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Need hero designers

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Level 6
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Mar 20, 2008
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I'm in need of designers for custom heros for my map.
You don't need to do any of the triggering, I pretty much do all the work.
All I need is the blueprints filled out.

Some things to keep in mind:
-Heros have perma death
-Armies play a large roll in killing enemies
-Terrain deformation is permanent
-Friendly fire happens with most things, if it makes sense
IE: Slam will damage units around you
IE: Immolation will burn all nearby units
IE: Howl of terror will only affect enemy units, roar will only affect friendly units
-Heros use regular armor and attack types that are based off their actual model.
IE: The bloodmage will use magic attack type, and use heavy armor type.
-Heros max at level 20, but their skills don't need to total to 20


Heres is a sample hero form
Name: Anub'arak
Title: Scarab Lord
Model: CryptLord

Type: Melee, Strength
Attack Type: Pierce
Armor Type: Fortified

Background/Description:
Anub'arak is a heavily armored melee hero, adept at manipulating sand and ground. Born in the sunken city of sand, he has can manipulate dirt and even summon scarabs to aid him.

:Abilities:
Inherent - Spiked Carapace- Returns 30% melee damage.

Ability 1: Sinkhole, 5 Levels
Drags nearby units into a hole into the ground for 1 second.
Increases by 1 second per level.
Note: This is an example of a friendly fire spell. It will drag all units in reach.
This also permanently scars the terrain

Ability 2: Scarab Swarm, 6 Levels
Summons scarabs from the sky as well as from the ground to attack nearby enemies.
Increases scarab type as well as ammount/damage per level
Note: This is an example of a spell that will hit enemies only.

Ability 3: Sandstorm, 6 Levels
Creates a sandstorm that tosses rocks onto nearby units as slows/damages them for 25 damage per second.
Increases by 5 seconds per level.
Note: This is an example of a friendly fire spell. It will slow and damage all nearby units.

Ultimate: Locust Swarm, 5 Levels
Typical locust swarm from campaign.
Increases scarab amount and damage per level.

Here is the form below.

Name:
Title:
Model:

Type:
Attack Type:
Armor Type:

Background/Description:

:Abilities:
Inherent - Name - Description

Ability 1: Name, X Levels
Description
Increases what per level

Ability 2: Name, X Levels
Description
Increases what per level

Ability 3: Name, X Levels
Description
Increases what per level

Ultimate: Name, X Levels
Description
Increases what per level
-----
Models used so far are

Bloodmage
Crypt Lord
Pit Lord
Naga Mymidon

The other 3 are imported:

All credit will be given via the quest menu.

Latest version of the map is attached as well, incase that helps you any.
 

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  • The Gathering Wind 1.07B -O.w3x
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