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Warcraft Alternative Campaign (Conceptual Phase)

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I plan to do an alternative warcraft campaign, I'll talk a little bit about this to see if they're interested enough to start doing it.

1 Reversal of Heroes (Human Campaign) (Playable)

For now I'm at the basics, I'll start with the human campaign, in which we can find the following heroes.

1.1 Arthas Menethil: Prince of Lordaeron

We all know the young man, dare but stupid paladin, from the beginning will be available, his personality will reflect at almost all times a nationalism so strong that it almost looks like fascism, his relations with other people will vary, since it is emotionally very Unstable.
It has the same spells as a paladin, but in this campaign the maximum level of heroes is 20, so these will be their spells:

Common Spells
Divine Light: Heal 200 Hp per level, can be raised to level 4 (In the end it will heal 800 Hp)
Holy Shield: Gives Arthas 15 seconds of invincibility for each level (45 seconds maximum), but its cost is 200 Mp, at level 4 it will only cost 100 Mp (It has a cooldown of 60 seconds)
Devotion Aura: Aura rising 1.5 armor per level can be raised to level 4 (+6 armor at the end)

Final Spells (For level 1, the hero needs to be at level 6, for level 2, the hero needs to be at level 12)
Lazarus: Revive 6 allied units with 100% Hp, costs 300 Mp and has a cooldown of 120 seconds, at level 2 revives up to 9 units, will cost 200 Mp and will have 110 seconds of cooldown.
Nationalism: Reduces all damage by 10% and gives arthas some extra hp regeneration, reduces all damage by 20% and gives arthas an additional moderate HP regeneration.

PS: All heroes can learn the stats passive, which gives +3 each stat per level up to level 4 (+12 each stat at level 4)

As you can see, Arthas does not change their Tank/Heal roles, rather his accentuates more those roles, at first just choose spells like any paladin, but then it would be time to think outside the box.

1.2 Tony HolyPure: Holy Master (New Hero)

Tony is a silver-handed paladin as young as Arthas, they met as teenagers, after he was adopted by a member of Kirin Tor, as a child he was raised by the DarkBlood clan, after being adopted, his caretaker discovered that he had ease in learn sacred magic, apart from having great strength to be raised by orcs, bringing him to the order of Silver Hand paladins, and his careful passage into the hands of the great Uther, thanks to his great abilities, became Arthas Menethil's best friend , despite being totally opposed to him, being a very devoted, humble and merciful young man.

Common Spells:
Purification: Heals allies 10 hp per second and damages enemies 10 hp per second per level, very short AoE, increases area of effect per level (Cure 40 Hp per second, and damages 40 hp per second, large AoE, at level 4) for 10 seconds
Cleanup: Dispel and remove 25 Mp enemies in a short AoE, remove stake of an additional Mp per level, and increase the area of effect per level (Dispel, remove 100 Mp in a huge AoE)
Religious Fervor: An aura that increases melee troops by 12% per level (Starting at level 3 up 13% per level) (At level 4, damage is up by 50%)

Final Spells
Celibacy: Returns immune to the side effects of spells and gives +7% attack speed, at level 2 gives immunity to negative magic and +15% attack speed to Tony
Angel Shape: TransformS Tony into a flying angel, possesses a ranged attack (500) and chaotic damage, at level 2 burns 20 Mp for each attack, the effect is for 60 seconds, has a cooldown of 120 seconds

Learn Stats (+12 each statistic at level 4)

This is a very peculiar tank/healer, you have to learn how to handle its spells to make it useful, at least religious fervour saves the hero, difficult to use, but powerful if it is mastered

1.3 Jaina Proudmoore: Archimaga

Daughter of the royal family of Kul Tiras, Jaina does not change her personality much, she is usually calmer and more confident, because to deal with Arthas now takes care of Tony, the three are friends since her youth, so Jaina has a special appreciation for both paladins... but a special interest in Arthas.

Common Spells:
Blizzard: Rains 6 waves of hail, dealing 30 damage each, +2 waves and +10 damage per level (12 waves and 60 damage at level 4).
Summon Water Elemental: Summons a water elemental for 60 seconds.
Level 1: 450 Hp, 21-29 damage.
Level 2: 675 Hp, 31-39 damage.
Level 3: 900 Hp, 41-49 damage.
Level 4: 900 Hp, 42-50 damage, and its attacks freeze for 5 seconds (-25% movement speed and attack speed).
Aura of Bright: +0.75 Mp per second, +0.75 per level (+3 Mp per second).

Final Spells:
Mass Teleportation: Teleports Jaina and up to 24 of her comrades, lasts 10 seconds to finish the spell, costs 200 Mp, at level 2 the transport is immediate and can run anywhere you have visibility.
Curious Invisibility: Returns invisible to Jaina for 30 seconds, doubles its visibility and gives you accurate view, costs 100 Mp, at level 2 gives a +50% movement speed, costs 50 Mp

Learn Stats (+12 each statistic at level 4)

Jaina doesn't change much in her tactics, the new levels of her spells will make her a better heroine, uses curious invisibility to spy on the opponent and massive teleportation to flee or as a means of fast transport for armies.

1.4 Lord Garithos: Dark Knight (Reverse hero)


Othmar Garithos was a knight in the second great war, when he came to defend Queltalas from the orcs, part of the enemy army swept away and wiped out his hometown, killing his whole family, from there comes his racism towards all races that are not human , since he thought that the elves diverted the enemy army to lighten the orc invasion, after the second war he climbed military posts thanks to his status, he set himself the mission to protect the great cities of Lordaeron as soon as he had knowledge of the plague and the undead.

Common Spells:
Inspirational Strike: Attack that deals 50 damage in front of him and additionally raises the attack on the Dark Knight by 10% for 10 seconds per level, at level 4 raises the damage caused and the attack bonus time (at level 4 deals 200 damage in front of the and up 30% of the attack for 20 seconds).
Command Aura: Increases the attack per level by 12%, +13% departing from level 3 (+50% attack at level 4).
Fire Axe: Increases the attack by 5 and allows it to distribute 15% of damage caused by level, but drains 8 mp per attack (+20 attack and distributes 65% of damage caused at level 4).

Final Spells:
War Horn: Increases the attack speed of all allies (organic units) by 50% for 15 seconds, at level 2 increasing attack speed by 100% for 15 seconds to all allies (including mechanical units and towers)
Severe Leadership: It's an aura that regenerates 0.5% of hp per second to non-hero organic units, at level 2 regenerates 1% hp per second to non-hero organic units.

Learn Stats (+12 each statistic at level 4)

Lord Garithos is a hero who is characterized in attack, is a good tank with offensive support skills, should be used as the opposite of a paladin, the fiery axe makes it effective against large groups of units, but the best thing is the aura of command that offers a great bon it's offensive to all troops, it's not characterized as doing major damage with magic, but the inspiring blow can still be used similarly as thunder.

1.5 Muradin Bronzebeard: Master Dwarf

Muradin BronzeBeard younger brother of King Magni Bronzebeard and the older brother of renowned explorer Brann Bronzebeard, during the second great war, Muradin served as a liaison between Lordaeron and Khaz Modan. During this time he became close to the royal family and befriended Arthas Menetil, Muradin was in charge of the prince's education as swords, becoming great friends and companions of numerous adventures.

Common Spells:
Storm Beam: Attack that deals 100 damage to an enemy and stuns them for 5 seconds, +100 damage caused, and +3 seconds of stun per level (400 damage and 14 seconds of stun at level 4).
Thunder: Attack that deals 50 damage around the Master Dwarf and slows both enemies' speeds by 50% for 5 seconds, +50 damage, and -5% additional per level, also ups the duration of the negative effect per level (200 damage and -65% both speeds for 15 seconds).
Bash: Gives 20% chance to deal 25 additional damage and stun for 2 seconds, +10% chance to cause the effect, +5 damage, and +0.5 seconds of stun per level (50% to cause 40 additional damage, and cause 3.5 seconds of stun).

Final Spells:
Avatar: Increases by 500 hp, 5 armor, 10 in damage and grants immunity to all spells (up to beneficial), at level 2 increases by 1000 hp, by 10 armor, by 20 in damage and grants immunity to all negative spells (if affected by positive).
Berserker: Gives 20% counterattack to an attack by doing 35 damage around the Master Dwarf, at level 2 it takes 35% to counterattack an attack doing 70 damage.

Muradin is a typical hero to attack, having characteristics of a good tank and good options to damage the opponent, does not change much, but the new levels do something more attractive to the bash, so you will have to choose improvements with some care so as not to change both your strategy, with your enhanced avatar and new Berserker passive ability can become a very powerful hero in the story.

Learn Stats (+12 each statistic at level 4)

1.6: Grax Yiss: Noble White Wings (New Hero)

The white wing breed, it is a native breed of Northrend, are characterized by its enormous intelligence and in its ability to enchant weapons with icy magic, especially its deadly arrows, have a very polished vision, they will get it in the last chapter... but it has a lore, somewhat interesting...

Common Spells:
Silver Arrow: Cheap attack with a maximum range of 750 that deals 100 damage in a small area, dealing +100 damage per level (400 damage level 4).
Perception: A passive that increases its visibility by 50% (+200% visibility at level 4).
Drilling Wind: An expensive attack but with a massive range (3000), dealing 200 damage per level (800 damage level 4).

Final Spells:
Deadly Light: Deals pure damage of 250 damage and causes them to take twice as much damage for 5 seconds, at level two, doing 375 pure damage and causing them to take twice as much damage for 10 seconds.
Multiple Arrow: Gives splash damage, at level 2, doubles the radius of splash damage.

Grax Yiss is a flying heroine with great power, but to balance it, she will be placed a light armor, her power lies in doing large amounts of damage from behind, uses her spells at appropriate times... or take a lot of mana potions for the best result, yes, watch out for aerial fire... because her armor doesn't make her good for taking a lot of damage.

2 Reversal of Enemies (Human Campaign)

There will be some changes to the plot... which will bring up some new but sporadic enemies.

2.1 Freid TrapWar: Lord of Slaves (New Enemy Hero)

In the story, the BlackRock clan no longer exists, Freid TrapWar guides clan survivors to the east, as he heard that there is a new warlord named Thrall... But as they go on their way, they feel like pilling and shedding blood.

Spells seen in this campaign:

Some not-so-important enemies (For now) like this, don't have enough level to display all their spells (For now X2), so I'll note only those that appear in this campaign.

Blood Sword: A modal ability that increases by 5 damage per level and heals 8 hp per given hit (+15 damage and heals 24 hp per given attack, at level 3).

Penetrating Look: Stuns one unit for 3 seconds (1.5 seconds in Heroes) and additionally lowers 3 armor for 5 seconds, +3 (1.5) seconds of stun per level, -3 armor per level, and +3 seconds of low armor per level (stun for 6/3 seconds of stun per level and -6 armor for 8 seconds, at level 2).

PS: For now I have things to do, I'll edit the main one to add more things, when I have time
 
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