaged by 3.5x his str and get stunned for 3 seconds.
Tauren Force (Level 23)
Gives zlowly a 15% chance to knockback the opponent while dealing 2x his str as bonus damage.
Upbringing (Level 27)
zlowly calls forth the spikes of the earth causing everyone who is around 600 Range of zlowly to be tossed into the air and receive 200 + 1x his str as damage. All units that was affected will then be stunned for 2.5s.
Tough Skin (Level 31)
Gives zlowly a 20% chance to stun an opponent who was attacking him while dealing 1.5x his str as damage.
Power Charge (Level 35)
zlowly charges to a target point rushing through any opponent he collides with. Units who collided with zlowly will be pushed back and receive 2x the Tauren Bender's strength as damage.
Core Strength (Level 39)
zlowly has mastered the way of delivering his strength to his opponents and trained his muscles to grow and form massively. Gives zlowly a +50 Strength Bonus.
zlowly's Abilities
Hexcellion - WarmageAbilities:
Hexcellion
Warmage
Prime Attribute - Intelligence
Strength - 11 + 1.25
Agility - 14 + 1.40
Intelligence 25 + 2.35
Base HP : 140
HP Regeneration : 0.20
Base MP : 160
MP Regeneration : 0.50
Sight Radius :
Day : 1250
Night : 1250
Equipabble Weapons :
Glaives
Staves
Blades
Enchanted Glaives (Level 1)
The warmage's experience in using glaives, makes him able to hit his opponents' vital parts, and deal severe damage to them. Gives Hexcellion a 14% Chance to deal 2.5x his intelligence as bonus damage.
Arcane Bolt (Level 3)
The warmage creates a small ball made from his arcane magic, dealing 1/6 of the warmage's maximum mana.
Arcane Missile (Level 7)
The warmage creates a missile made of arcane, dealing 200 damage + 1.25x Intelligence. The target will then be stunned for 2 seconds.
Glaive Storm (Level 11)
The warmage uses his powerful arcane magic, and his glaive expertise, creating glaives moving fast, and circularly around him, which deal damage to those enemies near him for 1x of his int, for 10 seconds.
Mystical Sphere (Level 15)
The warmage enchants his glaive with his arcane magic, and creates a mystical sphere made from his glaive, throwing it at his enemies, dealing 200 damage + 2x Intelligence to those who get hit by it. Also, if an enemy dies after the warmage uses this skill, the warmage restores 1x Intelligence of the warmage.
Glaives of Mentality (Level 19)
The warmage channels his arcane-powered glaives, throwing them with all of his knowledge in it. Whenever the warmage uses this, he will deal all of his intelligence as extra damage. Will consume mana equivalent to 1x the Intelligence of Warmage.
Magical Sacrifice (Level 23)
The warmage uses his mind to break his opponent's spirit, but sacrifice his own to do so. Channels Magical Drain for 10 seconds. Magical Drain is a skill used to drain the mana of the targeted unit, but in return, your hp decreases until this skill is finished. Can be cancelled by stuns, etc. Drains 50 Mana per second in exchange of 30 Health per second.
Mindbreak (Level 27)
The warmage breaks the target's mental capabilities for a duration, making him unable to do anything for 5 seconds.
Warmage's Curse (Level 31)
The warmage curses the targeted unit, dealing 0.5x his int as damage every 3 seconds. Lasts up to 30 seconds.
Arcanic Protection (Level 35)
The warmage imbues himself with the power of arcane, using it as a shield to protect himself from all spell attacks for 30 seconds. This shield's life is: 10x the warmage's intelligence. If he gets magical damage more than 10x his int, this shield is nullified.
Arcane Mastery (Level 39)
The warmage's mastery of his arcane arts, makes him more stronger than ever, gaining +20 intelligence, +3 mana regeneration, and +10% spell damage.
Hexcellion's Abilities
Darkgrom - NecromancerAbilities:
Darkgrom
Necromancer
Prime Attribute - Intelligence
Strength - 11 + 1.10
Agility - 14 + 1.50
Intelligence 25 + 2.40
Base HP : 140
HP Regeneration : 0.30
Base MP : 160
MP Regeneration : 0.40
Sight Radius :
Day : 1350
Night : 1150
Equipabble Weapons :
Staves
Dagger
One Handed Mace
Darkflames (Level 1)
Darkgrom sets all enemy units near him in dark flame causing for it to receive damage equivalent to1.2x Intelligence of the Necromancer every 3 seconds for 18 seconds.
Demonic Summoning (Level 3)
Necromancer summons a demon to protect him. The demon has 650 HP. Necromancer will be unable to be attacked while the demon is alive. The Demon will deal 0.5x the Intelligence of the Necromancer as damage.
Dark Ritual (Level 7)
Whenever Necromancer casts an ability. He has a 20% chance to summon a Lesser Demonic Summoning. It has 450 HP. The Lesser Demonic Summoning can deal damage equivalent to 0.25x the intelligence of the caster. While the Lesser Demonic Summoning is alive, The Necromancer and his Demonic summoning will deal 0.15x the Intelligence of the Necromancer as bonus damage.
Guldan's Strength (Level 11)
Guldan lends his strength to the Necromancer. The Necromancer will now summon a Demonic Summoning with 1000 Health Points and the Necromancer will have a 20% chance to cast a shadow bolt whenever he casts an ability. The shadow bolt will deal 1.2x Intelligence to a random unit near him.
Covering Shadows (Level 15)
Darkgrom consumes every shadow around him to make him and his units be unable to be seen. This ability can only be used during the night.
Demonic Soul (Level 19)
Darkgrom summons a demonic soul as a protector of his summonings. The Demonic Soul has 1000 HP and it has no ability to attack. Renders the Demonic Summoning invulnerable until the demonic soul is dead. This skill can only be casted if Demonic Summoning is present. You can only summon one Demonic Soul at a time. The Demonic Soul cannot be controlled and will only follow the Demonic Summoning.
Haunted Souls (Level 23)
The Necromancer punishes his target even after they die resulting to an eerie cry of the tortured soul. Any unit was caught on the cry will receive 1x int of the Necromancer as damage and will also get stunned for 2 seconds.
Empower Demon (Level 27)
Darkgrom empowers his Demonic Summoning with dark energy giving the Demonic Summoning to have a 20% chance to paralyze the opponent with darkness while attacking.
Taste of Death (Level 31)
Darkgrom calls forth a deadly beam created from dark energy to strike all opponents within the targeted area. Deals 4x the Int of the Necromancer as damage.
Deadly Breath (Level 35)
Darkgrom inhales dark energy within him for a second then releases it to deal 10x the Intelligence of the Necromancer to all enemy units around the targeted area. Darkgrom will then be unable to move for 7 seconds after casting this skill.
Total Darkness (Level 39)
The Necromancer surrounds the targeted unit with shadows. The targeted unit will be unable to move for 5 seconds.
Darkgrom's Abilities
BloodElf300 - HunterAbilities:
BloodElf300
Hunter
Prime Attribute - Agility
Strength - 15 + 1.50
Agility - 25 + 2.05
Intelligence 10 + 1.45
Base HP : 140
HP Regeneration : 0.35
Base MP : 160
MP Regeneration : 0.35
Sight Radius :
Day : 1250
Night : 1250
Equipabble Weapons :
Dagger
Bow
Spear
Enchanted Bow (Level 1)
The hunter deals an extra 45% damage when activated.
Multishot (Level 3)
Gives the Hunter the ability to attack multiple enemy units while dealing an additional 0.25x the Hunter's agility as damage.
Deadly Arrow (Level 7)
These special arrows contains deadly poison. If an enemy is hit by the deadly arrow, it will receive poison damage equivalent to 0.60x of the Hunter's agility per second for 15 second.
Arrow of Control (Level 11)
BloodElf300 uses her arrow to take control over a non-hero unit. You may only control one unit at a time.
Ocelot - BladefighterAbilities:
Ocelot
Bladefighter
Prime Attribute - Agility
Strength - 17 + 1.75
Agility - 23 + 2.25
Intelligence 10 + 1.00
Base HP : 155
HP Regeneration : 0.55
Base MP : 145
MP Regeneration : 0.15
Sight Radius :
Day : 1250
Night : 1250
Equipabble Weapons :
Long Blade
Blade
Sword
RPG.Infinity - Holy KnightAbilities:
RPG.Infinity
Holy Knight
Prime Attribute - Strength
Strength - 25 + 2.20
Agility - 10 + 1.15
Intelligence 15 + 1.65
Base HP : 170
HP Regeneration : 0.40
Base MP : 130
MP Regeneration : 0.30
Sight Radius :
Day : 1500
Night : 1000
Equipabble Weapons :
Hammer
Maces
Sword
Purification (Level 1)
The Holy Knight heals a target friendly unit for 1.5x of his int.
Divine Protection (Level 3)
The Holy Knight protects himself with Divine Protection which will absorb damage equivalent to his Str and Int added divided into two.
Lightbringer (Level 7)
The Holy Knight calls forth holy light to deal damage to every opponent around him every second. He will continue sending light for at least 5 seconds. These Holy Light will deal 1.2x his int as damage.
Peaceful Aura (Level 11)
Gives all allied units near the Holy Knight 8 Bonus Armor and an HP Regeneration which is equivalent to 5% of the Holy Knight's str.
Holy Knight's Armor (Level 15)
Everytime the Holy Knight is attacked or has been targeted for a spell, he has an 18% chance to regain 0.3x his intelligence as health.
Call of the Light (Level 19)
The Holy Knight calls forth angels which will damage all opponents and heals all allies within 600 range of the Holy Knight depending on how much str the Holy Knight has. The Holy Knight deals damage equivalent 150 + 1.5x str to opponents and heals health equivalent to 100 + 1.5x str.
Strength Balance (Level 23)
RPG.Infinity balances his mental and physical capabilities as an advantage upon his skills. He gains 12 Strength and 8 Intelligence.
Nature's Help (Level 27)
The Holy Knight turns into his angelic form to gain help from nature. The Holy Knight heals his allies equivalent to 1x his str but will drain his mana equivalent to 1x his int.
Holy Leak (Level 31)
The Holy Knight overflows with the power of light causing for him to leak out some of that power to heal his allies on every ability he casts. Heals all allies within 600 range equivalent to 0.6x the int of the Holy Knight.
Light Mastery (Level 35)
The Holy Knight masters the usage and the ways of the light which will improve the effect of some of his skills.
Purification - Will now heal 2x the int.
Lightbringer - Will now deal 1.5x int and will now last for 7 seconds.
Peaceful Aura - Will now regenerate 8% of the strength of the Holy Knight.
Call of the Light - will now deal damage equal to 2x the str and heal allies equal to 1.8x the str.
Strength Balance - Adds another 5 bonus points on strength and intelligence.
Holy Leak - will now heal 0.9x the int..
Paladin's Sacrifice (Level 39)
The Holy Knight sacrifices half of his HP to protect his allies from any damage that will be received. The Protection will block damage equivalent to half of the HP that the Holy Knight Sacrificed.
RPG.Infinity's Abilities
Alek - Pandaren HermitAbilities:
Alek
Pandaren Hermit
Prime Attribute - Strength
Strength - 18 + 1.90
Agility - 15 + 1.50
Intelligence 17 + 1.60
Base HP : 170
HP Regeneration : 0.40
Base MP : 130
MP Regeneration : 0.30
Sight Radius :
Day : 1250
Night : 1250
Equipabble Weapons :
Gauntlets
Rod
Shovel
Current Items in the map :
Lance(None)
Glacial Pike
Long Blade(None)
Branch(None)
Mana Totem
Hooves(None)
Rogue's Glaive
Blessed Glaive
Frost Rage
Nature's Guide
Arcanist Staff
Slicing Blade
Nature's Anger
Magician's Blade
Dagger(None)
Spiked Club
Morning Star
Elune's Spirit
Elven Bow
Scouts Bow
Gem of Mana
Amulet of Intelligence
Arcane Bracer
Gem of Power
Santified Gloves
Leather(None)
Shield of the Seas
Arcane Shield
Envenomed Arrows
Tribal Quiver
Arcane Armor
Arcane Helm
Attachments
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Naga Bash.jpg2 KB · Views: 536
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zlowly - Tauren Bender.png65 KB · Views: 769
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Hexcellion - Warmage.png66.8 KB · Views: 760
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Darkgrom - Necromancer.png79.3 KB · Views: 724
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BloodElf300 - Ranger.png73.3 KB · Views: 646
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Glaives of Mentality.png10.6 KB · Views: 921
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Bladefighter.png61.9 KB · Views: 586
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Holy Knight.png76.5 KB · Views: 589
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Tauren Wave.png5.3 KB · Views: 805
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Tough Skin.png8.1 KB · Views: 766
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Core Strength.png8.9 KB · Views: 749
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PASHolyKnight'sArmor.png8 KB · Views: 523
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LightMastery.png8.8 KB · Views: 533
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Pandaren Hermit.png67.3 KB · Views: 429
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