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Out of nowhere, something mysterious pops up... Yeah, you got it... A REQUEST

ALABAMA

Skeleton* femur** club

*This does not mean that you rip the femur part off of the skeleton warrior model and give it to me

**You know, the bone thats meant to be holding the rest of our meaty carcasses in our thigh? Yeah, the thigh bone.
 
i need a head-attached effect... emmm.. steam from mouth
did u understand me? emmm... don't know how to say that

look
f9b88f7f7c16.jpg

here is it... steam
oh.. no...

look here
c59bffc60f60.jpg

that's it
cold steam breath

and this part important:
effect must be shown always (like blizzard's sinematic blood) with some cooldown (2 or 3 sec)
 
i need a head-attached effect... emmm.. steam from mouth
did u understand me? emmm... don't know how to say that


here is it... steam
oh.. no...

that's it
cold steam breath

and this part important:
effect must be shown always (like blizzard's sinematic blood) with some cooldown (2 or 3 sec)


Well im very sorry but that would need particle emitters which gmax is incapable of doing.......... Try someone with 3ds..... hope you find some one :)
 
Out of nowhere, something mysterious pops up... Yeah, you got it... A REQUEST

ALABAMA

Skeleton* femur** club

*This does not mean that you rip the femur part off of the skeleton warrior model and give it to me

**You know, the bone thats meant to be holding the rest of our meaty carcasses in our thigh? Yeah, the thigh bone.

Did you want meat or flesh on it or all bone?
And yellowish, Redish or white?
 
Hello I would like if thou could make an attachment of a shield and a helmet here is the images of attachments I wanted. thanks
 

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Obviously not the cold breath. Sorry, just had to say it.

I would like to have some bags naturally attachable to the "side/hip/back" of a rifleman (and the villager if possible with the same attachment model). I don't know which attachment point would be best for this. Bag, bag and bag.

Yours,
Chizume
yep sounds like i can , but the hard part is going to be what to attach it to.us chest or leg........well i imagine chest.us but yes very do able
 
try to do your best. I liked these helmet because he wanted to make a knight of the Apocalypse, and wanted it more or less equal to that image.sorry for my English
 
i just import model in WEditor (i doing it right, believe me :D)
and when i try to run map.... error.

did u test it in warcraft?

version of my war - 1,24,4 (but this not matter :D)
 
Oh nice, someone is making attachment models.
Do you use Milkshape 3D?
If you need some help somewhen (maybe by choosing a texture) or you get some problems, just ask me for help.
I would be happy to help you.
Or if you have to many requests and I shall help you by making just one request for you, just tell me.

Good Luck and much fun at modelling!
 
Is this possible?

Is it possible to make..
Well, Grey, Plate Gloves and Boots?

And, Leather Gloves with say, studs in it?

If possible, I need em to fit the Villager with Many Animations.
 
Ah.

Well, No worries.
I must ask though,
Do you do People Models too?

Like an Orc that has More then one animation?
Say.. One with a caster animation, 2h weapon, and bow ones and dual wield?
 
Vetrias, your kind of request is very bad and unattractive for a modeller.
You request MANY models and none of them is detailed described.
It is much to general.
Your request will be made if you request only one model described very good and maybe provide a reference picture.

And no, he doesn't make other models than attachments.

So for the helmet Emanuel requested.
What would you think about if I remove the helmet of this model and add some horns?
https://www.hiveworkshop.com/forums/models-530/sauron-50132/?prev=search=sauron&d=list&r=20
 
it causes crash, when i try to use it in WEditor.
fatal error

i mean
i import it in WEditor
than i run my map
and crash at loading.
 
Chilla_Killa is helping out too, awesome.

Why do all imports in this thread tend to cause errors for you mamoeb, are you sure you are importing them correctly?
 
Made that particle attachment in magos, but then I realized its still attached to the bone nodes. Sadly magos cannot remove those bone nodes without fully removing the particle attachment itself.

So.. Im probably just going to do it in 3ds max 4.2 just make things a bit easier.

Sorry about that mamoeb
 
emmm, i actualy don't get the first part of your post... :D
but, anyway, it's not matter
i in no hurry, so... there is nothing to be sorry about.
gonna wait until you fix the problem :>
 
To- Newominus, good to hear back from u, and i will try that model but u say don't rip the femur off of Skelly warrior, i cant figure out how to open mdl/mdx files into gmax, do you know how?
To-Emanuel- Did you fix the skin? if not it wont work... tell me if its not working and ill fix it :D
To- chilla kill- Ohh dughh, howd i not notice that, thanks! :D
 
ahaa

just what i was expecting..
heres the should be working ones
Import the proper texture to the proper model. EX] SheildHI_RES.blp-to-HighResSheild.mdx
When importing Use a custom path and delete the p-war3mapimported\SheildHI_RES.blp- And change it to just SheildHI_RES.blp
 

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