I'm in need of designers for custom heros for my map.
You don't need to do any of the triggering, I pretty much do all the work.
All I need is the blueprints filled out.
Some things to keep in mind:
-Heros have perma death
-Armies play a large roll in killing enemies
-Terrain deformation is permanent
-Friendly fire happens with most things, if it makes sense
IE: Slam will damage units around you
IE: Immolation will burn all nearby units
IE: Howl of terror will only affect enemy units, roar will only affect friendly units
-Heros use regular armor and attack types that are based off their actual model.
IE: The bloodmage will use magic attack type, and use heavy armor type.
-Heros max at level 20, but their skills don't need to total to 20
Heres is a sample hero form
Name: Anub'arak
Title: Scarab Lord
Model: CryptLord
Type: Melee, Strength
Attack Type: Pierce
Armor Type: Fortified
Background/Description:
Anub'arak is a heavily armored melee hero, adept at manipulating sand and ground. Born in the sunken city of sand, he has can manipulate dirt and even summon scarabs to aid him.
:Abilities:
Inherent - Spiked Carapace- Returns 30% melee damage.
Ability 1: Sinkhole, 5 Levels
Drags nearby units into a hole into the ground for 1 second.
Increases by 1 second per level.
Note: This is an example of a friendly fire spell. It will drag all units in reach.
This also permanently scars the terrain
Ability 2: Scarab Swarm, 6 Levels
Summons scarabs from the sky as well as from the ground to attack nearby enemies.
Increases scarab type as well as ammount/damage per level
Note: This is an example of a spell that will hit enemies only.
Ability 3: Sandstorm, 6 Levels
Creates a sandstorm that tosses rocks onto nearby units as slows/damages them for 25 damage per second.
Increases by 5 seconds per level.
Note: This is an example of a friendly fire spell. It will slow and damage all nearby units.
Ultimate: Locust Swarm, 5 Levels
Typical locust swarm from campaign.
Increases scarab amount and damage per level.
Here is the form below.
Name:
Title:
Model:
Type:
Attack Type:
Armor Type:
Background/Description:
:Abilities:
Inherent - Name - Description
Ability 1: Name, X Levels
Description
Increases what per level
Ability 2: Name, X Levels
Description
Increases what per level
Ability 3: Name, X Levels
Description
Increases what per level
Ultimate: Name, X Levels
Description
Increases what per level
-----
Models used so far are
Bloodmage
Crypt Lord
Pit Lord
Naga Mymidon
The other 3 are imported:
All credit will be given via the quest menu.
Latest version of the map is attached as well, incase that helps you any.
You don't need to do any of the triggering, I pretty much do all the work.
All I need is the blueprints filled out.
Some things to keep in mind:
-Heros have perma death
-Armies play a large roll in killing enemies
-Terrain deformation is permanent
-Friendly fire happens with most things, if it makes sense
IE: Slam will damage units around you
IE: Immolation will burn all nearby units
IE: Howl of terror will only affect enemy units, roar will only affect friendly units
-Heros use regular armor and attack types that are based off their actual model.
IE: The bloodmage will use magic attack type, and use heavy armor type.
-Heros max at level 20, but their skills don't need to total to 20
Heres is a sample hero form
Name: Anub'arak
Title: Scarab Lord
Model: CryptLord
Type: Melee, Strength
Attack Type: Pierce
Armor Type: Fortified
Background/Description:
Anub'arak is a heavily armored melee hero, adept at manipulating sand and ground. Born in the sunken city of sand, he has can manipulate dirt and even summon scarabs to aid him.
:Abilities:
Inherent - Spiked Carapace- Returns 30% melee damage.
Ability 1: Sinkhole, 5 Levels
Drags nearby units into a hole into the ground for 1 second.
Increases by 1 second per level.
Note: This is an example of a friendly fire spell. It will drag all units in reach.
This also permanently scars the terrain
Ability 2: Scarab Swarm, 6 Levels
Summons scarabs from the sky as well as from the ground to attack nearby enemies.
Increases scarab type as well as ammount/damage per level
Note: This is an example of a spell that will hit enemies only.
Ability 3: Sandstorm, 6 Levels
Creates a sandstorm that tosses rocks onto nearby units as slows/damages them for 25 damage per second.
Increases by 5 seconds per level.
Note: This is an example of a friendly fire spell. It will slow and damage all nearby units.
Ultimate: Locust Swarm, 5 Levels
Typical locust swarm from campaign.
Increases scarab amount and damage per level.
Here is the form below.
Name:
Title:
Model:
Type:
Attack Type:
Armor Type:
Background/Description:
:Abilities:
Inherent - Name - Description
Ability 1: Name, X Levels
Description
Increases what per level
Ability 2: Name, X Levels
Description
Increases what per level
Ability 3: Name, X Levels
Description
Increases what per level
Ultimate: Name, X Levels
Description
Increases what per level
-----
Models used so far are
Bloodmage
Crypt Lord
Pit Lord
Naga Mymidon
The other 3 are imported:
All credit will be given via the quest menu.
Latest version of the map is attached as well, incase that helps you any.